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Takahiro Kashuken
Red Star. EoN.
696
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Posted - 2013.07.21 14:34:00 -
[1] - Quote
So according to CCP all armor reppers have been working at x3 the rep rate and this is a bug
But the problem here is that 'bug' has been in since the game 1st started, everyone assumed that this is how the armor repper works
No one ever complained about it (maybe apart from shield tankers) but it was assumed that it repped more because armor doesnt regen and majority of AV hurts armor more and to an extent even small arms fire and normal grenades cause damage to armor
Over the builds vehicles got nerfed around 4 builds straight while on the otherhand AV got buffed 4 builds straight while still having access to adv/proto AV and vehicle pilots having to make do with basic vehicles and its varients and as of late even losing the most advanced tanks while skills have been removed or even stealth changed without any notice
This 'bug fix' could be the killing blow for the last vehicles which are able to stand upto current levels of AV
Take the top armor rep - 414 x5 = 2070 repped in 15seconds
Now lets look at AV
Basic swarms do 120% damage against armor which turns out to be 1584 per volley not including any damage mods on, so 2 volleys wipes out the rep completely plus add in the ability to lock on fairly quickly and the missiles which bend around cover on a regular basis
Likewise AV nades, packed AV 1200damage base but its explosive so add another 20% on top which makes its 1440 per nade so 3 is 4320 and they never miss and are quickly thrown and the damage is instant
Even basic FG 80% damage is just under 1k damage which is more than the rep rate
The rep rate is 414 per 3 seconds which is very slow while the AV damage can cause 3times that at a basic level within a second
By the time the rep is done the tank has took more damage than the rep can repair and thensome more damage on top
The general fit for the madrugar not including turrets or high slots just for the tank is 1 PG extender, 2 Caraspace armor hardners, Best heavy rep and the 180poly plate which gives with max skills a tank of 6753 i think and around 50% resistances
Even with both resistances on the basic AV weapons are able to still do more damage than the rep can recover
The 3x rep we currently have lets us be able to move in and actively tank damage from AV for 15seconds, its useful for coming out a tank battle alive or backing up infantry where hard hitting AV nades are but more importantly it gives us a chance to survive and run away from adv/proto AV which can dish out 6k damage in 2 volleys or 3 nades
Add in mulitiple basic AV and the tank will be dead alot quicker than it is now that is if one doesnt do the job because if the change comes all basic AV at a standard level has the power to deal more damage than the rep can handle
The days of asking tanks to back up infantry are gone, armor used to be good at it but not with this change, maybe shield can take over but even adv/proto AV which damage armor more still hurts shield and hits hard while the FG just rips it in half
In PC matches maybe tanks will fight other tanks but essentially no need to use a tank when you can have an assault guy who also has a proto swarm to swap out to or carrys AV nades
What can CCP do? if its a bug they will want to fix it but it basically kills off all vehicles or the ones remaining
If they go on and do fix it will we get better reppers for both shield and armor since they stop at lvl3 and same with other mods which stop at lvl3?
Is ther going to be a new tank with better resistances or will we get the pilot suit with the place holder skills or 50% cooldown on mods?
I think they will change the rep but then we still have to wait to 1.4 for the supposed vehicle patch which means a month n half with gimped vehicles
I havnt even touched on dropships mainly because they are bad to begin with and the rep change just makes it worse for armor
Really the rep should stay as it is and for shield boosters increase that by 2x the rep rate and up its passive recharge
Vehicle pilots have been able to adapt with skill removal and changes, changes to the vehicle and reduction of PG, lack of a lock button or kick button, FG doing more damage than vehicle mounted railguns, reduction of resistances, changes of mods, increase of turret prices, invisible swarms and corner bending missiles, AV seeking nades, loss of vehicles like the surya/sagaris and the introduction of the milita enforcers and much more
This seems to be the final straw for many pilots
CCP is killing off vehicles |
Takahiro Kashuken
Red Star. EoN.
697
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Posted - 2013.07.21 15:56:00 -
[2] - Quote
Duck Drahko wrote:Well, I was about to post a really grumpy reply, but that probably wouldn't be fair to you. I've just been a bit annoyed already by the community's illogical reaction to this simple one-liner, when I saw another of these threads pop up.
A bug is a bug, and it needs to be fixed. Full stop. There is no maybe, no what-ifs, a bug is always going to be fixed. Whether that means that the description will be changed to match the functionality, or the functionality to match the description, or a combination of both, it doesn't matter. Saying "it's going to be fixed" is NOT saying anything about the nature of the fix.
Second, "future update" means 1.4 earliest, since 1.3 is already frozen. This means that it will happen in conjunction with the general vehicle balancing pass. So there's no "month and a half with gimped vehicles" on the horizon.
There is going to be time to judge the eventual solution, but the time is not now. And it does not matter what CCP has done in the past or whether you think they can be trusted with a simple bug fix, none of that is relevant to this.
Ok maybe this was still a bit grumpy.
A bug is a bug
Its been this way from the beginning of the game for well over a year and now its only just discovered?
The fixing of the bug will decimate the remaining vehicles, dropshisp are not used and now tanks are looking to be made obsolete
All that is left is the LLAV
This is AR514 and it always has been
I have nearly 19mil in SP and i could specced out into proto logi/assault/weapon and mods and even AV i bet and i would be able to take on any problem in any match
If the repper gets 'fixed' then AV needs to be cut down simple as because basic AV is enough to make the repper useless and has enough to whack it with ease
The armor tank will become like the shield version, rarely used and if it is all forms of popular AV like the av nades and swarms will cripple it before it gets out of the redline |
Takahiro Kashuken
Red Star. EoN.
699
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Posted - 2013.07.21 16:41:00 -
[3] - Quote
Grimmiers wrote:Well apparently 1.4 is going to change up vehicles a bit, so we'll have to wait till then to see how everyone matches up.
Well currently the tread with vehicles is to change them for the worse
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Takahiro Kashuken
Red Star. EoN.
704
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Posted - 2013.07.22 09:30:00 -
[4] - Quote
Gogo O'Dell wrote:Just give up. THe ARs wanted the AV to OHK us and now they do. I left. ALl the greats left. You should, too, and let the av run around without any tanks or dropships to kill. then the ars will nerf the forges bc theyre good at killing them. just let it happen. we cant fight it, anymore
I dont want to give up
I want to tank
I dont want to tryhard with an AR its too easy, i dont want to go AV because its too easy
Lately ive been playing BF3 just so i can tank, the tanks are still **** in that game but have a 3man crew or at least 2 and your good to go but the same thing happened in BF3
Infantry cried and vehicles became next to useless half the time, RPG can OHD you |
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