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Vethosis
Eir Gaming
610
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Posted - 2013.07.19 15:21:00 -
[1] - Quote
Firstly, I want to apologise to anyone who played a game with me in today because I was AFK while I was doing this for 10 games - I don't do it often but at least this time I had good reason.
Okay, so what I did was fairly simple: I just tallied up every cause of death for every kill by anybody on either team over the course of 10 matches. This was during a Saturday evening, Sunday afternoon and Friday either side of downtime (all GMT).
These were the results and I've given some analysis below: (updated to include 3rd set of 10 matches)
Assault Rifle - 1 Sniper Rifle - 4 HMG - 36 LAV - 23 HAV - 16 SMG - 1 Mass Driver - 1 Scrambler Rifle - 12 Locus Grenade - 12 Precision Strike - 9 Shotgun - 9 Flaylock - 194 Forge Gun - 6 Swarm Launcher - 6 Installation - 9 AV Grenade - 4 Remote Explosive - 3 Dropship - 0 Scrambler Pistol - 1 Melee - lel Plasma Cannon - 7 Laser - 5 Nova Knives - 5 Flux Grenade - 50
So with the 3rd set of data (now 30 matches total) not a lot is changing on the whole in regards to the kill rankings of the weapons. The flaylock shot up 2 places and shotguns have done better lately but the 3 top killer remain ARs, snipers and HMGs followed by murder taxis and the top sidearm is still the SMG (though the flaylock was actually pretty close in the latest session, just not overall).
Didn't see any laser rifle kills today nor buggy fluxes and knives and plasma cannon kills are still very rare.
I did this latest session for a couple of hours before downtime as well as a couple after in order to capture a different crowd to usual. I also left updating this until after the Mordu's challenge event was over to see if that made a difference but the stats generally followed the same patterns. I shall continue to do this occasionally and change the time/day to capture stats from various timezones, etc. and get a broader picture until it looks like I've got a pretty stable picture - hopefully it doesn't take too many more sessions because it gets really effin dull watching the killfeed for 3 - 4 hours!
Fortunately, I know that CCP collect this sort of data for all matches and so are very well aware of the kinds of numbers on a much much greater scale - so with any luck they know the problem areas and are planning on sorting them all out fairly soon (TM)...
- I'll add more data as and when I collect it - |
itsmellslikefish
DIOS X. II Top Men.
138
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Posted - 2013.07.19 15:24:00 -
[2] - Quote
Flaylocks not too suprising, the flux nades are a bit though. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
572
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Posted - 2013.07.19 15:28:00 -
[3] - Quote
Only 1 kill from AR and 50 from flux nades?
I'm putting down my exile and picking up fluxes. |
Vethosis
Eir Gaming
610
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Posted - 2013.07.19 15:36:00 -
[4] - Quote
but guise look at all the ppl that killed me with melee! |
Dr Allopathy
Homos Erected
210
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Posted - 2013.07.19 15:37:00 -
[5] - Quote
As I've said before, you're not collecting nearly enough data to display anything significant here. On top of that, the fact that you're absent from the battle also skews the results.
To make any of these stats accurate, you'll need to record at least 100 games IMO. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
574
|
Posted - 2013.07.19 15:42:00 -
[6] - Quote
Dr Allopathy wrote:As I've said before, you're not collecting nearly enough data to display anything significant here. On top of that, the fact that you're absent from the battle also skews the results.
To make any of these stats accurate, you'll need to record at least 100 games IMO. Even more then that, but it is a good start. |
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