|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
92
|
Posted - 2013.07.17 14:24:00 -
[1] - Quote
Having the bonus to literally be for one item is pretty crippling
The reason why I think the Caldari and Amarr scouts have not yet been released is because EWAR has not been released yet and they might be tied in with those.
Another balance I see is that the Amarr scout should be the "heavy" scout,
Min: Assault Like (speed, damage bonus, and high slots) Gal: Pure Scout or Flanker Scout (scanning bonus, and low slots for stealth/detection)
Speculation
Cal Scout: Logi Like (negative logi team divider through EWAR) Amarr Scout: Heavy (harrasser scout, able to survive a hit and heal quickly)
Amarr Scout bonus: 5% armor regen, +10 hp rep |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
92
|
Posted - 2013.07.17 20:16:00 -
[2] - Quote
Aeon Amadi wrote:Oswald Rehnquist wrote:Having the bonus to literally be for one item is pretty crippling
The reasthy I think theaCaldari and Amarr scouts have not yet been released is because EWAR has not been released yet and they might be tied in with those.
Another balance I see is that the Amarr scout should be the "heavy" scout,
Min: Assault Like (speed, damage bonus, and high slots) Gal: Pure Scout or Flanker Scout (scanning bonus, and low slots for stealth/detection)
Speculation
Cal Scout: Logi Like (negative logi team divider through EWAR) Amarr Scout: Heavy (harrasser scout, able to survive a hit and heal quickly)
Amarr Scout bonus: 5% armor regen, +10 hp rep The main complaint of many scouts is the inability to fit Drop Uplinks without major sacrifices to their fit. Drop Uplinks, being an amarr design, fit very well with their frontliner combat philosophy, hence why they are slowerand have more EHP than any other suit. Even with higher PG and CPU, its difficult to fit gear on the proto Amarr scout as with a Prototype DU, weapons and a grenade, fitting a complex Kinetic Catalyzer puts you over the PG limit - even with all skills at 5. Suffice to say this concept gives both homage to Amarr theme and Scout players what they want - more survivability in tandem eith fast speeds and the ability to benefit their team beyond distraction tactics. More so, its not so far as being OP or clashing with other roles, offring a unique bonus and slot layout thats specialized for a certain purpose that isnt currently fielded. Fast deployment of Drop Uplinks with a little bit more forgiveness on fitting and survivability, relying on its base HP more than resources (CPU/PG) and modules.
If Amarr are going to be slow, their role as drop uplink setters are going to be diminished, people use Min logi or min scout to do drop link runs entirely due to their speed and due to the fact that uplinks are a very slow and constant way to earn sp, so its better to then switch to another suit after. Also if your drop uplink requires you have a lot of hit points to place, you are placing it in the wrong area.
What you suggest will attract some people to the Amarr scout but only for the first clone before going to there main. Min scouts damage boost and speed makes it a semi assault class (damage/speed is in constant need), gal scouts detection requires constant surveillance of the area (and eventual points for that), the Amarr scout here just needs to drop his load and he is done, unless he is going to have killer stats, the inbetween will be rather interesting for this suit.
But I do agree with you that the lore is fine, its just the role he will fill inbetween drops is what I question. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
92
|
Posted - 2013.07.19 00:43:00 -
[3] - Quote
Aero Yassavi wrote:Daxxis KANNAH wrote:Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks?
I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightly higher regen rate if you like.
Just my opinion. All Amarr suits currently have less slots yet more CPU/PG and also higher stamina. Armor and shield is also balanced. Oswald RehnquistIf Amarr are going to be slow, their role as drop uplink setters are going to be diminished, people use Min logi or min scout to do drop link runs entirely due to their speed and due to the fact that uplinks are a very slow and constant way to earn sp, so its better to then switch to another suit after. Also if your drop uplink requires you have a lot of hit points to place, you are placing it in the wrong area. wrote: You're thinking of the uplink provider in only one aspect. Not everyone who uses uplinks uses them to place them in some well hidden area for the team to spawn and attack from. I run uplinks in my Amarr Assault suits and will place uplinks closer to the combat, this way I can continue attacking the enemy while defending my uplink at the same time and getting reinforcements in the action faster. Also the Amarr scout wouldn't be ridiculously slow, it'd be in-line with the Minmatar assault.
The racial scout speed calculation is racial assault suit speed +.4/.5, so the amarr scout is not going to rely on speeds to defend itself by any means.
Also the inbetween drop uplinks is the main problem, scouts can''t function long on the front lines for too long, you can drop it behind your team mates to get extra points, which is what I do as a scout, but you are going to have to rely on something else, since the bonus is not to damage, speed, or detection, of of which are used the entire time, but a drop uplink bonus means that the bonuses has sporadic utility. The only way to justify this would be to give the suit killer stats.
|
|
|
|