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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joel II X
Lo-Tech Solutions Ltd
341
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Posted - 2013.12.19 07:31:00 -
[31] - Quote
Would this be considered PvE until enemy players drop in? |
Terry Webber
Turalyon 514 Turalyon Alliance
379
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Posted - 2013.12.19 17:19:00 -
[32] - Quote
Joel II X wrote:Would this be considered PvE until enemy players drop in? Yes. Until the alarm is tripped and the intruders manage to avoid the security defenses, it will be considered PVE. It will change to PVP when the owners of the district arrive.
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Terry Webber
Turalyon 514 Turalyon Alliance
386
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Posted - 2013.12.31 23:44:00 -
[33] - Quote
Any feedback or support?
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Artificer Ghost
Bojo's School of the Trades
912
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Posted - 2014.01.01 00:50:00 -
[34] - Quote
I typed a big long thing, but it got deleted. :(
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Terry Webber
Turalyon 514 Turalyon Alliance
396
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Posted - 2014.01.19 23:18:00 -
[35] - Quote
Do you want to cause some trouble with big corporations like Nyain San? You can in this game mode. |
SickJ
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
125
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Posted - 2014.01.20 00:03:00 -
[36] - Quote
Terry Webber wrote:Until the alarm is tripped and the intruders manage to avoid the security defenses, it will be considered PVE.
What do you mean by 'security defenses'? I'm a Min scout, I could see myself using Flux+Knives to wipe out a squad of NPCs before they can raise the alarm.
Blue/Green = Good |
Red = Bad |
Yellow = Mine
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Terry Webber
Turalyon 514 Turalyon Alliance
396
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Posted - 2014.01.20 00:34:00 -
[37] - Quote
SickJ wrote:Terry Webber wrote:Until the alarm is tripped and the intruders manage to avoid the security defenses, it will be considered PVE. What do you mean by 'security defenses'? I'm a Min scout, I could see myself using Flux+Knives to wipe out a squad of NPCs before they can raise the alarm. Turrets and drones are considered security defenses. Your method of avoiding detection is perfectly viable but there will always be more spawning in to take their place. You can only take out so many of them and since the defenses are upgradable, it wouldn't be very easy. You could modify them to resist fluxes, for example. |
Terry Webber
Turalyon 514 Turalyon Alliance
406
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Posted - 2014.02.18 03:47:00 -
[38] - Quote
Anymore feedback?
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Dusters Blog
Galactic News Network
671
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Posted - 2014.02.18 11:31:00 -
[39] - Quote
a great idea. we had a similar suggestion here where a single operative or squad must complete an objective without the benefit of extra clones on site. http://dustmercs.blogspot.com/2013/04/the-return-of-single-death-game-mode.html
our battery of questions for CPM1 candidates: http://tinyurl.com/mjvwe7f
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Terry Webber
Turalyon 514 Turalyon Alliance
424
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Posted - 2014.03.29 02:40:00 -
[40] - Quote
Great minds think alike, I guess. What do you think, DUST community? |
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Terry Webber
Turalyon 514 Turalyon Alliance
430
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Posted - 2014.04.20 05:06:00 -
[41] - Quote
Bumping for support. |
RuckingFetard
Better Hide R Die
788
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Posted - 2014.04.20 05:53:00 -
[42] - Quote
So, overextended corps/alliances are gonna be punished? Interesting
Running pure shield tanked Caldari 'cuz me a hippy
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Terry Webber
Molon Labe. General Tso's Alliance
444
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Posted - 2014.07.01 21:42:00 -
[43] - Quote
Bumping so devs can move this forum. |
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