Isaac Ephraim
Zumari Force Projection Caldari State
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Posted - 2013.07.23 12:31:00 -
[1] - Quote
To make the EVE/DUST link more interactive, I believe expanding on economic incentives makes a good start. Though both games should be able to function separately, there should be bonuses to both sides to encourage cooperation and/or destruction. The points below will explain:
GÇó POS Placed Around District Satellite GÇó PC and PI Link, New POS Module GÇó Orbital Artillery
Opening the Door - POS Placed Around District Satellite
I will admit that I am not sure how SI bonuses apply to POS, whether it is system-wide or if the POS must be near the District Satellite in order to receive a bonus. Regardless, here is the idea.
A POS placed near a District Satellite can be considered the initiating-step between interaction of EVE and DUST. By having the POS in range of the Satellite, exchanges can take place between players of both games, whether by being able to provide a near constant presence of ships for Orbital Bombardment support or opening new avenues for interaction, a few of which I will explain below.
You Can, But Why Would You Want To? - PC and PI link, New POS Module
So our EVE players have a POS set up above a districtGǪ so what? What is the advantage of having a POS there as opposed to somewhere else?
My suggestion is having Planetary Interaction involved in this aspect. With a very large bonus to resources and materials gained by PI, an EVE player could have a great incentive to placing their POS in this area. This could be expanded upon by having PI structures directly linked to a District on the PI map, which would in turn give the aforementioned bonus (say 50% bonus to PI structures for each friendly District held on the planet). By having a big bonus to resources gained or something similar, EVE players have an incentive to communicate with DUST players and coordinate.
How does this help DUST players, though? I propose a new POS module, the Orbital-Off Map Support Module.
What this would do is manufacture and store various DUST installations, namely Turrets, Supply Depots, and Clone Reserve Units. When a battle is taking place in the district below, a squad that has attained a certain number of War Points would be able to select and call in an installation of their choice in the location of their choice on the battlefield, similar to how a Precision/Orbital Strike is called in. This installation would be a permanent fixture on the map until destroyed.
In addition to this, DUST players would have a certain percentage increase of clone production for each PI structure in their District (say a 10% increase for each structure)
Imma FirinGÇÖ Mah Laser! GÇô Orbital Artillery
So our EVE players are making bank by having their POS and PI positioned correctly above and around a District.
DUST players have their installations being produced and stored by the Orbital-OMS Module in addition to extra clones being produced and sold because of the aforementioned PI in their District.
What now?
WAR!
It seems a rival Corporation has taken an interest in this Planet and her Districts. A fleet starts attacking the POS and a Merc-Battle is taking place in the District.
DUST players see a variety of red and blue tags in their sky, signifying the multitude of ships above them duking it out. What tasty looking targets for the Orbital Artillery structure that has yet to make its debut. The OA could also be used after obtaining a certain number of War Points and would let the squad leader select which tag they wanted to attack (red or blueGǪ betrayal!) and the Arty would fire, dealing enormous amounts of damage to the target ship. In space, a Fleet Commander could set preferred targets for the DUST players to attack.
If a ship is destroyed, a notification pops up on the screen displaying the name of the victim, the ship type and class, and the very large amount of SP and ISK that should be awarded to each team member after the match.
But say the POS above is being attacked and there is no Merc-Battle going on below? What would be the use of the Orbital Artillery then?
Let the Fleet Commander have control of the cannon, a sort of GÇ£ace up his sleeveGÇ¥. Aided by the use of a Tracking-Computer ship module (as seen in the first Orbital Bombardment video shown by CCP), the Fleet Commander could direct the artillery to whichever target he desired, with a bit of a cooldown on the Tracking ComputerGÇÖs use. Think of this as the EVE version of a "Precision Strike", whereas when controlled by DUST players the Artillery is the "Orbital Strike".
TLDR: GÇó EVE players set up a POS above a friendly District, near a District Satellite GÇó POS gives large bonuses to District PI and District Clone Production GÇó New POS module, Orbital OMS, lets DUST players call in Turrets, Supply Depots, and CRUs for War Points. GÇó Orbital Artillery targets EVE player tags visible from DUST players perspective for War Points, and Fleet Commander can use Orbital Artillery when no battle is going on by using a special GÇ£Tracking ComputerGÇ¥ module. |