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Haron Vathek
Urban Mining Corp
23
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Posted - 2013.07.16 16:42:00 -
[1] - Quote
Hello there. Before I start, I need to inform that I am not sure if this is the right place to post it. If wrong, please move to the correct channel.
After the 3x SP event I finally got my hands on my Prototype Amarr Bananasuit and I have been mixing around with a few fittings to see if I find a optimal one for my use. My plan from the start was to have a jack-of-all-trades kind of dropsuit that would have the ability to adapt according to the situation. Because of this, the fit might seem a bit strange at first glance but I will do my best to explain my thoughts behind the the modules and weapons. It should also be told that I have 10million skillpoints and that some skills are not level 5 yet, which is why I am using with lower grade modules. (this will change as I get more SP, but as of now this is what I can use)
http://i.imgur.com/Ss1U2Rm http://i.imgur.com/gDXMdQx (sorry for the low picture quality)
Weapons: I use the plasma cannon as it deals both damage to infantry and vehicles. Could go for a swarm launcher, but would limit my usefulness on longer ranges as the submachine gun is very close combat. The AV grenade is to boost the anti-vehicle capabilities of the suit and seeing as I have the plasma cannon I am no need of more burst AoE. (also the plasma cannon has far too little dps to take down a vehicle on its own)
Equipment: Since this is a logistics suit, I have fitted it with some usual supportive items. The repairtool and nanite injector I feel is mandatory, but the nanohive is optional. For example on domination a uplink could be more useful than a nanohive.
Modules: Stock this suit is the most sturdy of the logistics suit, but because of the low amount of module slots compared to the other logistics suits it usually has the lowest hp at prototype levels. Therefore I only fitted it with defensive modules and nothing else. Seeing as the bonus for amarr logistics suits are better repairmodules, I decided to fit 2 giving me a total of about 20 armor hp repaired per second.
The suit is battletested and its only "real" weakness as I have experienced is the high burst of a sniper rifle, forge gun or railgun, this is because of the relatively low EHP compared to other prototype dropsuits. As for sustainability in firefights the 2 armor repair modules do wonders in keeping one alive.
This is my jack-of-all-trades dropsuit and I feel it does its job - Not supergood at any one thing, but instead versatile and adaptive.
If anyone have any opinions on how to improve the suit or maybe even make a better jack-of-all-trades type of dropsuit, feel free to leave a reply. There is still a lot of unused CPU and some powergrid that can be spent.
- Haron Vathek
(sorry for any grammar / spelling mistakes, english is not my native language)
Edit1: Pictures not providing image, changed it into the link only. |
Logi Bro
Greatness Achieved Through Training EoN.
1867
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Posted - 2013.07.16 16:45:00 -
[2] - Quote
Just so you know, a STD nanohive is completely useless, you need to skill up to at least the ADV version or it will deplete its nanites instantly. |
ladwar
Dead Six Initiative Lokun Listamenn
919
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Posted - 2013.07.16 16:47:00 -
[3] - Quote
^ ADV or GTFO when it comes to hives. (32 vs 72 clusters and proto are also 72 besides the one that only repairs, no ammo) |
Haron Vathek
Urban Mining Corp
23
|
Posted - 2013.07.16 16:55:00 -
[4] - Quote
Logi Bro wrote:Just so you know, a STD nanohive is completely useless, you need to skill up to at least the ADV version or it will deplete its nanites instantly.
Thanks for the feedback, I will aim to get ADV hives as soon as possible. Have been using the amarr advanced logisuit up until now, so havent really gotten used to having a third equipment slot.
- Haron Vathek |
ladwar
Dead Six Initiative Lokun Listamenn
919
|
Posted - 2013.07.16 16:56:00 -
[5] - Quote
the K-2 only needs lvl 3 and is as good as the proto ones for pub match needs. |
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