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Master Jaraiya
Ultramarine Corp
395
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Posted - 2013.07.13 17:40:00 -
[1] - Quote
There have been several threads declaring the intent to test alleged overpowered weapons in game. While I understand and appreciate the intentions of these players, a few things need to be addressed about this.
What is the Weapon's intended use?
What playstyle is the tester using?
What is the Meta of the tester's fitting?
What is the Meta of the weapon?
What game modes are the tests conducted in?
What maps are the tests conducted in?
What Class/Role is the tester playing as?
What Class/Role is the opponent playing as?
These are merely a few nagging variables which can greatly effect the data streams of these types of tests.
Think about this: I personally play as an HMG Heavy. To me the Flaylock Pistol seems very overpowered.
It is a CQC weapon, which can take out my 1028 HP in 4 shots or less.
I am a close quarter combatant.
However, if I was playing as a shotgun scout, another type of close quarter combatant, the Flaylock would likely not affect me nearly as much as it would the Heavy. This is simply due to the advantage of movement speed the scout has over the Heavy. In most cases the Scout could escape the massive splash damage of the flaylock where the heavy cannot.
Then take into account the environment the weapon is used in and the fitting of the weapon's wielder. If the Flaylock user is for instance using a Medium Class Suit on top of a structure firing down the Heavy has no chance of countering. However if the firefight occurs within a small room the Heavy as a slightly better chance though will probably still lose due to slow tracking speed. If the firefight were to occur in an open field, the Heavy would again likely lose due to the fast strafing speed of the Medium Class.
These are only a few scenarios which greatly effect the data gathered in this type of testing.
Thinking about this, IMHO there are only TWO types of weapons in the entire game that to me are OP
The Flaylock Pistol. This weapon is genuinely too good in it's intended purpose to be considered balanced compared to other weapons when used for their intended purpose.
The Assault Rifle (excluding Breach and Tactical Variants) While it is supposed to be versatile, this weapon is excessively powerful in any given situation. It does its job too well compared to other weapons when used for their intended purposes. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2226
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Posted - 2013.07.13 18:21:00 -
[2] - Quote
Again on the flaylock- it only seems overpowered because it's the only proto sidearm you see; people just skilled into it because it's new. Try using it; other sidearms are just as deadly, if not more because they're more consistent. I agree on the AR point.
Also, reading the intended role can show if a weapon, suit or vehicle is completely set up wrong. LAVs for instance are only used for their intended role (directly supporting infantry) very rarely- instead, players use them as transports and to run people over.
Sentinels are also set up and used wrong. They're supposed to protect objectives (so no **** it gets run over when you leave the objective to cross the street). Also, shouldn't they have better scanning stats then? |
Master Jaraiya
Ultramarine Corp
396
|
Posted - 2013.07.13 21:10:00 -
[3] - Quote
The Flaylock is definitely OP. I'm not usually one to complain about OPness, but it is way OP. I have seen other Sidearms in game and they are very well balanced. The Flaylock is not. It has nearly the same splash damage as the Forge Gun with more blast radius. Its a sidearm for cryin out loud! I was in a match today and a guy went 52/4 with Flaylock and Thukker Nades almost exclusively.
I'm adding Thukker Nades to OP. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
737
|
Posted - 2013.07.13 21:13:00 -
[4] - Quote
If Flaylocks were light weapons I think I would have less of a problem with them. |
Master Jaraiya
Ultramarine Corp
396
|
Posted - 2013.07.13 21:16:00 -
[5] - Quote
Xocoyol Zaraoul wrote:If Flaylocks were light weapons I think I would have less of a problem with them... An ofc that means I'd like them to use more CPU and PG.
Uhm...Mass Driver. |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2436
|
Posted - 2013.07.13 21:16:00 -
[6] - Quote
Intended uses are irrelevant the only thing that matters are the possible uses. |
Master Jaraiya
Ultramarine Corp
397
|
Posted - 2013.07.13 21:22:00 -
[7] - Quote
Sleepy Zan wrote:Intended uses are irrelevant the only thing that matters are the possible uses.
It is not necessarily irrelevant. If one were testing a weapon to see if it was over or under powered, and used it outside its intended use it would skew the results. For instance
sniper rifle in midrange or cqc
HMG in Long Range Combat
Shotgun in Mid Range Combat
See in these scenarios they would yield poor statistics indicating a weapon to be underpowered, when in fact it is functioning properly when used as intended.
Forge Gun vs infantry
Plasma Cannon vs infantry
This may make these weapons look overpowered to some even though they are not because they are intended to be used against vehicles. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
737
|
Posted - 2013.07.13 21:25:00 -
[8] - Quote
Master Jaraiya wrote:Xocoyol Zaraoul wrote:If Flaylocks were light weapons I think I would have less of a problem with them... An ofc that means I'd like them to use more CPU and PG. Uhm...Mass Driver.
So then naturally nerf flaylock blast radius or something to bring it more in line with other light weapons, imo, not too much, just a smidge. The proto Scambler is really sweet but it still has shabby stats compared to flaylocks. |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2436
|
Posted - 2013.07.13 21:25:00 -
[9] - Quote
Master Jaraiya wrote:Sleepy Zan wrote:Intended uses are irrelevant the only thing that matters are the possible uses. It is not necessarily irrelevant. If one were testing a weapon to see if it was over or under powered, and used it outside its intended use it would skew the results. For instance sniper rifle in midrange or cqc HMG in Long Range Combat Shotgun in Mid Range Combat See in these scenarios they would yield poor statistics indicating a weapon to be underpowered, when in fact it is functioning properly when used as intended. Forge Gun vs infantry Plasma Cannon vs infantry This may make these weapons look overpowered to some even though they are not because they are intended to be used against vehicles. You seem to only partially understand. |
Master Jaraiya
Ultramarine Corp
401
|
Posted - 2013.07.13 21:56:00 -
[10] - Quote
Sleepy Zan wrote:Intended uses are irrelevant the only thing that matters are the possible uses.
Then, please, by all means, explain it to me. |
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