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Solaire Randash
SVER True Blood
45
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Posted - 2013.07.22 16:20:00 -
[1] - Quote
Okay with a Bounty placed on a single person's head it can be that only one person can see the bounty of the person they're hunting. It can be a game where you can either kill the person a set amount of times, just so the other person loses ISK when they die or have it be where you have to deny the clone to be on the battlefield for as long as possible, like 2 minutes. And with the respawns being either 10, 5 or 3 seconds this stacks up to reach those 2 minutes of battlefield denial for the hunted.
Or let's say a match with only 12 players, both sides being in a mandatory squad, one of each person on both sides has a bounty on their heads and both sides have to protect their clone being hunted. It can be that the person with the bounty on their heads is the leader of the squad that the others have to take out. The mic of the hunted is disabled when they die and they're essential to giving orders to the rest of the team. So his squad has to protect him at all costs.
Another is that the leader of a squad is inside an MCC commanding his squad from there and the other team has to break into the MCC to kill him. Perma-Death on this match for the hunted and the winners get 300,000 ISK each, just a random number.
For Bounty mode both sides can have a set number of clones for each person. Like player 1 has 10 clones, player 2 has 10 clones, etc.. but they don't count to each other if one dies. Like P1 Dies, that player now has 9 clones while P2 still has his own 10 clones. Same with the hunted also
Thoughts? |
General Erick
Onslaught Inc RISE of LEGION
53
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Posted - 2013.07.22 17:47:00 -
[2] - Quote
Wut? |
forteXVI
89th Infantry Division
32
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Posted - 2013.07.22 20:28:00 -
[3] - Quote
I was thinking more towards an eve type bounty system applied to dust in some way |
Solaire Randash
SVER True Blood
45
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Posted - 2013.07.22 21:02:00 -
[4] - Quote
I'm making like 3 different suggestions to how Bounty Hunting might work. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
161
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Posted - 2013.07.22 23:12:00 -
[5] - Quote
yes... I would love to see people put bounties on players in dust. We are mercenaries after all. An CCP has a way to do it since in the templar even you gained 2 million isk for killing templars a set number of times. This is totally doable in the immediate future and Us being mercenaries and all It baffles me that it's not been put in game yet. |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
2
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Posted - 2013.08.17 17:50:00 -
[6] - Quote
use scanners to scan ppls names and see if there is a bounty on there head????????? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.17 17:54:00 -
[7] - Quote
well i could use this to place a bounty on all the thale snipers i come accross... then they will no longer be able to hide from me... |
gargantuise aaron
Sanguine Knights
65
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Posted - 2013.08.17 18:25:00 -
[8] - Quote
Add bounty option in neocom, in battle enemy team shows up Out of battle search function
Your scanners pick up bounties active and passive
Also bounty options X isk for single kill X isk for y kills X isk till bounty removed |
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