BL4CKST4R wrote:RedZer0 MK1 wrote:Logistics. When starting this game last year there wasn't any doubt that's what I'd be playing. Yet, the recent changes got me thinking. If the main purpose of the 'Logistic' class is to provide support with equipment, why not push that? What I'm getting at is the bonus for being Logistic doesn't make sense. Even the planned bonuses fall short of the mark. The solution is simple, the racial bonus for gallente should be the Logistic bonus as a class. And this is coming from someone who relishes the armor reps, but being able to bring better equipment makes more sense. I am not suggesting that CPU/PG stay the same for logi suits either. A appropriate reduction in CPU/PG would be in order.
Personally I think the role bonus for all logistics suits should be the Gallente one, although I do believe all the suits should get a passive armor repair, specially the Gallente and Amarr suits.
I could wholeheartedly support the vision BL4CKST4R is proposing here so long as one aspect is made clear.
The current Gal bonus is mechanically the weakest among the logi skill buffs.So far in my testing I've yet to find a way that the Gal bonus stands up to the others, a major flaw in it is that eHP > meta level of equipment carried. If you're dead, let alone dieing a lot - which causes the same thing at a higher ISK cost, then it doesn't matter what equipment you have fitted your team isn't going to be benefiting from the majority of its utility/tactical value.
It is also important to note that the lower the base on suit values for PG and CPU the less actual benefit is gained from things such as fittings skills and thus the higher the equipment fittings reduction value would have to become to even break even.
Here's an example with
fictional numbers:
CurrentAmarr logi has 150 CPU --> 195 CPU with max skills.
Logi gains no equipment discount.
ProposedAmarr logi new CPU value 100 -- > 130, total fittings loss of 65 CPU
Logi gains a
50% reduction in equipment fittings costs - required base equipment fittings cost to break even 130 CPU.
An actual example
Amarr Logi
CPU 390 -- > 507 (with skills)
Let's say all suits suffer a CPU reduction as per the Cal Logi change
Base CPU is now 350 -> 455 (with skills) --> Net loss 52 CPU
Gal racial savings of 25% applied requires equipment CPU fittings cost of 100 [u]just to break even with old values[/b]
That means you could be fitting a
proto Uplink and Injector before breaking even much less seeing any actual utility (note: highest CPU uplink would put the value at 119 granting a net savings of -4.75 CPU assuming max levels. Add the
Allotek Nanohive (R) nano hive which has the highest CPU cost in the range at 88 CPU equals a total CPU savings of -26.75 at max level)
Assuming that best case scenario your net gain of 26.75 CPU that's approximately 27 CPU short of fitting a single complex shield extender.
Put another way, if we increase the skill buff to a 50% savings the Amarr logi would gain enough roughly CPU at max skills to fit a single mod.Now granted the logi with 4 equipment slots will benefit more from this buff as they can fit an additional piece of equipment, but that just means that unlike the current reps the equipment buff wouldn't benefit all logi equally unless the values are tailored to each suit not the role (and then it's a subjective tug of war regarding how much more savings is required to counterbalance the effective savings of having more equipment slots).
In short the flavor of the bonus is great but the actual mechanical value is, in its current state, both messy and underwhelming.
0.02 ISK
Cross