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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
854
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Posted - 2013.07.27 08:39:00 -
[1] - Quote
Protocake JR wrote:Does anybody do this? My calculator says that a gallente logistics can amor rep a maximum of 36.25 armor per second
The amarr (with the +1 low slot buff in 1.3) can rep a total of 35. Currently it's 27.5.
Both have equal base armor, 180. With max armor skills, base armor is 225.
So i'm wondering if anyone has tried it with any success? In my mind, armor rep tanking would help when using medium/long range weapons like the scrambler rifle and laser. It's supposed to be a good counter towards fighting (multiple) AR/SMG/HMG users when you are beyond their effective range. Beyond their effective range, their time-to-kill increases. For every second you survive, you can gain up to 36.25 health armor. If you are good at strafing, you can increase their time-to-kill; increase your survivability significantly, giving you a larger "pool" of health to use. So even though I only have 225 armor health, my enemies would have to deal over 225 amor damage to kill me (with ~35 hp/s, it could be over 300/400 depending on how long the engagement is).
Currently, since I armor rep at about 12 hp/s, I am unsure of whether or not I should continue to commit to armor repping by skilling into Amarr Logi (I will gladly trade in 1.25 hp/s for more Laser/Scrambler DPS) or not. So far, Armor rep tanking has saved me several times. It works. But only at range.
So again, has anybody had any experience with Armor rep tanking?
Its not really all that possible. Have tried it in corp as part of an Amarrian Doctrine.... not really viable when enemy AR our DPS's your reps. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
854
|
Posted - 2013.07.27 09:02:00 -
[2] - Quote
Protocake JR wrote:True Adamance wrote:Protocake JR wrote:Does anybody do this? My calculator says that a gallente logistics can amor rep a maximum of 36.25 armor per second
The amarr (with the +1 low slot buff in 1.3) can rep a total of 35. Currently it's 27.5.
Both have equal base armor, 180. With max armor skills, base armor is 225.
So i'm wondering if anyone has tried it with any success? In my mind, armor rep tanking would help when using medium/long range weapons like the scrambler rifle and laser. It's supposed to be a good counter towards fighting (multiple) AR/SMG/HMG users when you are beyond their effective range. Beyond their effective range, their time-to-kill increases. For every second you survive, you can gain up to 36.25 health armor. If you are good at strafing, you can increase their time-to-kill; increase your survivability significantly, giving you a larger "pool" of health to use. So even though I only have 225 armor health, my enemies would have to deal over 225 amor damage to kill me (with ~35 hp/s, it could be over 300/400 depending on how long the engagement is).
Currently, since I armor rep at about 12 hp/s, I am unsure of whether or not I should continue to commit to armor repping by skilling into Amarr Logi (I will gladly trade in 1.25 hp/s for more Laser/Scrambler DPS) or not. So far, Armor rep tanking has saved me several times. It works. But only at range.
So again, has anybody had any experience with Armor rep tanking? Its not really all that possible. Have tried it in corp as part of an Amarrian Doctrine.... not really viable when enemy AR our DPS's your reps. I don't recall seeing you in game so I cannot say one way or the other. But I have to ask, would you say you are good at strafing? You can lower the ARs DPS considerably by staying away from their effective range and by throwing off their aim by strafing. If the engagement takes 5 to 10 seconds after you lose your shields, that an extra 175 - 350 armor HP you've repped during a fight. To me, that seems like the difference between life or death. It's like having 2-3 complex plates without the speed penalty. But all of this depends on your opponents aim, and how good you are at strafing.
It doesn't matter since my strafe speed is so low anyway. Also more oft than not I prefer to be outside that optimal using a laser or a ScR.
On the odd occasion when I do have to get close with the AScR strafing is a nightmare because of my slow movement speed... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
854
|
Posted - 2013.07.27 10:03:00 -
[3] - Quote
Protocake JR wrote:@True Adamance
What is your current fitting? A little note on strafing:
At range only use quick short strafing movements. More often than not, this will cause the person to overcorrect his aim. Then once you do a few side to side movements, change it up and throw in a longer strafe, or a quick stop, or figure 8, so you don't become predictable.
In CQC, it's the same basic idea except you want to start off with longer strafing movements. Only use quick strafing movements to and others to remain unpredictable and confuse your opponent.
Medium range engagements are tricky (for me). I rely on cover and hills because the controls for this game seem to favor medium range engagements so more often than not, I try and run away to get a range advantage or I use a combination of cover/strafing as a last stand if I cannot get away fast enough. Well I can't pass up a lesson from arguably one of the most successful and loudest corps out there, so I'll try all of that.
A for my fit it is
Adv Racial Amarr Assault ELM-7 Assault Scrambler Pistol
Enhanced Armour Plate and Armour Repairer.
A Complex Damage mod and a Miiitia shield recharger
Nano HIve
All on a 4million SP toon. |
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