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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
214
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Posted - 2013.07.13 14:17:00 -
[1] - Quote
The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
219
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Posted - 2013.07.13 16:53:00 -
[2] - Quote
Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget.
The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff.
And let's not forget about the MD's range advantage... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:19:00 -
[3] - Quote
Logi Stician wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... There you go friend, I fixed it for ya!
You can switch weapons too using a MD |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:19:00 -
[4] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to reload (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... Then reduce the splash damage.
No! It already has significantly less range and needs to reload more often... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:23:00 -
[5] - Quote
Justin Tymes wrote:R'adeh Hunt wrote:Logi Stician wrote:R'adeh Hunt wrote:Medic 1879 wrote:Well if you miss a direct shot with a MD you do allot less damage if you hit them with the splash, if you miss a direct shot with the flaylock you do pretty much the same damage, which is what I think most people forget. The thing is, an MD user gets a ton more shots before he has to reload...while missing with a flaylock forces you to SWITCH TO YOUR OTHER FLAYLOCK (during which time the opponent is free to pump you full of bullets). Always a tradeoff. And let's not forget about the MD's range advantage... There you go friend, I fixed it for ya! You can switch weapons too using a MD Did you forget the fact that the MD has one of the lowest DPS ratings in the game, while the Flaylock is killing people in less then a second.
The flaylock's DPS isn't out of line compared to other proto sidearms. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:28:00 -
[6] - Quote
Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
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Posted - 2013.07.13 17:51:00 -
[7] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Exactly, it has those drawbacks because it's a sidearm...just like the SP has less range and a smaller magazine compared to the SR. The SP penalises those with bad aim. The FL encourages it. The improvement from standard to proto of a flaylock is over 100%. That is absurd by any standard.
The flaylock also sucks at range while the SP is a beast if used properly...again, it's balanced. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 17:59:00 -
[8] - Quote
Cosgar wrote:Don't worry abou the MD being nerfed. It'll take an office LAN party for that to happen again.
Good one
As funny as it is though, it's kinda scary to know that CCP considers this a valid way to decide if a weapon is OP |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
225
|
Posted - 2013.07.13 18:02:00 -
[9] - Quote
Cat Merc wrote:R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. When other sidearms have full damage output by shooting in your general direction and not hitting you directly, call me.
The SMG has the same advantage...the knife does even more damage and the SP is much better at range. They all have their advantages and disadvantages.
The "general direction" thing only works at really close range either unless you're facing dumb opponents who stand still or move in ridiculously predictable ways (which means the gun isn't OP, but the opponents are morons). |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
226
|
Posted - 2013.07.13 20:28:00 -
[10] - Quote
Orion Vahid wrote:R'adeh Hunt wrote:The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line with other proto sidearms.
If you're running a non-proto suit, you have no right to complain about the damage of a PROTO gun...especially given that gun's drawbacks. Also, if you adapt your tactics, FL aren't really a problem...I suggest those whiners use the FL for a bit to figure out how to counter it, because most don't seem to have a clue.
As for the MD, totally agree, it definitely doesn't need a nerf...it's totally fine how it is right now...especially compared to the last 2-3mo where it was totally useless.
You can get the same stats with the SP than with the FL if you know what you're doing. Just a matter of adapting tactics. Oh, so it's fair that I die in my Heavy suit to 2 shots of some **** with proto FL stacking 1 million damage mods? Please tell me more about how to "adapt my tactics".
2 shots? What kind of heavy with less than 600hp are you running?
But yeah, if he stacks damage mods he sacrifices tank...so he dies when someone sneezes at him, that's a totally fair tradeoff. |
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