TakeCover OrDie wrote:Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS