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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 11:44:00 -
[1] - Quote
Mary Sedillo wrote:the vocal minority of weak tankers try to represent us as a whole.
They blame their failure's on HUGE design flaws in the game (there are some technical issues) and cry foul when they are outwitted by a clever AV or fellow tanker.
Take TakeCoverorDie for example.
Our team were fielding 3 rail tanks. It was an attrition PC battle and we were not playing so much to win as to deal as much monetary damage as possible. The numbers were against us in this match. We were known to be on the field and already destroyed a couple of tanks earlier.
Guess what this fool does?
He CONGA LINES with a second tank directly behind him (a red flag there. Conga Lines are horrible for tanks) with a BLASTER turret upon his tank. He gets hit a few times (an example of a sturdy build in the hands of an idiot), gets stuck due to a mix of user error, bad positioning, and general lack of situational awareness and gets blown up by the AV we were positioning near him.
Is this a CCP error that needs direct fixing, or is this an example of his own failings in the role?
HERE IS WHAT I THINK IS LEGITIMATE in regards to caldari tanks,
Increase PG/CPU a bit so they can fit more of their essential modules. Balance it carefully so we don't have a god-mode here.
Increase range/damage of their missile turrets. Even though I do stress HEAVILY on the importance of situational awareness, their bread and butter anti armor weapon needs a bit of a buff to be a bit more threatening.
Increase base move speed.
I DO NOT SUPPORT
-Any change that allows them to be superior vs. Infantry AND tanks. -Any change that GREATLY increases PG/CPU for either Caldari or Gallente models. Often times people think they are entitled to a win just because their vehicle is pricey. I am not one of those. Cleverness, skill, teamwork should win the day, no matter how 'godly' the vehicle.
Here is my problem with the whole proto tank idea - I have fits that can resist well against the normal (and damage modded) Proto level weaponry easily 1v1 or 1v2... I am imagining that with the current level of Proto AV as it is, with a similar build and the ability to fit larger plates even proto AV wouldn't be strong enough and if you weren't bringing full Proto, it would be an "I-Win" button for me, with the only counter being another tank or the entire other team fielding various AV. I don't like this.
Why?
Because it doesn't support squad-based combat.
The current situation between AV and Vehicles DEMANDS strong teamwork between squadmates. Clear Communication Intel being regularly reported Flexibility of multiple roles within the squad able to kill or suppress enemy AV and more.
These things can greatly increase your life expectancy.
I can kill any tank you can field, using nothing but two people with AV genades and a militia LAV. I have done it literaly hundreds of times with a corp mate that I play with regularly, some of you tankers may know him; his name is ratamaq doc, he hates tank (I think he was molested by a tank when he was younger). He and I have roughly a 90% kill rate. The only type of AV grnades I ever carry are std AVs, and I think doc usually uses adv. Doc and I regularly even solo a lot of tanks when we are separated in matches.
Now, are you still going to try to run that same line of BS about not needing adv and proto tanks? because it isn't selling. And I am a full proto tank pilot by the way. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 11:59:00 -
[2] - Quote
Mary Sedillo wrote:Son-Of A-Gun wrote:Mary Sedillo wrote:the vocal minority of weak tankers try to represent us as a whole.
They blame their failure's on HUGE design flaws in the game (there are some technical issues) and cry foul when they are outwitted by a clever AV or fellow tanker.
Take TakeCoverorDie for example.
Our team were fielding 3 rail tanks. It was an attrition PC battle and we were not playing so much to win as to deal as much monetary damage as possible. The numbers were against us in this match. We were known to be on the field and already destroyed a couple of tanks earlier.
Guess what this fool does?
He CONGA LINES with a second tank directly behind him (a red flag there. Conga Lines are horrible for tanks) with a BLASTER turret upon his tank. He gets hit a few times (an example of a sturdy build in the hands of an idiot), gets stuck due to a mix of user error, bad positioning, and general lack of situational awareness and gets blown up by the AV we were positioning near him.
Is this a CCP error that needs direct fixing, or is this an example of his own failings in the role?
HERE IS WHAT I THINK IS LEGITIMATE in regards to caldari tanks,
Increase PG/CPU a bit so they can fit more of their essential modules. Balance it carefully so we don't have a god-mode here.
Increase range/damage of their missile turrets. Even though I do stress HEAVILY on the importance of situational awareness, their bread and butter anti armor weapon needs a bit of a buff to be a bit more threatening.
Increase base move speed.
I DO NOT SUPPORT
-Any change that allows them to be superior vs. Infantry AND tanks. -Any change that GREATLY increases PG/CPU for either Caldari or Gallente models. Often times people think they are entitled to a win just because their vehicle is pricey. I am not one of those. Cleverness, skill, teamwork should win the day, no matter how 'godly' the vehicle.
Here is my problem with the whole proto tank idea - I have fits that can resist well against the normal (and damage modded) Proto level weaponry easily 1v1 or 1v2... I am imagining that with the current level of Proto AV as it is, with a similar build and the ability to fit larger plates even proto AV wouldn't be strong enough and if you weren't bringing full Proto, it would be an "I-Win" button for me, with the only counter being another tank or the entire other team fielding various AV. I don't like this.
Why?
Because it doesn't support squad-based combat.
The current situation between AV and Vehicles DEMANDS strong teamwork between squadmates. Clear Communication Intel being regularly reported Flexibility of multiple roles within the squad able to kill or suppress enemy AV and more.
These things can greatly increase your life expectancy.
I can kill any tank you can field, using nothing but two people with AV genades and a militia LAV. I have done it literaly hundreds of times with a corp mate that I play with regularly, some of you tankers may know him; his name is ratamaq doc, he hates tank (I think he was molested by a tank when he was younger). He and I have roughly a 90% kill rate. The only type of AV grnades I ever carry are std AVs, and I think doc usually uses adv. Doc and I regularly even solo a lot of tanks when we are separated in matches. Now, are you still going to try to run that same line of BS about not needing adv and proto tanks? because it isn't selling. And I am a full proto tank pilot by the way. Congratulations! You can defeat the braindead 90% of tankers who don't know how to build their tanks! But lets get serious. How would you react if even with a full squad's worth of proto AV you couldn't ding me because with my knowledge of builds, I just transfer it to an even stronger chassis? It wouldn't be fun. I've run across you before. You've never claimed one of my tanks. Good luck in the future!
HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!! Is that what you tell yourself at night to help you sleep. Bwahahahahahahahahahahahahahahahahah. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 12:03:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:I pumped 10 straight ishukone assault FG shots with damage mods into blammos maddy to take him down...conescutive shots, like all in a row in the shortest time possible... it takes 9 shots for me to down a suppl depot.
This makes me think that tanks are fine and tankers are bad, but i think the shield reppers should be buffed to be as effective as armor reppers, make the shield tanks a bit more viable since they already deal with FG and railgun weaknesses.
Also think marauders should be brought back as they were, ran a sagaris last build, thought it was well balanced other than being too expensive and missles being useless against infantry & railgun snipers.
Your using the wrong gun. try some swarms next time or some AV nades. Noobs |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 12:06:00 -
[4] - Quote
Mary Sedillo wrote:Son-Of A-Gun wrote:Mary Sedillo wrote:Son-Of A-Gun wrote:Mary Sedillo wrote:the vocal minority of weak tankers try to represent us as a whole.
They blame their failure's on HUGE design flaws in the game (there are some technical issues) and cry foul when they are outwitted by a clever AV or fellow tanker.
Take TakeCoverorDie for example.
Our team were fielding 3 rail tanks. It was an attrition PC battle and we were not playing so much to win as to deal as much monetary damage as possible. The numbers were against us in this match. We were known to be on the field and already destroyed a couple of tanks earlier.
Guess what this fool does?
He CONGA LINES with a second tank directly behind him (a red flag there. Conga Lines are horrible for tanks) with a BLASTER turret upon his tank. He gets hit a few times (an example of a sturdy build in the hands of an idiot), gets stuck due to a mix of user error, bad positioning, and general lack of situational awareness and gets blown up by the AV we were positioning near him.
Is this a CCP error that needs direct fixing, or is this an example of his own failings in the role?
HERE IS WHAT I THINK IS LEGITIMATE in regards to caldari tanks,
Increase PG/CPU a bit so they can fit more of their essential modules. Balance it carefully so we don't have a god-mode here.
Increase range/damage of their missile turrets. Even though I do stress HEAVILY on the importance of situational awareness, their bread and butter anti armor weapon needs a bit of a buff to be a bit more threatening.
Increase base move speed.
I DO NOT SUPPORT
-Any change that allows them to be superior vs. Infantry AND tanks. -Any change that GREATLY increases PG/CPU for either Caldari or Gallente models. Often times people think they are entitled to a win just because their vehicle is pricey. I am not one of those. Cleverness, skill, teamwork should win the day, no matter how 'godly' the vehicle.
Here is my problem with the whole proto tank idea - I have fits that can resist well against the normal (and damage modded) Proto level weaponry easily 1v1 or 1v2... I am imagining that with the current level of Proto AV as it is, with a similar build and the ability to fit larger plates even proto AV wouldn't be strong enough and if you weren't bringing full Proto, it would be an "I-Win" button for me, with the only counter being another tank or the entire other team fielding various AV. I don't like this.
Why?
Because it doesn't support squad-based combat.
The current situation between AV and Vehicles DEMANDS strong teamwork between squadmates. Clear Communication Intel being regularly reported Flexibility of multiple roles within the squad able to kill or suppress enemy AV and more.
These things can greatly increase your life expectancy.
I can kill any tank you can field, using nothing but two people with AV genades and a militia LAV. I have done it literaly hundreds of times with a corp mate that I play with regularly, some of you tankers may know him; his name is ratamaq doc, he hates tank (I think he was molested by a tank when he was younger). He and I have roughly a 90% kill rate. The only type of AV grnades I ever carry are std AVs, and I think doc usually uses adv. Doc and I regularly even solo a lot of tanks when we are separated in matches. Now, are you still going to try to run that same line of BS about not needing adv and proto tanks? because it isn't selling. And I am a full proto tank pilot by the way. Congratulations! You can defeat the braindead 90% of tankers who don't know how to build their tanks! But lets get serious. How would you react if even with a full squad's worth of proto AV you couldn't ding me because with my knowledge of builds, I just transfer it to an even stronger chassis? It wouldn't be fun. I've run across you before. You've never claimed one of my tanks. Good luck in the future! HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!! Is that what you tell yourself at night to help you sleep. Bwahahahahahahahahahahahahahahahahah. HAV-life is a hard one, but ultimately rewarding once you figure out how to build your tanks and outwit your opponents. Sometimes swallowing pride and recalling when an entire squad sports rage hardons for your tank.
I don't need any pointers on tanking son. I do quite well on my own Thankyou. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 12:52:00 -
[5] - Quote
Thumb Green wrote:ZeHealingHurts HurtingHeals wrote:[ I believe a full squad of proto AV should be required to KILL a tank.
I believe a full tank CREW should be required to OPERATE a tank. instead of needing to harden the **** up, the tankers whining on this forum about how UP their tanks are just need to smarten the **** up. A properly fit non-militia tank with a crew that knows what they're doing are hard to take down and impossible to solo.
*double buzzer sound* wrong! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 13:23:00 -
[6] - Quote
Thumb Green wrote:Son-Of A-Gun wrote:Thumb Green wrote:ZeHealingHurts HurtingHeals wrote:[ I believe a full squad of proto AV should be required to KILL a tank.
I believe a full tank CREW should be required to OPERATE a tank. instead of needing to harden the **** up, the tankers whining on this forum about how UP their tanks are just need to smarten the **** up. A properly fit non-militia tank with a crew that knows what they're doing are hard to take down and impossible to solo. *double buzzer sound* wrong! So you want your cake and you want to eat it too, huh? It's wrong for one person to solo a tank but it's okay for one person to solo an entire team? **** that noise.
What?
Footage, or it didn't happen.
What I expect to see on the kill boards is one man on one side and 16 player on the other, and a victory confirmation. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 13:45:00 -
[7] - Quote
Thumb Green wrote:I'm not and haven't been talking to you Mary; but you bring up a very good point. Mary Sedillo wrote:It would just be a pain in the ass having a tank require a three man crew. Totally not fun and not needed. I agree it's totally not fun and in regards to Son-Of A-Gun's earlier comment; requiring a six man proto squad to take out a tank would be a pain in the ass and totally is not fun. And I'd love to provide video proof of it Son-Of A-Gun but not everybody has access to equipment to record with. All I can provide is anecdotal evidence but so far that's all tankers that whine about UP tanks have provided as well. So I say to you; footage or it didn't happen. What I expect is to see is a non-militia tank properly fitted with a driver that knows what they're doing and it being solo'd.
ratamaq doc actually does have the ability to record in game footage I'll pass this right along to him. Do you have anyone in particular you want to see die?
Also you need to stop putting words into my mouth/lieing. I NEVER said anything about a six man proto squad. I acctualy agree with a lot of Jason's ideas, and snake as well. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 13:58:00 -
[8] - Quote
Thumb Green wrote:I'm sorry Son-Of A-Gun, I wasn't paying attention and forgot whom I originally quoted. I'll correct my mistake.
Also my request was a bit more tricky than just recording getting a kill after all anyone can say a tank was properly fitted so we'll have to see the actual fit. So it'll require two people recording (the tanker & AV'er). You can pick whoever you want to be in the tank and the video will prove whether or not s/he actually knows what they're doing.
Just pick a high profile name, I'm not going through all that nonsence. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
245
|
Posted - 2013.07.20 14:05:00 -
[9] - Quote
I remember soloing YOUR NAME HERE once. I don't usually pay attention to names, but his name is all in caps. I'm pretty sure I've soloed all of the djinn at one time or another back in chrom when they all used to tank.
Good times. |
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