Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
THUNDERGROOVE
ZionTCD
102
|
Posted - 2013.07.25 19:39:00 -
[1] - Quote
If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs.
If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules.
My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job.
|
THUNDERGROOVE
ZionTCD
102
|
Posted - 2013.07.25 19:43:00 -
[2] - Quote
I'll leave a story of a battle I was in the other day to show that they can do their job but it screws the driver over.
It was a game of domination, on Line Harvest. We were in a four man squad and the other team had two full squads. I'll be honest they were stomping us for a large portion of the map until we got our tanker down the main road of the map with a fellow squad mate in his limbus behind him keeping him alive with the remote armor repairer. Was a beautiful sight watching his tank eat volley after volley of CBR7 swarms, forge guns and AV grenades.
Now, we still lost but that wasn't the point. The LAV driver kept the tanker alive.
He ended the game with 100 points....
GG CCP
|
TechMechMeds
Swamp Marines
91
|
Posted - 2013.07.25 19:50:00 -
[3] - Quote
I know it's an issue but I think large and heavy weapons should easily penetrate the hull of an lav and hit the driver as well as damage the lav provided shots are hitting parts over the driver. It's an lav not a tank. |
THUNDERGROOVE
ZionTCD
102
|
Posted - 2013.07.25 19:55:00 -
[4] - Quote
I'd be fine if it was the trajectory was lined up to the driver, but if a blaster hits the very front of the bumper with splash damage it does a ridiculous damage per shot |
ladwar
Dead Six Initiative Lokun Listamenn
977
|
Posted - 2013.07.25 20:26:00 -
[5] - Quote
players: hey we have a bug CCP: hm... naw we never make bugs angrier players: HEY FIX THIS CCP: oh that, its intended, we totally forgot to add it to the patch notes. whoops player: fine i'll just leave then and play another game and maybe even pay for it. .... ....
months later CCP: oh hey you know that bug well its fixed now... where did everyone go? |
Awry Barux
Shining Flame Amarr Empire
9
|
Posted - 2013.07.25 20:53:00 -
[6] - Quote
THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job.
Until they remove impact damage, the LLAV needs to be less durable, or slower, or it needs to have an ez-mode way of killing it, because without that they're BLATANTLY overpowered. Someone just rolled a LLAV in front on my ambush team. 2 people AV nade spamming and a FG were insufficient to bring it down before the it rolled back over, drove away, repped, and came back good as new. It's ridiculous that this vehicle is more durable than any HAV, fast like a LAV, and OHKs anything it touches. It only takes ~5m for the LLAV to accelerate to OHK speeds.
|
THUNDERGROOVE
ZionTCD
102
|
Posted - 2013.07.25 21:01:00 -
[7] - Quote
I understand that running people over is a serious issue, and I do want them to make it harder to do it. It's just the resistance of the vehicle is needed if it's going to be helping it's team.
Tired of driving around carting squadmates to objectives, keeping enemies lit up with the active scanner, trying my best to even use the horrible shield transporter, in some cases saving clones and get 2 kills and 250 WP. |
Harpyja
DUST University Ivy League
376
|
Posted - 2013.07.25 21:27:00 -
[8] - Quote
I wish my railgun or missiles would do that as well to those pesky LAVs. I'd insta kill the driver without even trying! |
Mary Sedillo
BetaMax. CRONOS.
185
|
Posted - 2013.07.25 21:45:00 -
[9] - Quote
THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job.
Tank rounds are large. They should penetrate. Also, I have to be aiming around where the driver is to get you. It is just wrong the thought that it hits you anywhere.
|
Mary Sedillo
BetaMax. CRONOS.
185
|
Posted - 2013.07.25 21:47:00 -
[10] - Quote
Awry Barux wrote:THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job. Until they remove impact damage, the LLAV needs to be less durable, or slower, or it needs to have an ez-mode way of killing it, because without that they're BLATANTLY overpowered. Someone just rolled a LLAV in front on my ambush team. 2 people AV nade spamming and a FG were insufficient to bring it down before the it rolled back over, drove away, repped, and came back good as new. It's ridiculous that this vehicle is more durable than any HAV, fast like a LAV, and OHKs anything it touches. It only takes ~5m for the LLAV to accelerate to OHK speeds.
If its built right and manned by a good operator, why should it not be effective?
Also, please tell me the meta level of the forge gunner and AV nades? They could have just been rather ****** at what they were doing. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
607
|
Posted - 2013.07.26 01:36:00 -
[11] - Quote
THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job.
Agreed on the main point of OP.
I don't believe blaster-turrets-easykilling-LAV-drivers is intentional even tho a Dev post claimed so. If it is intentional change (coz it DID change) then why only blasters have the ability? Not rails, not heavy missiles, not forges, not swams(!), not ARs, not MDs...
I believe the Dev in question did not understand the description of bug but rather was only thinking about the traditional 'aim-at-driver-and-kill-him' which is good and always been there.
|
|
|
|
Pages: 1 :: [one page] |