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Thread Statistics | Show CCP posts - 0 post(s) |
Arc-08
Horizons' Edge Orion Empire
24
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Posted - 2013.07.31 03:32:00 -
[1] - Quote
CCP can you please fix things when they need to be fixed. Like with 1.3 update, why did you combine ambush and oms, nobody asked for that and i feel that it was a waste of time that could have been used for something brilliant. And contact nades, yes they needed to be fixed, but now they are broken. It seems that some of the things you "FIXED" instead turned out BROKEN. this is not hatespeach towards CCP, you guys are awesome and i thank you for making an epic game, but please FIX things without BREAKING them.
Thank you Everyone for your time in reading this. |
Meeko Fent
Seituoda Taskforce Command Caldari State
435
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Posted - 2013.07.31 04:14:00 -
[2] - Quote
Majority of Companies that make anything at all- Don't fix what ain't broken
CCP- Well, we could try to make this better by doing this......
Sometimes CCPs approach fixes things, other times it breaks things that worked.
I think that on things that aren't of urgent necessity of fixing, CCP needs to slow down, and fix/embetter them in a more fleshed out manner.
it seems like some guy at Shanghai just got the cool idea to replace Ambush with the new ambush without QA testing it to see if people like it, or keep the option to go into pure OMS or Orig Ambush. |
Sylvana Nightwind
Expert Intervention Caldari State
453
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Posted - 2013.07.31 04:20:00 -
[3] - Quote
Contact nades are now where they are supposed to be - in their spot as one-chance to kill your target. If you need more no-skill weapons, you should go play some cods :) |
Arc-08
Horizons' Edge Orion Empire
25
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Posted - 2013.07.31 14:04:00 -
[4] - Quote
yes i can understand 1 contact nade at standard level, but to have BASIC, ADVANCED, AND PROTO all exactly the same, why the hell would you buy advanced contact nades if they don't even do anything different but cost more.
Contact nades already took skill, they have horrible range, and they tend to arc downwards really fast, also they already kind of wobbled and didn't hit where you threw it unless you threw it right at the ground. Contact nades are broken, flaylock pistols are fixed, mostly. it makes no sence for all 3 contact nades to be the exact same thing, why doesn't ccp just remove advanced contact nades since you pay more for the same thing.
you might think contact nades where overpowered in the first place since they could be so effective at close rang, but how many times do people end up killing themselves, or kill you and themselves, i could understand 2 contact nades, that would make sense but honestly 1 nade, ONE... one core locus nade can kill more people than one contact nade, think of the blast radius of the core grenade, then think of the already small (before nerf) range of the contact nade.
Thank you EVERYONE for destroying this weapon, and for those people that need skill for it, throw it while their running away and kill a guy, then 3 guys show up around teh corner, too bad for him.
Anyways sorry that got a little long, hopefully they will BALANCE/FIX contact nades in stead of breaking them.
(yes i understand flaylock pistols got nerfed a little too hard, but they are still usable and worth the sidearm slot.) |
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