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TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:33:00 -
[1] - Quote
Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS
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TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:33:00 -
[2] - Quote
After reading some of the comments in response to this petition, many people are requesting something be done about the gunnlogi vs madrugar tank battles. The only way for a gunnlogi to outgun a madrugar is to put rail guns on but even then a madrugar with rails can easily destroy a gunnlogi. Back in chromsome i was a shield tank and madrugars were still more powerful than the gunnlogis but the balance was gunnlogis were fast. Me personally ran chassis modules ( which are still removed) and every time a madrugar popped out i would either drive away or drive to a more tactical location. But now madrugars are faster than gunnlogis and have the ability to put on nitrous modules and they out gun us and out race us. I know the balance is gunns are more effective against infantry but still. It needs to be like a scout vs a heavy. The scout can outgun the heavy but it has the speed to either outrun it or jump behind him or kill him. But now the gunnlogi heavy with the body of a scout and the madrugar is a scout with the body of a heavy. So please ccp, let the madrugars outgun gunnlogis but atleast give the gunnlogi the means to escape
After reading some comments this will also be added, the biggest thing that ruined things for tanks is the Logi Lav's. After everyone saw how affective they were everyone started specing into Av. All the time my buddy goes 20 & 0 in his logi lav and when me and him squad up together and im getting hammered i literally ask him to take the forge gun shots for me since he can survive them better than i can. LLAV > Tank should not happen i shouldn't feel safer in a llav than my tank i know the point of the llav is to sit in the middle of the battlefield and revive people but no one does that. They just murder taxi
After reading some comment and talking to some people this will also be added, ccp we know you are reluctant to give us advanced and proto tanks because like in the closed beta they were a little OP, so could we compromise and mabye either A set up a system like "The Academy" and have the server automatically allow people with high sp to go into servers with their proto tanks against other high sp people who are most likely speced into proto anti armor or option B allow us to use advanced tanks or even the basic tanks like we use now but make it so the enemy cant use proto av and then let proto av and proto tanks v tanks deck it out in p/c. Because it's highly unbalanced to allow proto and advance anti-armor but not allow advance or proto tanks you guys allow proto dropsuits and the logi dropship me personally believe it counts as an advanced because of it higher health capabilities. Theirs a reason people use proto ccp, proto beats basic( unless your just terrible )
After reading some of the comments and talking to some people another thing that will also be added to the list is a way to lock your tank. So many times have me & other tankers accidentaly hit O or triangle and having to watch a blueberrie drive off with our tank or needing to recall our tank in a sticky situation such as they have a rail on the mountain and your a blaster with no cover and have to die because you can't recall your tank because blue dots without their comms activated feel safer. I know it might be annoying to be an infantry and needing to get inside the tank to save yourself because we would have it locked but.....we're the one's paying for it. And also to add to the lock button add an eject button so we can kick them out incase we need to recall it and so that lucky av nade doesn't get 3 easy kills |
TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:34:00 -
[3] - Quote
#3 Posted: 2013.07.12 04:35 | Report | Edited by: TakeCover OrDie 3 So far the supporters of the list are numbering over 50: Tank Gorillarape Die Quickly I Keel You TakeCoverOrDie FIghter4All Barbosa07z Void Echo CharCharOdell TheLegend345 Killer-12 Vethosis Viktor Viktrizi Tai karl Oso Tiburon GodHands9 Exergonic gboh8 Dark Deviser NINJAPIRATEROBOTZOMBIE Cy Clone1 Racro 01 Arifitsan Code Slucid Xender17 Tank Creno Shield Creno BatKing Deltor Cormacks modified Griefr Sgt ButtScratch Cucch Commander Nix Vulken Crimson Judgement Patoman Radient Xocoyl Zaraoul bear90211 Don Savage2013 DickMason Andrew Sheafer BobThe843CakeMan Godin The Killer pegasis prime Dizzy Rocket marksmn Aleksander Black CHIPMINT BUTTERCUP Takahir Kashuken LudiKure ninda Brjann Innree Ninjanomyx We Are 138 Sylwester Dziewiecki Pombe Greek Andra Syra Gary Togeris Bendaiii Schrodinger Robotic Tortoise Alpha 443-6732 ladwar MetaWolf-cell Shadow Of War88 TITANICA Xangore Covert Clay Washlee richiesutie2 Aythadis Smith Blammo ChicagoCubs4ever Sponglyboy Squaredoo Hired Pinp Lorhark Gannarsein Ken Kaniff69 Ludicure Ninda Brjann Innree Adeila Lafayette StinkerButt Purona |
Andra Syra
Science For Death The Shadow Eclipse
2
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Posted - 2013.07.13 19:54:00 -
[4] - Quote
Heh, reposted it eh? Not that I care, I'm throwing in my support again! Tanks need a buff, and at this point I don't care how - just that they are. This issue needs as much visibility as possible. |
CharCharOdell
Shining Flame Amarr Empire
494
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Posted - 2013.07.14 06:06:00 -
[5] - Quote
Tanks suck BC matchmaking sucks. All the whiny players are nubs with no decent av so of course tank seem OP. |
Void Echo
Internal Error. League of Infamy
592
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Posted - 2013.07.14 06:13:00 -
[6] - Quote
one thread is enough, its where it belongs and where it can be most useful, in general discussion |
Purpleness
Gravity Prone EoN.
0
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Posted - 2013.07.14 08:01:00 -
[7] - Quote
Why do we want an fg nerf again? |
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