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Thor Odinson42
Molon Labe. League of Infamy
763
|
Posted - 2013.07.31 13:33:00 -
[1] - Quote
Has there been any thought about the state of PC and the monopoly of power (isk earning) that is currently going on?
The game is sort of stale right now. Many of the powers have "blue'd up" and are currently farming Molden Heath.
Don't get me wrong, they earned it. They whipped everyone's butt.
But many people have thrown up their hands in regards to PC and the strain it puts on their corporation.
You've got a small concentration of players (I think around 1600) that are bringing in billions and billions of ISK.
Again I'm not hating on Eon. I think they earned it.
But if 1600 players of which a small percentage actually participated in the battles can control that much territory is the system not broken?
Just a thought. Long term this may not be all that great for the game. |
Vethosis
Murder Cakes Of Doom
757
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Posted - 2013.07.31 14:12:00 -
[2] - Quote
hi |
Heavy Salvo
Gravity Prone EoN.
35
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Posted - 2013.08.01 12:19:00 -
[3] - Quote
we have 1600 players? **** I never see that many lfs or in our pc chat o_o & in regards to EoN holding so much territory, if and when CCP decides to open more sectors for DUST to access via PC alliances and corps not affiliated with EoN will be able to get there ISK worth income wise and the experience you gain now will prove to be invaluable even if it is you're corps going up against insurmountable odds.
Adversity is the name of the game, doing everything you can to overcome it is the way you play. |
Thor Odinson42
Molon Labe. League of Infamy
774
|
Posted - 2013.08.01 15:47:00 -
[4] - Quote
Heavy Salvo wrote:we have 1600 players? **** I never see that many lfs or in our pc chat o_o & in regards to EoN holding so much territory, if and when CCP decides to open more sectors for DUST to access via PC alliances and corps not affiliated with EoN will be able to get there ISK worth income wise and the experience you gain now will prove to be invaluable even if it is you're corps going up against insurmountable odds.
Adversity is the name of the game, doing everything you can to overcome it is the way you play.
I'm not sure people have a very good understanding of how much ISK is being generated right now by Eon.
Until CCP gives us a way to team deploy there is no way for smaller/newer corps to practice enough to ever hope to make a dent in Eon's territory.
It would be like an alliance controlling 90% of nullsec, with nullsec being the only place that allows you to fleet up in order to practice PvP as a large group. It would be highly unlikely for that alliance to ever be taken on by force. The only hope would be for some internal debauchery to unravel their power.
Honestly I could care less about the ISK generation.The lack of team deploy for anything other than PC should be one of the biggest topics in this section. The only way to get better is to practice. There is no way to practice at the moment.
At 125 districts with an average clone sale of 9,000,000 isk per day (some facilities produce more clones per day than others) this is 1.125 billion isk per day. Lets say they hold 75% of MH, that's almost 1.7 billion per day. At 75% of MH this is almost 51 billion isk per month.
This is why I think there needs to be some serious attention focused on allowing teams to practice.
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Velozz Shazla
the troll hord
1
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Posted - 2013.08.01 16:30:00 -
[5] - Quote
Heavy Salvo wrote:we have 1600 players? **** I never see that many lfs or in our pc chat o_o & in regards to EoN holding so much territory, if and when CCP decides to open more sectors for DUST to access via PC alliances and corps not affiliated with EoN will be able to get there ISK worth income wise and the experience you gain now will prove to be invaluable even if it is you're corps going up against insurmountable odds.
Adversity is the name of the game, doing everything you can to overcome it is the way you play. yes but my corp along with meny others tend to have guys like you cause you lot eurn a **** ton and not just that you ether allied your self with the pirates in the system or other wise matter of fact id i see you like a bunch of communists at times but hey its eve so makes no diffrence |
Kinky Burrito
A.N.O.N.Y.M.O.U.S. League of Infamy
114
|
Posted - 2013.08.01 21:39:00 -
[6] - Quote
Soon we will be able to queue up for FW with 16 people.
CCP FoxFour wrote:RESPONSE TIME! DERPITY DERP DERP! :P
First and foremost I cannot thank you enough for posting such a well thought out and constructive thread. Truly awesome and amazingly appreciated. :D
Queuing system: I mostly ignored this section, I skimmed it a bit but only just. Why would I skim it? Because we are throwing the current system out the window and replacing it with the new matchmaking system.
For those that are not aware, currently when you want to join an FW match you sit there refreshing the page waiting for a battle to show up and then hope you are quick enough with being able to join before others do. It's not the greatest by any stretch. I could go into detail about why it is like what it is like... or we could talk about what's changing.
So this is the reason why I only skimmed this section. We are completely revamping, actually wrapping up the changes now and getting ready to move things from our teams sandbox to the main branch next week, a new matchmaking system. One of the things the new matchmaking system does is allow us to actually queue players. So what we are going to allow you to do is take a squad, or yourself, select which faction(s) you want to fight for and then queue for them. Once we have enough people that are queueing for a faction that opposes the ones you have selected, and enough besides you queueing for the one you want to fight for, a battle is started.
It should be pretty awesome.
Not enough battles: Again I basically just skimmed this for the same reason as above.
I will say though that there appears to be a misunderstanding as to how the current system works and I want to clear it up because I don't want it to be carried over to the new system.
You seem to be under the impression that PLEXing in EVE generates the battles in DUST. That is wrong. What controls the number of battles in DUST is how many people are playing them. We spin new battles up when all the current battles are full.
What PLEXing in EVE does is determine WHERE the battles in DUST take place. When a defensive or offensive PLEX is completed in a system with a temperate planet that faction gets a point in their favour for that system. As I said the spinning up of battles is not determined by this at all, battles spin up when all the current ones are full. When a battle spins up it looks at all the systems and picks one from the list based on how many points they have. Not going to go fully into the details of it but basically if the most PLEXed system is the Amarr offensive PLEXing a system then a battle will be started with Amarr attacking a district in that system.
This is not changing and will be carried over to the new matchmade system that we introduce.
So yes, defensive plexing does have an effect and there is no bottleneck here in generating battles based on PLEXing.
Hopefully that makes more sense.
The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have not shared it publicly yet. It is on the backlog however and will hopefully get done late this year or early next year.
To give you an idea of what is involved in it: You fight for faction, you win, you gain standings, the higher the standings the higher your reward for fighting for that side.
There is a lot more to it, but that is a glimpse into it.
The GÇÿdistrictsGÇÖ system is flawed: Unfortunately your understanding of the system is very flawed. Hopefully my explanation above about not enough battles helped clear it up a little bit. If you offensive PLEX a system in EVE and control all the districts in that system offensive PLEXing is not going to generate a battle of the other side attacking your district. That would be very counter productive.
Again, defensive PLEXing does have an effect, again though it does not generate a battle it generates a point and the system with the most points is has priority.
No different from instant battles: So again I have a much larger design about iterating on FW, part of it is about the rewards you get and making FW battles more rewarding, and part of it is about making them play different.
First and foremost we want to enable friendly fire and we think if we have standings in we can do that. Shooting teammate lowers your standing, going negative means no longer being able to play FW until you pay or wait.... or something like that. Still a few details to work out. Losing standings is bad because high standings means higher reward.
Remove warbarge strike and make it so that acquiring orbital bombardment is something the EVE players have to do, much like how it was at the Fanfest tournament.
Allow full teams to queue. This is actually a design separate of the factional warfare iteration and is an iteration on the squads system allowing you to build squads that are entire 16 man teams. The new matchmaking system would allow you to queue for FW with these 16 man squads while restricting public matches to 6 man squads.
Dust players canGÇÖt see the GÇÿbig pictureGÇÖ: Agreed and we are constantly working on improving this. We have some ideas we are currently working on but to be honest all the stuff I listed above is a much higher priority for us. Making the matches different, improving the payout, allowing full teams to compete, and that sort of thing is just more important.
Again though we are constantly thinking about this and trying to include it in the designs we do work on.
Hope that all helps give you a better understanding of where we are at and where we are going. So much we want to do and so little time in the day to do it. :(
p.s. I really have no idea why I put derpity derp derp in the first line... yea not a clue... sorry...
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Thor Odinson42
Molon Labe. League of Infamy
780
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Posted - 2013.08.01 21:56:00 -
[7] - Quote
That's huge news.
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Kain Spero
Spero Escrow Services
1875
|
Posted - 2013.08.01 23:20:00 -
[8] - Quote
Passive ISK in PC needs to burn in a fire. |
Killar-12
Molon Labe. League of Infamy
366
|
Posted - 2013.08.01 23:29:00 -
[9] - Quote
Kain Spero wrote:Passive ISK in PC needs to burn in a fire. I knew I liked you for some reason, let PI be the way to generate ISK through PC then will see a huge change, or we'll see dust corps(aside from Subdreddit, Gents, or Goons) trying to bulid POSes and EVE corps destroying them to extract tears. Still EVE corps would gain an intrest in PC and Dust through this. |
Thor Odinson42
Molon Labe. League of Infamy
787
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Posted - 2013.08.02 16:39:00 -
[10] - Quote
Kain Spero wrote:Passive ISK in PC needs to burn in a fire.
I don't think it's too hard to see that PC is broken.
I'm not sure if that is CCP's fault.
But I think allowing for clone packs to be bought if you have a district was a mistake.
Or perhaps there should have been two different types of clone packs; a starter pack and an assault pack.
Either way, it's going to be a long time before any serious noise is made to counter what Eon has accomplished.
By the time this happens they will control a substantial share of the entire ISK market in Dust.
The only way to counter it that I can see without revamping the entire system is to have the Eve/Dust market opened up. But if powerful Eve alliances blue'd up with Eon it would only exacerbate the issue. |
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howard sanchez
spliff's channel
635
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Posted - 2013.08.02 18:47:00 -
[11] - Quote
CCP said they were serious about creating a working economy for DUST and eventually integrating that economy to EVE.
CCP said they were serious about creating a fun, dynamic sandbox environment in which to establish and grow that economy. Planetary Conquest (PC) was supposed to be a big first step in that direction
The player community and CPM have given CCP endless (if not always consistent) feedback regarding how PC and the economy of Dust are developing.
The OP may be correct in his declaration that PCgame mechanics are unbalancing the early DUST economy and perhaps creating an even bigger game balance issue down the line. We don't know that for sure because CCP does not disclose information regarding thier game (especially to players)!
So,we can all ***** and whine that the game is unfair and imbalanced. And we can get more frustrated at ccp's apparent lack of interest. And if our fears are justified then eventually the whole houseof cards will crash down
And if reality gets in the way of our frustrated imaginations and the economy eventually is balanced and vibrant and DUST. Is fun and growing...then CCP can feel justified that silence is truly golden |
Killar-12
Molon Labe. League of Infamy
378
|
Posted - 2013.08.02 21:49:00 -
[12] - Quote
howard sanchez wrote:CCP said they were serious about creating a working economy for DUST and eventually integrating that economy to EVE.
CCP said they were serious about creating a fun, dynamic sandbox environment in which to establish and grow that economy. Planetary Conquest (PC) was supposed to be a big first step in that direction
The player community and CPM have given CCP endless (if not always consistent) feedback regarding how PC and the economy of Dust are developing.
The OP may be correct in his declaration that PCgame mechanics are unbalancing the early DUST economy and perhaps creating an even bigger game balance issue down the line. We don't know that for sure because CCP does not disclose information regarding thier game (especially to players)!
So,we can all ***** and whine that the game is unfair and imbalanced. And we can get more frustrated at ccp's apparent lack of interest. And if our fears are justified then eventually the whole houseof cards will crash down
And if reality gets in the way of our frustrated imaginations and the economy eventually is balanced and vibrant and DUST. Is fun and growing...then CCP can feel justified that silence is truly golden
I say wipe our ISK and assets when the markets integrate both corps and individuals and clear out PC putting everyone on even footing (as even as possible but Quantity have importance like equal to or greater than Quality 1 Cal Logi + duvolle can't beat 100 starter fits).
See I'm fine with PI because it takes half a brain to do PI, but producing clones takes is territory, wait, get rich involving not even the slightest amount of forethought. |
Heavy Salvo
Gravity Prone EoN.
38
|
Posted - 2013.08.03 20:56:00 -
[13] - Quote
Thor Odinson42 wrote:Heavy Salvo wrote:we have 1600 players? **** I never see that many lfs or in our pc chat o_o & in regards to EoN holding so much territory, if and when CCP decides to open more sectors for DUST to access via PC alliances and corps not affiliated with EoN will be able to get there ISK worth income wise and the experience you gain now will prove to be invaluable even if it is you're corps going up against insurmountable odds.
Adversity is the name of the game, doing everything you can to overcome it is the way you play. I'm not sure people have a very good understanding of how much ISK is being generated right now by Eon. Until CCP gives us a way to team deploy there is no way for smaller/newer corps to practice enough to ever hope to make a dent in Eon's territory. It would be like an alliance controlling 90% of nullsec, with nullsec being the only place that allows you to fleet up in order to practice PvP as a large group. It would be highly unlikely for that alliance to ever be taken on by force. The only hope would be for some internal debauchery to unravel their power. Honestly I could care less about the ISK generation.The lack of team deploy for anything other than PC should be one of the biggest topics in this section. The only way to get better is to practice. There is no way to practice at the moment. At 125 districts with an average clone sale of 9,000,000 isk per day (some facilities produce more clones per day than others) this is 1.125 billion isk per day. Lets say they hold 75% of MH, that's almost 1.7 billion per day. At 75% of MH this is almost 51 billion isk per month. This is why I think there needs to be some serious attention focused on allowing teams to practice.
I'd like a piece of that haul but sadly my corp has 1 district...that we actively use for PC so if its full on clones bout 15mil a day. |
Heavy Salvo
Gravity Prone EoN.
38
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Posted - 2013.08.03 20:58:00 -
[14] - Quote
Velozz Shazla wrote:Heavy Salvo wrote:we have 1600 players? **** I never see that many lfs or in our pc chat o_o & in regards to EoN holding so much territory, if and when CCP decides to open more sectors for DUST to access via PC alliances and corps not affiliated with EoN will be able to get there ISK worth income wise and the experience you gain now will prove to be invaluable even if it is you're corps going up against insurmountable odds.
Adversity is the name of the game, doing everything you can to overcome it is the way you play. yes but my corp along with meny others tend to have guys like you cause you lot eurn a **** ton and not just that you ether allied your self with the pirates in the system or other wise matter of fact id i see you like a bunch of communists at times but hey its eve so makes no diffrence aside from that i doubt that they will even add any more planets to conquer not for a long time
I don't make much isk off my corp and 0 off my alliance o_o if we're being lazy in GP and don't pc we get 15mil per reinforcement wave, and at the end of the week I see 4mil of that in my account...barely covers a few hours of pubs lol, I maintain my personal account via brutalizing people in pubs |
Tim Rapp
Granite Mercenary Division DARKSTAR ARMY
11
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Posted - 2013.08.09 16:19:00 -
[15] - Quote
as pc sits currently small corps cant enter. and we are the ones that need the isk. i think you should bring corp battles back... it let the little guys be able to make isk
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