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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
771
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Posted - 2013.08.01 14:17:00 -
[1] - Quote
I expect the slots that are normally used for infantry mods to be used for special vehicle mods
What would be the point to sticking on infantry mods onto a pilot suit and only having 1 slot for a vehicle mod that makes it **** and pointless
If its 2h/2l then vehicle mods would go into those slots thus the suit is useful |
Takahiro Kashuken
Red Star. EoN.
772
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Posted - 2013.08.01 16:50:00 -
[2] - Quote
THE TRAINSPOTTER wrote:any word on how much armor and shield they have?
I would be happy with 0 and 0 if we get more base PG/CPU and slots for vehicle mods |
Takahiro Kashuken
Red Star. EoN.
830
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Posted - 2013.08.13 13:48:00 -
[3] - Quote
Pilot suit would be basically be a goobag, protects you from the enviroment but generally anything can whack you with great ease
Infantry dropsuit modules wouldnt be allowed to be fitted onto it
Instead the pilot suit would fit on vehicle-dropsuit modules which effect the vehicle, all the mods for it would have to be made and also have ther own place in the marketplace
Generally the vehicle dropsuit modules would be also basic/advanced/proto and the % increase would be 1%-3%-5%
The suit itself due to race can each have a diff secondary skill
So far we know the primary skill is a reduction in cooldown for mods, the placeholder number is 10% so at level5 it would be 50% cooldown on mods, infantry cried OP because it means soloing a tank is harder, chances are it will get nerfed but if it does 5% is more likely going to be the number since all other dropsuits have primary skill bonuses at 5% but because it is for vehicles and not tryhards we will prob get extra nerfed to like 1% because lolvehicles
The secondary skill would be unique to that race
So Caldari may effect shields, Gallente armor, Minmatar speed and Amarr religion
But vehicles do not have all the turrets out or all the hulls for each races so expect only Caldari and Gallente suits which will effect shield and armor in someway
The suit wouldnt have a equipment slot and i would prob leave in a sidearm slot with minimal shield/armor, no nade slot either and prob a CPU/PG increase
Slot layout maybe 2h/2l and variations for each race, with maybe advanced 3h/3l and proto being 4h/4l
Vehicle dropsuit mods would be able to increase the rate of repair, damage output, passive regen, speed, tank, cooldown of mods etc
Generally the pilot suit would enhance the vehicle
Now would 3 pilot suits in the same vehicle all stack? tbh it would promote teamwork between vehicle users and make the tank a much more effective vehicle but i would like to be able to lock the doors and also kick out ppl in my turret seats so no idiot blues jump in
3 pilot suits in the same vehicle would be a good improvement if it does enhance the vehicle, i cannot think of a downside it tbh |
Takahiro Kashuken
Red Star. EoN.
834
|
Posted - 2013.08.13 18:18:00 -
[4] - Quote
gbghg wrote:You know, the more I think about it, the more I dislike the idea of a pilot suit. It's going to make things even harder to balance, and it's yet another sp sink in one of the pricest roles available.
I dont care if it requires 5mil SP to use and 250k to buy if it helps me deal with lolprotoswarms or any adv/proto AV while im stuck with a basic tank then i can deal with it |
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