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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STABBEY
WarRavens League of Infamy
81
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Posted - 2013.07.23 21:48:00 -
[1] - Quote
FLAYLOCK:: The rate of fire needs to be reduced. IMO it should be lower than that of a mass driver. ALSO Its a weapon made to do armor damage REDUCE THE DAMAGE DONE TO SHIELDS. I should not lose over 500 shields from 1 round of an ARMOR WEAPON. Update CCP Wolfman not sure if he even reads this section. CURRENTLY niether shield based or armor based players can counter flaylocks. THAT NEEDS TO CHANGE.
CONTACT NADES:: I survive them 8/10 times and still win the gun fight. As soon as these changes come i expect a refund for all i have in stock. VETERAN players know how to avoid them and counter them. Its only the noobs crying about them these days. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
|
Posted - 2013.07.23 22:42:00 -
[2] - Quote
STABBEY wrote:FLAYLOCK:: The rate of fire needs to be reduced. IMO it should be lower than that of a mass driver. ALSO Its a weapon made to do armor damage REDUCE THE DAMAGE DONE TO SHIELDS. I should not lose over 500 shields from 1 round of an ARMOR WEAPON. Update CCP Wolfman not sure if he even reads this section. CURRENTLY niether shield based or armor based players can counter flaylocks. THAT NEEDS TO CHANGE.
CONTACT NADES:: I survive them 8/10 times and still win the gun fight. As soon as these changes come i expect a refund for all i have in stock. VETERAN players know how to avoid them and counter them. Its only the noobs crying about them these days.
I dont really think contact grenades are as balanced as you say bro. Maybe if you are running around in proto logi suits you can survive them, but the fact that i get behind a player shoot him once with the shotgun, survives , turns around , starts spamming contact g. and 1HKO's me with a grenade at close quarters without him dying seems a little cheap IMO.
I never asked for a nerf on them, but i sure cant compain on them being reduced to 1... |
STABBEY
WarRavens League of Infamy
82
|
Posted - 2013.07.23 22:45:00 -
[3] - Quote
KING CHECKMATE wrote:STABBEY wrote:FLAYLOCK:: The rate of fire needs to be reduced. IMO it should be lower than that of a mass driver. ALSO Its a weapon made to do armor damage REDUCE THE DAMAGE DONE TO SHIELDS. I should not lose over 500 shields from 1 round of an ARMOR WEAPON. Update CCP Wolfman not sure if he even reads this section. CURRENTLY niether shield based or armor based players can counter flaylocks. THAT NEEDS TO CHANGE.
CONTACT NADES:: I survive them 8/10 times and still win the gun fight. As soon as these changes come i expect a refund for all i have in stock. VETERAN players know how to avoid them and counter them. Its only the noobs crying about them these days. I dont really think contact grenades are as balanced as you say bro. Maybe if you are running around in proto logi suits you can survive them, but the fact that i get behind a player shoot him once with the shotgun, survives , turns around , starts spamming contact g. and 1HKO's me with a grenade at close quarters without him dying seems a little cheap IMO. I never asked for a nerf on them, but i sure cant compain on them being reduced to 1...
I understand that from a scouts perspective, i myself have done the same thing to those speedy ass scouts. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
|
Posted - 2013.07.23 23:04:00 -
[4] - Quote
Well then, i agree , 1HKO me with a contact nade, but you only got one.. so if i get killed by one at least i know the dude only had 1 shot at it and did good use of it... |
Mobius Wyvern
BetaMax. CRONOS.
2650
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Posted - 2013.07.23 23:15:00 -
[5] - Quote
KING CHECKMATE wrote:Well then, i agree , 1HKO me with a contact nade, but you only got one.. so if i get killed by one at least i know the dude only had 1 shot at it and did good use of it... And then you stay back from him the next time so you can move before his throw lands. |
Chewie Parker
WarRavens League of Infamy
1
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Posted - 2013.07.24 20:01:00 -
[6] - Quote
the flaylock has made this game unplayable at points , it's a bit polite of the dev's to call flay lock users skilled , i run minimatar logi with 2 feroscales , not had much probs with the contact grenades , but cant wait to see the back of the flaylock ..... |
ZDub 303
TeamPlayers EoN.
1243
|
Posted - 2013.07.24 21:07:00 -
[7] - Quote
Here's what I wanna know:
What is 'homogenizing contact grenades between tiers' mean?
Will Thukkers now have the same stats as core locus except you one get one?
Or will Fused locus nades have their 6m radius dropped to 2.5m?
Who knows... |
ladwar
Dead Six Initiative Lokun Listamenn
971
|
Posted - 2013.07.24 21:21:00 -
[8] - Quote
STABBEY wrote:FLAYLOCK:: I should not lose over 500 shields from 1 round of an ARMOR WEAPON. . you only get splash or direct damage not both. there is no way for a flaylock to do 500 in a single round. thanks and have a nice day! |
STABBEY
WarRavens League of Infamy
85
|
Posted - 2013.07.25 01:37:00 -
[9] - Quote
ladwar wrote:STABBEY wrote:FLAYLOCK:: I should not lose over 500 shields from 1 round of an ARMOR WEAPON. . you only get splash or direct damage not both. there is no way for a flaylock to do 500 in a single round. thanks and have a nice day!
lol move on noob. |
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