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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
554
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Posted - 2013.07.12 06:24:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:There is so much counterintuitive, strange, and bad design decisions with the laser rifle:
It does low damage up close, but does higher damage the further away you shoot... but it starts doing low damage again once you exceed a certain range. That is just silly, lasers do not work that way at all. It is made even worse by the fact that the game doesn't explain that at all.
Giving a mid-long range laser weapon an ironsight was not a good idea. Even worse, giving it a sight that blocks the user from seeing the beam, no one in CCP testing this weapon before Uprising thought it was a bad idea? A close-range shotgun has a better sight than the laser rifle.
The weapon does damage the longer it fires, that is also silly, but at least the game actually explains it to you when you spawn with the weapon (unlike the range thing). This incentivises players to miss on purpose at first until the laser builds up enough damage, this is because initially hitting your target is only good for scaring them away. This does not reward skill.
How the laser should be: Damage should not be dependent on range. I propose lowering the base damage to 15, but make it just as good at close range as mid range. Damage should then drop at the 80 meter ranges.
Get rid of the ironsight, give it a sight like the scrambler rifle.
Make damage build on the target, not on the laser. Damage buildup should not be based on how long the laser has fired, but how of it hit the target. The longer you hit the target, the more damage should increase. It will reward precise aiming skill, and also makes sense because the laser should be heating up the enemy's from continuous fire.
EDIT: the damage buildup needs to happen faster also.
pew pew, pew pew, pew Sorry but currently Laser Rifles are great guns.
I was In chromo when they were better guns but whut ever. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
568
|
Posted - 2013.07.14 05:49:00 -
[2] - Quote
Levithunder wrote:Laser needs A better scope , better iron sight sensetivity. Those are the two things ccp must do to make the laser decent again. What I would also like to see is a 5% heat reduction skill because I think it's unfair that only the amarr assault gets it because I use to long range tank with. Lastly the age old question of DMG output I think it's fine the way it is because it takes 1.2 secounds for a scout, 3.5 secounds for medium and 6.5 to 7.5 secounds for a heavy like it should if ccp changed the DMG output lower it would be completely useless if it where higher it would be to fast. the lr just needs better aiming and tracking. I don't think its unfair at all. Its a weapon designed to be used by Amarrians....not by mercenaries, traitors, and heretics. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
568
|
Posted - 2013.07.14 05:50:00 -
[3] - Quote
ladwar wrote:so im the only one left using them? nice.. burn burn burn!!!! No you aren't I still embrace the tenets of Amarrian warfare and burnt the unclean as well. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
568
|
Posted - 2013.07.14 05:58:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Levithunder wrote:Laser needs A better scope , better iron sight sensetivity. Those are the two things ccp must do to make the laser decent again. What I would also like to see is a 5% heat reduction skill because I think it's unfair that only the amarr assault gets it because I use to long range tank with. Lastly the age old question of DMG output I think it's fine the way it is because it takes 1.2 secounds for a scout, 3.5 secounds for medium and 6.5 to 7.5 secounds for a heavy like it should if ccp changed the DMG output lower it would be completely useless if it where higher it would be to fast. the lr just needs better aiming and tracking. I don't think its unfair at all. Its a weapon designed to be used by Amarrians....not by mercenaries, traitors, and heretics. I don't think that's a good point since I'm sure no race would want their weapons being used by everyone either. But what I am saying is that a dropsuit designed by that race would take into account its own style of warfare.
I don't think its unfair the gallente get a CPU reduction of hybrid weapons, or the caldari get a reload boost, nor do I think the Minnies have a bad bonus in having extra side arm rounds.
The Amarr bonus is perfectly sound, while I do agree a skill would be nice it would just make the amarr suit better which Im not going to complain about.....even so its hardly unfair the amarr get a bonus to the weapon type the dropsuit was intended to be used with. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
568
|
Posted - 2013.07.14 06:20:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Levithunder wrote:Laser needs A better scope , better iron sight sensetivity. Those are the two things ccp must do to make the laser decent again. What I would also like to see is a 5% heat reduction skill because I think it's unfair that only the amarr assault gets it because I use to long range tank with. Lastly the age old question of DMG output I think it's fine the way it is because it takes 1.2 secounds for a scout, 3.5 secounds for medium and 6.5 to 7.5 secounds for a heavy like it should if ccp changed the DMG output lower it would be completely useless if it where higher it would be to fast. the lr just needs better aiming and tracking. I don't think its unfair at all. Its a weapon designed to be used by Amarrians....not by mercenaries, traitors, and heretics. I don't think that's a good point since I'm sure no race would want their weapons being used by everyone either. But what I am saying is that a dropsuit designed by that race would take into account its own style of warfare. I don't think its unfair the gallente get a CPU reduction of hybrid weapons, or the caldari get a reload boost, nor do I think the Minnies have a bad bonus in having extra side arm rounds. The Amarr bonus is perfectly sound, while I do agree a skill would be nice it would just make the amarr suit better which Im not going to complain about.....even so its hardly unfair the amarr get a bonus to the weapon type the dropsuit was intended to be used with. I agree there should be a heat buildup reduction skill, because the laser is not worth using at all without the Amarr assault. No other race has their weapon's performance so dependent on their specific suit. A CPU reduction, and an almost worthless reload bonus doesn't really compare IMO. Good thing I'm specced into Amarr mediums on my main, so I can get an Amarr assault later on for laser rifle (only tested it on an alt). .... No the Laser is still very good even without the modifiers. I specced lasers before I even had the SP to role racial varients.
I would say if the skill were to be implanted then it should only be a 15-20% modifier at most otherwise you really are making the Amarr medium a good suit.
I also wouldn't scoff at the Caldari reload bonus. My 8M SP assault has it and by god it makes my firing lines that much more potent. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
569
|
Posted - 2013.07.14 07:38:00 -
[6] - Quote
Immortal Jovian wrote:True Adamance wrote:Levithunder wrote:Laser needs A better scope , better iron sight sensetivity. Those are the two things ccp must do to make the laser decent again. What I would also like to see is a 5% heat reduction skill because I think it's unfair that only the amarr assault gets it because I use to long range tank with. Lastly the age old question of DMG output I think it's fine the way it is because it takes 1.2 secounds for a scout, 3.5 secounds for medium and 6.5 to 7.5 secounds for a heavy like it should if ccp changed the DMG output lower it would be completely useless if it where higher it would be to fast. the lr just needs better aiming and tracking. I don't think its unfair at all. Its a weapon designed to be used by Amarrians....not by mercenaries, traitors, and heretics. I use amarr heavy..... FYI I should have the reduction I'm amarrian .....
Everything about you scream want to be a Jove.... you are one of those heretics.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
571
|
Posted - 2013.07.14 10:00:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Vyzion Eyri wrote:You know... for some reason, this thread made me consider the viability of having lasers be able to totally ignore shields, and directly impact armour.
Lets say we weakened damage even further, but implemented the damage scaling based on how long you had a laser on a target. Would that merit being able to ignore shields? That sounds pretty freakin cool, though I would make it a variant, or an entirely different weapon type.
No god please no...... |
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