Killar-12
Intrepidus XI EoN.
236
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Posted - 2013.07.22 22:35:00 -
[1] - Quote
Why should Armor tankers be penalized for better plates? There should be three types of plates in addition to Ferros and Reactives
Reactive plates Should retain current PG/CPU, repping rates, and movement penalties Basic Reactive Plates 50 HP Enhanced Reactive Plates 75 HP Complex Reactive Plates 80HP
Ferro Plates should have PG/CPU of current Basic plates Basic Ferro Plates 40 HP Enhanced Ferro Plates 60 HP Complex Ferro Plates 80HP
Light armor plates 3% movement penalty across the board x.5 CPU x.6 PG used for scout who want more protection than a Ferroscale plate
Basic Light Plates 60 HP Enhanced Light Plates 90 HP Complex Light Plates 120HP
Medium Armor plates 5% movement penalties Same as current PG/CPU needs for medium suits Basic Medium Plates 90 HP Enhanced Medium Plates 130 HP Complex Meduim Plates 170 HP
Heavy Plates 10% movement penalty triple PG needs x1.5 CPU needs, for heavies Basic Heavy Plates 125 HP Enhanced Heavy Plates 200 HP Complex Heavy Plates 275 HP
Light Shield Extenders x.5 PG x.6 CPU cost, for scouts 3% inccrease in signiture Basic Light Extenders 15 HP Enhanced Light Extenders 30 HP Complex Light Extenders 45 HP
Medium Shield Extenders Same PG/CPU Costs 5% increase to signiture Basic Medium Extenders 20 HP Enhanced Medium Extenders 40 HP Complex Medium Extenders 70 HP
Heavy Shield Extenders x1.5 PG x 2.5 CPU use for heavies 15% increase in signiture Basic Heavy Shield Extenders 70 HP Enhanced Heavy Shield Extenders 100 HP Complex Heavy Shield Extenders 130 HP
Shield Regenerators increase= increase to base Regen rate Basic Shield Regenerators 25% increase Enhanced Shield Regenerators 50% increase Complex Shield Regenerators 75% increase
Shield Energizers Basic Shield Energizers 40% increase -4% shields Enhanced Shield Energizers 80% increase -8% shields Complex Shield Energizers 120% increase -12% shields
Also a x2 boost to heavy PG and CPU Comments? Concerns? Questions?
Fixing Bounuses to basic suits of each variety that help accomadate each races' perferred type of tanking would help too.
Basic suit bounuses would go towards that suits perferred tanking style (Light, Medium and Heavy)
Gallente 4% CPU/PG reduction to Armor related Modules Caldari 4% CPU/PG reduction to Shield related Modules Minmatar 4% CPU/PG reduction to Biotics Amarr 2% reduction to Armor and Shield modules
For Assault Suits General Bounus 1% increase to damage per level Gallente Assault 2% per level increse to Hybrid weapon damage(AR,Shotgun,Plasma Cannon) (reduce AR damage by 5% beforehand) Caldari Assault 3% increase to rail and missle weapon range per level (Sniper rifle,Rail Rifle,Caldari SMG) Minmatar Assault 3% increase to clip size per level for Projectile and Explosive Weapons(MD, Flaylock,SMG,Combat Rifle, Percision Rifle) Amarr Assault keep the bounus the same
Logi Suits General 5% per level reduction to PG/CPU of Equipment Gallente +5% Armor plate efficency Caldari keep the bounus the same Minmatar 5% shield regenerator/energizer efficency Ammar 1 Hp/s passive Reps
Sentinels boost all Heavy suits PG/CPU and the amount of module slots (need help from heavies here) General 5% bounus to base shields and armor per level Amarr increse cooldown speed? Gallente ?????? Caldari increase weapon ROF/charge time ? Minmatar increase reload speed?
Commando increase slot loadout (need help from commando users) General ???? Amarr Feedback Damage? Gallente???? Caldari???? Minmatar????
Scout give minny scout +1 equipment slot and PG/CPU General speed or stealth bonus Gallente Reduction to armor plate penalties Caldari ??? Amarr ??? Minmatar Hacking Speed
Pilot Suits(need a pilot or tanker for these) General Gallente Caldari Amarr Minmatar |