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Forlorn Destrier
Bullet Cluster
1212
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Posted - 2013.07.24 13:59:00 -
[1] - Quote
shaman oga wrote:1) It's very difficult to see somebody repairing a vehicle with remote repair.
They are also impratical and the vehicle version do not rep infantry, i suggest to give a circle of rep around the vehicle when he activate the module (like a triage nanohive), they should repair a fixed amount of HP (total pool) to everybody in their area (both vehicles and infantry) before cool down.
2) Destroying enemy equipment
With the exception of drop-uplinks most of the people don't destroy nano hives.
3) Counter hack
4) Spotting/Scanning
5) MObile CRU
1. This was given before but people exploit by intentionally damaging a vehicle, then repping it. Don't expect it to come back. As for the circle, that is the role of Logi LAV's - they all have this ability inherently (though you do have to lock on to the infantry to do it); but they have to have a separate module to rep vehicles. (I don't think there should be points for vehicles for the above reason, but points for repping infantry should be there to a small degree - it should be less than the repper equipment does though, given that the LLAV is very safe and there is little danger to the driver)
2. I think a very small WP gain for hacking and destroying hives would be a good idea. (perhaps 5 WP's)
3. Counter hack opens the chances of exploits as well; the argument is that this can still be exploited by waiting for the enemy hack to finish first will still get them points is valid, but keep in mind that with a potential spawn timer of 3 seconds, there is a high risk in doing this; there is no risk for a counter hack so there should be little or no reward for htis; I am on the fence on this one.
4. I disagree; I don't think there should be points for this
5. I agree; there should be points for spawning, though perhaps less than for an uplink given this is a safer method, and there is no limit to the number of spawns like there is uplinks (perhaps 10 WP's) |
Forlorn Destrier
Bullet Cluster
1212
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Posted - 2013.07.24 14:02:00 -
[2] - Quote
Thor Odinson42 wrote:LT SHANKS wrote:Dropship pilots need WP...
I propose +15 for anyone that enters, whether it be from direct boarding or through a CRU. The mobile CRU should be the same WP as an uplink
I disagree - uplinks are limited use; a DS pilot could have up to 150 spawns in a match whereas the uplinks are only like 10. The DS pilots should get less for this, and because it is a safer spawn location than on the ground where reds may be camping. To me WP's should be scaled based on danger or potential danger; the more danger the more points. |
Forlorn Destrier
Bullet Cluster
1212
|
Posted - 2013.07.24 14:17:00 -
[3] - Quote
Brolaire of Asstoria wrote:Forlorn Destrier wrote:Thor Odinson42 wrote:LT SHANKS wrote:Dropship pilots need WP...
I propose +15 for anyone that enters, whether it be from direct boarding or through a CRU. The mobile CRU should be the same WP as an uplink I disagree - uplinks are limited use; a DS pilot could have up to 150 spawns in a match whereas the uplinks are only like 10. The DS pilots should get less for this, and because it is a safer spawn location than on the ground where reds may be camping. To me WP's should be scaled based on danger or potential danger; the more danger the more points. I want to see DS pilots get some loving as much as anyone even though I don't fly myself but any system they put in place would be very susceptible to farming/boosting so they have to be careful how they decide to implement it.
+1 to this, and to be honest changes to any WP gain needs to be carefully evaluated before changes happen. At a minimum, they should consider increasing the WP's required for OB's if they increase the number of ways to earn WP's; they are already pretty easy to get with a full 6 man squad. |
Forlorn Destrier
Bullet Cluster
1213
|
Posted - 2013.07.24 15:05:00 -
[4] - Quote
Poplo Furuya wrote:Forlorn Destrier wrote:Thor Odinson42 wrote:LT SHANKS wrote:Dropship pilots need WP...
I propose +15 for anyone that enters, whether it be from direct boarding or through a CRU. The mobile CRU should be the same WP as an uplink I disagree - uplinks are limited use; a DS pilot could have up to 150 spawns in a match whereas the uplinks are only like 10. The DS pilots should get less for this, and because it is a safer spawn location than on the ground where reds may be camping. To me WP's should be scaled based on danger or potential danger; the more danger the more points. It's not really -that- limited, if I recall correct the T3 DU comes in packs of 2, can have 2 active at once and accommodates 15 spawns per unit for +25 points. That's potentially 750 WP from placing 2 of these at a secure vantage. Lower profile too so can be closer in to hotspots or strategic positions without drawing attention. At what, 4000 ISK cost at the most for the equipment? Dropships cost between 600k to 2 million ISK and are highly vulnerable. Also disagree about it being safer than spawning on the ground, it's usually obvious from the map when a DU is compromised or in a poor position. And frankly if a Dropship can remain in operation around the battlefield to have people spawn in and get to useful positions rapidly they deserve the goddamn points.
I agree they need points, but I don't think they need as much as an uplink. DS can simply travel to the ceiling and let people jump from there. Very safe place, as swarms and forges can't go that high. Also, strafing runs work out really effectively with a good pilot, and the ship isn't lost on the run. It's when pilots get complacent that they are at risk. On the other hand, uplinks now show on all minimaps just like infantry tags - you no longer need line of site. This means camping is always a very real danger. The DS can move to avoid enemy fire - that is the role of the pilot - and it won't impact the ability to sqawn. |
Forlorn Destrier
Bullet Cluster
1213
|
Posted - 2013.07.24 15:06:00 -
[5] - Quote
Noc Tempre wrote:Panther Alpha wrote:I think CCP is worrying about WP farming... and rightly so. If that things you talking about are implemented, you will see people with 5000 - 6000 wp by the end of the match.. they could potentially get a couple of orbitals by their own. Oh no! They might actually get through their weekly cap faster by playing than AFK. The horror.
Noc, if you are going to troll try to make your post relevant at the least. He is talking about orbitals, and not SP. |
Forlorn Destrier
Bullet Cluster
1213
|
Posted - 2013.07.24 15:38:00 -
[6] - Quote
Scheneighnay McBob wrote:In instant battles, I'm a WP ***** (I WILL revive you as many times as possible, even if you'll just die again). Elsewhere, I do what helps my team.
I remember the gool ole days when WP's had no purpose, we didn't know what they were for, and there was no way to track how many you got - but dangit we loved seeing Kill +50 even without all of that |
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