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Duck Drahko
DUST University Ivy League
4
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Posted - 2013.07.15 17:53:00 -
[1] - Quote
While it's always possible to tweak performance values (health, damage, etc), ultimately that does little more than to shift the power balance one way or another. Personally I hope for improved gameplay mechanics to deal with some of the common nuisances in more creative ways. These are just some possible ideas:
Swarm Launchers
These seem to be the easiest to deal with. From lock-on warnings and time-to-impact indicators to flares, I think that everything has been mentioned already and would fit in perfectly. Swarms even say in their description that they shoot multiple rockets to ensure that at least some will make it through countermeasures.
These fixes/additions will be even more crucial if we ever get missile based air to air combat, which would make a whole lot of sense. It's not very logical that every ground unit can carry a swarm launcher, but I can't fit one to my air based vehicle, where it would be most useful.
Forge Guns
A weapon that requires no lock on and almost instantly delivers a massive amount of hurt... That's always going to be difficult to deal with. You can make vehicles stronger or reduce the power of these guns, but both doesn't seem entirely satisfactory.
IMO the most promising approach would be to focus on the aspect that these things require HUGE build-ups of energy, which should do terrible things to your signature radius. So whenever a forge gun is charging within range of my radar, the raspberry and triangle icons could not just show up, but also flash, perhaps even indicating the amount of charge. This should give us a fighting chance to deal with forge gunners, without having to reduce the weapon's effectiveness on our ships.
Red Line Snipers
This suggestion is probably the most "out there" of them all, but what if we placed a makeshift wall across the redline of each team? It would be mostly open at the bottom to let ground forces pass, and be low enough to allow us to fly over comfortably, but block most line of sight in and out of the red zone. This should not just effectively eliminate (most) red line sniping, but also provide a bit more cover when being redlined.
This should be fairly easy to implement without requiring dramatic changes to the map layouts, and it's fairly believable too. Considering all the technology on the battlefield, being able to construct a simple wall on the fly does not seem that far fetched.
Assault Dropship Targeting
This is a bit unrelated, but just throwing it in here: Can the assault dropship please turn transparent when it is overlapping the target reticule, so I can actually see what I'm shooting at? Thank you!
Anyway, this is just food for thought. Maybe the actual solutions will be even better and I'm sure that interesting things will happen with dropships soon after all these discussions (I'm not a cynic yet).
Fly safe! |
Arc-08
Horizons' Edge Orion Empire
19
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Posted - 2013.07.15 18:02:00 -
[2] - Quote
actually i think that the assault dropship part of the post is way more on topic than the redlining snipers part. I love your idea for forge guns, and maybe they wouldn't show up as well for tanks so they are still more effective against them, but as a dropship we are supposed to have good scanners, and so on our TACNET our dropship should be able to locate a forge gunner or bolas and show us a general area they are at, or gives us a heads up. i mean a bolas also takes a large amount of energy to hold the vehicle it's carrying (you know the little lighting coming off of it).
YOU ARE A FREAKING GENIOUS DUDE you deserve a whole lot of +1's.
just imagine a more in depth tacnet than just your HP and your overheat bar and ammo, that's the way the tacnet should be.
CCP YOU GOTTA DO WHAT THIS GUY SAYS ABOUT FORGE GUNS and for the bolas also. |
Landari Zeta
Exit Wound Heavy Industries
22
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Posted - 2013.07.15 20:22:00 -
[3] - Quote
I do kinda like your 'flashing dot' idea for Forge Guns. I think the same could apply to Swarm Launchers when you acquire a lock.
As as far as trying to use a Dropship like an attack helicopter, stop it. CCP will be releasing proper combat aircraft.
Soon. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
464
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Posted - 2013.07.15 20:27:00 -
[4] - Quote
I'm assuming an indicator is coming for when swarms are locked on, so I'd like an indicator for when a forge gunner or railgun is looking within a few degrees of you. This could get louder/higher pitched as the gun is charged / spooling. |
Nocturnal Soul
Immortal Retribution
209
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Posted - 2013.07.15 20:37:00 -
[5] - Quote
one game that does this very well is tribes ascend damn doombringers can change the whole game |
SponkSponkSponk
The Southern Legion rise of legion
89
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Posted - 2013.07.16 03:36:00 -
[6] - Quote
Flares are quite easy to do - just make it a separate type of grenade that can be used by the pilot of a drop ship. It drops straight down, and the swarms track it instead. |
Combat Clinic
Swamp Marines
1
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Posted - 2013.07.16 16:22:00 -
[7] - Quote
Very sensible ideas by the OP, you definitely got a 1+ |
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