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Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.24 05:29:00 -
[1] - Quote
Hello all. It's a pleasure to meet you. I'm Dead Pressman and I die a lot.
Now, It isn't difficult to predict that prototype HAVS are eventually going to make their return to the game. As these videos of the bad old days clearly demonstrates, this is a potentially horrifying development for infantry and lesser tankers.
http://www.youtube.com/watch?v=2KNSdD8PYgY
http://www.youtube.com/watch?v=zs84DERE-c4
Oh, boy. That looks fun! (For them.) But what about the rest of us? Dust 514 can be brutal enough without taking those joy-wrecking Godzillas into account. However, buffing AV or nerfing these brutes will only lead to a bitter moral quandary. After all, tanks SHOULD be capable of this sort of destruction; but at the same time, this is just a game and not a real war. Leaving that level of power in the hands of a select few players would be grossly unfair. So, how can we come to terms with the powerful vehicles that HAV pilots would like to command, versus the rest of us who would like very much not to be ground into bloody sausage beneath their treads?
Simple! We use tanks as a point of ESCALATION, and not ENTITLEMENT. We turn them into a REWARD for good play, and not a CRUTCH for bad players. Here's how:
1. Tie in deployment of HAVS with capturing checkpoints: If there's one thing that everyone can agree with, it's that the current debate on HAV balance is lose/lose. Nerfing tanks punishes pilots for how they chose to spend their skill points, but arbitrarily placing them back at their pre-Uprising levels of dominance will punish EVERYONE ELSE. There has to be a middle-ground where Tankers can enjoy the fruits of their labor, and infantry can enjoy the opportunity not to be bottlenecked and destroyed by tanks. Luckily, it's an easy enough fix: Tie up deployment of HAVS with checkpoints. If it's a five checkpoint map (A-B-C-D-E), then limit the ability to summon HAVS to the team that has 3 of those 5 nodes. If it's three checkpoints (A-B-C), then limit the ability to summon HAVS to the team that has 2/3 of those nodes. This accomplishes three things:
I. This eliminates early tank dominance. HAV Pilots will not be able to summon and slaughter with impunity. It's the end of 25-0 KDR silliness, (Unless your team is on the ball and captures those nodes early.) In other words, it will remove the power from a handful of tank players and disperse it evenly amongst the team. When you see one of your buddies rolling down the street raining fire and death, it's because you helped contribute to it! And when you're standing next to the puddle of meat and fluid that used to be your best friend until a HAV winked at him, and your turn is coming up next, well that just means you really should have worked on capturing those nodes, sunshine.
II. It establishes the tank as a niche. HAV pilots will have the OPPORTUNITY to be a devastating force in the field, but it won't be guaranteed. If you want to run your tank so badly, then put your boots to the ground and help capture those nodes. You have to get blood on your dropsuit, cowboy.
III. It redistributes the responsibility. Those GÇ£ nerf-tankingGÇ¥ threads made a good point about the innate unfairness of HAVSs getting on the field, but past a certain point it became embittered whining. Well, now the ball will be in the hands of the infantry. You can indulge in some Call Of Duty style gun running, in order to pad your war-point count, while their scouts capture nodes, call in some HAVS and ultimately destroy your team, or you can employ some teamwork and keep those tanker idiots sitting on their butts all match long, crying about having nothing to do. What gives you the right to complain about them rolling over you, if you didn't do anything to keep them out of play?
Now say this change is implemented. If HAVs are restored to their former level of strength, then the following MUST be implemented as well, in the name of fairness.
2.Make HAVS a one-and-done affair: By this I mean, if the other team blows up your HAV, then that's it. You're done. You can't summon another one for the rest of the match, and that's the end of that. If another HAV gets you, then tip your hat and plot revenge for the next match. What kind of military would give more than one piece of heavy ordinance to a clown who gets his ride blown up, anyway?
3. Tie in HAV deployment to War Points. If your HAV is destroyed, you should be penalized for it by having war points deducted from your score. Risk/reward, baby. Hiding yourself in a few tons of steel-plated rolling death has to carry risks beyond merely losing your ISK investment.
4.Finally, in Ambush games, limit summoning HAVS to a cumulative war point score. Say, first team to rack up 5,000 or so. When a HAV approaches you in Ambush, it's punishment because your dropped the ball. A sign of the end, you could say.
Just my thoughts. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
|
Posted - 2013.07.24 06:01:00 -
[2] - Quote
No, just no, tanks are bad enough as they are right now |
Killar-12
Intrepidus XI EoN.
310
|
Posted - 2013.07.24 06:05:00 -
[3] - Quote
Dead Pressman wrote:Hello all. It's a pleasure to meet you. I'm Dead Pressman and I die a lot. Now, It isn't difficult to predict that prototype HAVS are eventually going to make their return to the game. As these videos of the bad old days clearly demonstrates, this is a potentially horrifying development for infantry and lesser tankers. http://www.youtube.com/watch?v=2KNSdD8PYgYhttp://www.youtube.com/watch?v=zs84DERE-c4Oh, boy. That looks fun! (For them.) But what about the rest of us? Dust 514 can be brutal enough without taking those joy-wrecking Godzillas into account. However, buffing AV or nerfing these brutes will only lead to a bitter moral quandary. After all, tanks SHOULD be capable of this sort of destruction; but at the same time, this is just a game and not a real war. Leaving that level of power in the hands of a select few players would be grossly unfair. So, how can we come to terms with the powerful vehicles that HAV pilots would like to command, versus the rest of us who would like very much not to be ground into bloody sausage beneath their treads? Simple! We use tanks as a point of ESCALATION, and not ENTITLEMENT. We turn them into a REWARD for good play, and not a CRUTCH for bad players. Here's how: 1. Tie in deployment of HAVS with capturing checkpoints: If there's one thing that everyone can agree with, it's that the current debate on HAV balance is lose/lose. Nerfing tanks punishes pilots for how they chose to spend their skill points, but arbitrarily placing them back at their pre-Uprising levels of dominance will punish EVERYONE ELSE. There has to be a middle-ground where Tankers can enjoy the fruits of their labor, and infantry can enjoy the opportunity not to be bottlenecked and destroyed by tanks. Luckily, it's an easy enough fix: Tie up deployment of HAVS with checkpoints. If it's a five checkpoint map (A-B-C-D-E), then limit the ability to summon HAVS to the team that has 3 of those 5 nodes. If it's three checkpoints (A-B-C), then limit the ability to summon HAVS to the team that has 2/3 of those nodes. This accomplishes three things: I. This eliminates early tank dominance. HAV Pilots will not be able to summon and slaughter with impunity. It's the end of 25-0 KDR silliness, (Unless your team is on the ball and captures those nodes early.) In other words, it will remove the power from a handful of tank players and disperse it evenly amongst the team. When you see one of your buddies rolling down the street raining fire and death, it's because you helped contribute to it! And when you're standing next to the puddle of meat and fluid that used to be your best friend until a HAV winked at him, and your turn is coming up next, well that just means you really should have worked on capturing those nodes, sunshine. II. It establishes the tank as a niche. HAV pilots will have the OPPORTUNITY to be a devastating force in the field, but it won't be guaranteed. If you want to run your tank so badly, then put your boots to the ground and help capture those nodes. You have to get blood on your dropsuit, cowboy. III. It redistributes the responsibility. Those GÇ£ nerf-tankingGÇ¥ threads made a good point about the innate unfairness of HAVSs getting on the field, but past a certain point it became embittered whining. Well, now the ball will be in the hands of the infantry. You can indulge in some Call Of Duty style gun running, in order to pad your war-point count, while their scouts capture nodes, call in some HAVS and ultimately destroy your team, or you can employ some teamwork and keep those tanker idiots sitting on their butts all match long, crying about having nothing to do. What gives you the right to complain about them rolling over you, if you didn't do anything to keep them out of play? Now say this change is implemented. If HAVs are restored to their former level of strength, then the following MUST be implemented as well, in the name of fairness. 2. Make HAVS a one-and-done affair: By this I mean, if the other team blows up your HAV, then that's it. You're done. You can't summon another one for the rest of the match, and that's the end of that. If another HAV gets you, then tip your hat and plot revenge for the next match. What kind of military would give more than one piece of heavy ordinance to a clown who gets his ride blown up, anyway? 3. Tie in HAV deployment to War Points. If your HAV is destroyed, you should be penalized for it by having war points deducted from your score. Risk/reward, baby. Hiding yourself in a few tons of steel-plated rolling death has to carry risks beyond merely losing your ISK investment. 4.Finally, in Ambush games, limit summoning HAVS to a cumulative war point score. Say, first team to rack up 5,000 or so. When a HAV approaches you in Ambush, it's punishment because your dropped the ball. A sign of the end, you could say. Just my thoughts. No, there are better way to balence this would be a pain in the ASS to code |
Xocoyol Zaraoul
Superior Genetics
886
|
Posted - 2013.07.24 06:06:00 -
[4] - Quote
Thank you for telling me that in order to run my desired mulit-million ISK dozen million PS set-up, I need to "Put my boots on the ground."
How about you can't use your AR until you capture at least two supply depots |
Xender17
Intrepidus XI EoN.
361
|
Posted - 2013.07.24 06:07:00 -
[5] - Quote
An alternative approach to tank balance.
Yeah. The only reason this is alternative is because this is a nerf. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
376
|
Posted - 2013.07.24 06:10:00 -
[6] - Quote
WTF?
"Tanks were OP once, so lets just keep them in the dirt forever and ever."
^Everyone who hasn't used a tank. |
Xocoyol Zaraoul
Superior Genetics
890
|
Posted - 2013.07.24 06:16:00 -
[7] - Quote
Also I'd like to point out that making HAVs so rare would punish any and all AV players which introduces a whole new slew of problems. |
Cy Clone1
Internal Error. Negative-Feedback
156
|
Posted - 2013.07.24 06:18:00 -
[8] - Quote
no |
PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 06:21:00 -
[9] - Quote
Besides the fact that this whole post is stupid, in essence what you are saying is the first team to rush to get 2 or 3 points captured depending on the map now gets to win automatically because they rushed the points?
You sir are dumb. |
Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.24 06:49:00 -
[10] - Quote
Yeesh. Productive replies. What I'm sensing is an aversion to depending on others, as well as a reluctance to think outside the box. In my scenario, you'd get to return to being a scary war machine, instead of a redline sniper in a 2,000,000 isk coffin. However, it seems that it's more fun for you lot to spend a match with a clenched sphincter, wondering when a forge gunner will make time in his schedule for you. If that' s that the case, as you were.
ta. |
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PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 07:01:00 -
[11] - Quote
Kinda funny that no one has mentioned (Even the commentary on the videos has it wrong) that those are not even proto tanks. Its just a marauder class which was NOT proto. |
Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.24 07:11:00 -
[12] - Quote
Oh, they're certainly not. The videos were just a handy visual reference of what to expect when prototype tanks make their entrance. A prelude to to the second wave of vigorously worded demands for nerfs, and entitled entreaties of what CCP owes its player base due to its commitment to this free-to-play game of which the vast majority of us have not and will never commit so much as a pound sterling to. Because we give so much to them, and ask for so little in return, yes? |
Cosgar
ParagonX
3151
|
Posted - 2013.07.24 07:12:00 -
[13] - Quote
Why should you have to earn the right to use something you already invest SP/ISK into using? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
378
|
Posted - 2013.07.24 07:16:00 -
[14] - Quote
Dead Pressman wrote:Yeesh. Productive replies. What I'm sensing is an aversion to depending on others, as well as a reluctance to think outside the box. In my scenario, you'd get to return to being a scary war machine, instead of a redline sniper in a 2,000,000 isk coffin. However, it seems that it's more fun for you lot to spend a match with a clenched sphincter, wondering when a forge gunner will make time in his schedule for you. If that' s that the case, as you were.
ta.
In your scenario, I'm entirely useless for the first half of a match, and the ENTIRETY of the match if the enemy can call in their tank first. |
Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.24 07:35:00 -
[15] - Quote
Heathen Bastard wrote: In your scenario, I'm entirely useless for the first half of a match, and the ENTIRETY of the match if the enemy can call in their tank first.
What in life, is perfectly perfect? As human beings, we take a risk just getting out of bed in the morning! If a man can slip on his own urine, and bash his head in on the porcelain, then you can risk being possibly redundant for about five minutes while your mates squabble over some flags. I know you master tanker types have all got skills besides what you've invested in your lovely machines, so why not mix it up and join the fray? Can you imagine anything nicer than shooting some poor bastard in the face, securing the node, and then screaming: "Eh-neeek-chock," over the microphone while you summon your HAV?
Because I couldn't. |
Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.24 07:54:00 -
[16] - Quote
Cosgar wrote:Why should you have to earn the right to use something you already invest SP/ISK into using?
Well, what I've noticed noticed, what everyone has noticed, is that tanks, even in their current state of brittleness, are attention magnets. Once one has been deployed, the nature of the game immediately changes from "Lets beat these so-and-so's and eat them alive," to "There's a tank! Kill the bastard! NOW!" This is a change implemented not by the conditions of the game, but by the player-base itself. It is comparable to an upscale corp dropping a titan into the midst of a fight. What happens when we see a Titan? Do we say, "Oh look. That's a wonderful thing, innit?" Or do we say: "Kill that bastard thing! KILL IT!"
Anything that immediately demands the entire focus of the team, also demands a different set of circumstances as to how it be implemented, especially when you consider how small DUST engagements are. You might see your tank as a mere investment of your skill points, but when me and my lads see you barreling towards us, we see the steel embodiment of an imperialist devil that must be obliterated at all cost. It's a compliment to you, really. |
PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 07:54:00 -
[17] - Quote
Dead Pressman, I'm positive that you have no clue how much SP it takes to be a vehicle specialist with comments like you wrote above. Honestly most people who have dedicated themselves into being the best that they can be in a vehicle aka a vehicle specialist have no sp anywhere else other than into their rides. |
PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 07:58:00 -
[18] - Quote
While we are on the subject of you not having a clue about things, why are you even posting ANYTHING in regards to vehicle balancing since you obviously have no SP into vehicles let alone a vehicle specialist. Your opinion is moot.
The only people whose opinion matters in the slightest are those of us that through one way or another have play time as BOTH dedicated AV and vehicle specialists. |
Void Echo
Internal Error. Negative-Feedback
834
|
Posted - 2013.07.24 08:45:00 -
[19] - Quote
no... absolutely not, those of us that have put ALL of our SP into tanks don't have the skill points to get the advanced or prototype level infantry weapons needed to get what you descried as basically kill-streaks, therefore your making it nearly impossible for us to deploy our hard earned investment onto the battle field, in your post you also stated that when you lose a tank you cant call in another, then whats the point of even calling one in if its all you have, this would prevent scores from being settled and prevent us from helping our team take the objectives and destroy enemy tanks....
this post is just one massive nerf by making tanks like kill-streaks from call of duty:
HAV: capture one objective and kill 10 infantry------ NOT POSSIBLE with militia infantry gear vs prototype gear. |
PsychoLogiKal PsyDrei
ZionTCD
46
|
Posted - 2013.07.24 09:11:00 -
[20] - Quote
Bump Just to keep this topic on the front page so everyone can read it and laugh at how idiotic the OP is.
That is all. |
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Dead Pressman
Kinsho Swords Caldari State
0
|
Posted - 2013.07.25 05:06:00 -
[21] - Quote
PsychoLogiKal PsyDrei wrote:Bump Just to keep this topic on the front page so everyone can read it and laugh at how idiotic the OP is.
That is all.
Your aversion to creative thinking saddens me, my lad. Your part-to-whole debating technique leaves a little to be desired, but I can only assume a logical dissemination of ideas as opposed to a crippling reliance on ad hominem barrel scrapping, and appeals to popularity, probably wasn't covered in your public school education. But cheers for the bump, yeah?
Void echo, I shall take your rebuke with humility, as you are an established expert in the field. I was just trying to come up with a fresh take, but as has been pointed out, reading a few threads on the topic hardly qualifies me to speak on it.
C'est la vie, hey? |
Mary Sedillo
BetaMax. CRONOS.
181
|
Posted - 2013.07.25 05:45:00 -
[22] - Quote
Bullshit post by a guy who knows NOTHING about the role.
Have my tank that I have spent tons of ISK, many SP, and hours of practice in to POINTS???
BULLSHIT!
As for 25-0, that is not THAT easy with a tank when you have AV hunting you actively. Maybe you should get some? |
Mary Sedillo
BetaMax. CRONOS.
181
|
Posted - 2013.07.25 05:49:00 -
[23] - Quote
This guy is such an idiot.
Well-written yes.
Convincing arguments...
TO THOSE WHO HAVE NEVER FIELDED AN HAV!!!
I should get to call in as many of the damn things I want BECAUSE I AM PAYING FOR THEM!!!
I am the mercenary, not a soldier being funded.
Get it straight!
The level of stupidity hidden under the guise of structure and form not only disgusts me but angers me. |
Aythadis Smith
The Generals EoN.
104
|
Posted - 2013.07.25 07:43:00 -
[24] - Quote
I don't dare, anymore, make suggestions on this tank vs av. Being a driver, I am biased to one side, while having friends as dedicated av, I hear their side of the story, all too well.
Flaws that are to be said are
Balance vs ISK
Balance to team work
Balance to skill ( drivers skill and invested SP)
AV vs infantry
Just adding proto mods and vehicles will help this, but it wont be the solve all end all. The necessary level of balance is either going to need a scalpel or just be done with it and go to the extremes. Increased survivablity to then increase the cost in ridiculous sums or make this things like a drop suit. You will die and die a lot, but, affordable. But we walk into more grey areas. Too many to count.
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PsychoLogiKal PsyDrei
ZionTCD
48
|
Posted - 2013.07.25 08:33:00 -
[25] - Quote
Dead Pressman wrote:PsychoLogiKal PsyDrei wrote:Bump Just to keep this topic on the front page so everyone can read it and laugh at how idiotic the OP is.
That is all. Your aversion to creative thinking saddens me, my lad. Your part-to-whole debating technique leaves a little to be desired, but I can only assume a logical dissemination of ideas as opposed to a crippling reliance on ad hominem barrel scrapping, and appeals to popularity, probably wasn't covered in your public school education. But cheers for the bump, yeah? Void echo, I shall take your rebuke with humility, as you are an established expert in the field. I was just trying to come up with a fresh take, but as has been pointed out, reading a few threads on the topic hardly qualifies me to speak on it. C'est la vie, hey?
Come up with an idea that doesn't involve one side rushing the points to secure the win within the first 60 seconds of the game and I'm all ears. I was just pointing out how idiotic this particular idea is.
BTW I may be american but I wasn't public schooled and have worked on some of the most advanced electronics known to man presently so yeah, your points are again moot.
A lad I am not. Assumption is the mother of all fuc ups. |
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