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Hunter Fencen
ROGUE SPADES EoN.
30
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Posted - 2013.07.11 00:20:00 -
[1] - Quote
How much better would it be if DUST walked a little away from its FPS side and more towards it MMO side? Imagine a series of open worlds (not majorly big but still) that you could explore with corp mates. Capsuleers drop you on a planet, you put on a nice looking suit before dropping, making the suit more like a EVE ship. You can explore the district in open world, clear out drone infestations, gather materials, set up outposts and of course have huge open world running wars that span whole huge districts, not set go in a game, fire bullets, make cash, like you do now but actual exploration, maybe finding that crucial ore deposit that makes millions for capsuleers. Oh and you can then incorparate loyalty points into this, clearing your nearby district of nasty space pirates has never been so rewarding :) |
Hunter Fencen
ROGUE SPADES EoN.
41
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Posted - 2013.07.11 07:42:00 -
[2] - Quote
I do like the FPS but as one of you said I just don't get that cutthroat feel of New Eden, its just a little generic. By too FPS I mean DUST is attempting and MMORPGFPS but has only really achieved the last bit. Suits are really rather exchangable, matches don't really have much importance in the PVE world, look at one trailer for DUST you have dropships aproaching an area in a very RPG aspect to achieve a greater role. You wouldn't get that in DUST generic FPS atm. Also wheres the risk of New Eden. Thats what brought me to this game. Just think. You scour planets, in high sec theres maybe a lot of buildings not much to findand a lot of police but as you get lower down sec status until null secs where the gloves are off, no buildings to be seen. Stealth attacks on player made compounds. Walking into a valley infested with rogue drones. And an idea. Should 24 players be within a 1mile radius in low sec DUST switches automatically to a match in the radius ensuring everchanging maps but not in null sec, in null sec there are no boundaries full stop, thats where it goes down on the big scale. Really I just want games to mean something. After time and battles suits become increasing worn and torn, pieces missing, mismatched repairs marking your proud victories. |
Hunter Fencen
ROGUE SPADES EoN.
42
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Posted - 2013.07.11 12:22:00 -
[3] - Quote
Aikuchi Tomaru wrote:BL4CKST4R wrote:Aikuchi Tomaru wrote:Hunter Fencen wrote:How much better would it be if DUST walked a little away from its FPS side and more towards it MMO side? Imagine a series of open worlds (not majorly big but still) that you could explore with corp mates. Capsuleers drop you on a planet, you put on a nice looking suit before dropping, making the suit more like a EVE ship. You can explore the district in open world, clear out drone infestations, gather materials, set up outposts and of course have huge open world running wars that span whole huge districts, not set go in a game, fire bullets, make cash, like you do now but actual exploration, maybe finding that crucial ore deposit that makes millions for capsuleers. Oh and you can then incorparate loyalty points into this, clearing your nearby district of nasty space pirates has never been so rewarding :) With 7000 players and over what do I know how many planets? Is it a nice idea? Yes. Would it work? Not in a thousand years. You would need millions of players for it to be fun. If you don't have that many most of the time you would just look at an empty landscape. Open up new planets to explore as the playerbase expands, also not all planets in EVE are suitable for human life. And then what? We have some planets which can actually interact with Eve Online and people in other region just ran out of luck? Planets suitable for life? There are still at least double as many as there are systems in Eve online. Not to mention that Dusties have these nice suits which can actually protect them on hazardous planets. It just wouldn't work.
Then do it bit by bit. Start by doing one system, then slowly expand, yes it'd need a lot of people but if this was the game then people would flock to it. I agree having some planets unsuitable for life would be smart as it'd limit how much work would have to be done. Each planet is like a small server unless some (lets say 5 people) are on it at one time it closes down. Other planets will be NPC owned (high sec) and always open for missions. Most of EVE is empty space but its still fun which is a bit of a flaw to you logic, not insulting your view i see where you're coming from though |
Hunter Fencen
ROGUE SPADES EoN.
42
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Posted - 2013.07.11 12:57:00 -
[4] - Quote
semperfi1999 wrote:This is the second worst idea i have read on these forums (first was the idea of creating trophies). Care to expand? I mean where's the cutthroat New Eden in DUST atm? |
Hunter Fencen
ROGUE SPADES EoN.
42
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Posted - 2013.07.11 19:15:00 -
[5] - Quote
nukel head wrote:Soldiersaint wrote:N1ck Comeau wrote:Keep it FPS. Just add more MMO. Don't take some FPS away. Take the freaking fps away darn it.........we dont need that part -_- Then why would you even play Dust? It was designed to be an FPS. No it was meant to be an MMORPGFPS |
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