Leither Yiltron
KILL-EM-QUICK RISE of LEGION
601
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Posted - 2013.07.10 01:14:00 -
[1] - Quote
Himiko Kuronaga wrote:Attack my own district for 30 mil with alt corporation.
Win battle, take half the clones from the "enemy" side and sell them.
Stay safe for two days because no one can attack me, continue to sell clones being auto-generated, break even.
Attack my district again, continue to stay safe.
Am I wrong here?
Let's track everything from the moment you initiate the first attack:
Step 1
Initiate attack at 1 minute after the district's reinforcement hour. Assume that the district's full of clones at 300. Let's say it's a Production Facility for flavor.
District is locked for ~47 hours. With the timing maximized for lock length, it will generate clones twice. Once in the reinforcement period while it's under attack, once in the period RIGHT when the attack initiates.
You "win" the attack and this is all your moves to this point:
- Buy a geno pack. -30 mil
- Sell 100 clones in the first reinforcement. 15 mil
- Sell 100 clones in the second reinforcement. 15 mil
- Steal 50 clones. 7.5 mil
- You sell the 99 remaining clones, 14.85mil
- As the defender, you suicide 149 clones because they would be destroyed anyways. 22.35 mil
150 clones are destroyed - district is at 150
So your net by this point is:
(15 + 15) (initial clone overflow) + 7.5 (stolen generation) + 14.85 (geno clone sales) + 22.35 (clone goo from district suicides) - 30 (clone pack purchase) = +44.2 mil
Step 2
You wait until your hour long reinforcement window disappears and reattack, meaning that the attack again takes around 47 hours to initiate. Keep in mind that while you're "winning" the attack you must spawn in at least once to bring the attackers below 100 clones so that you don't attack a second time 5 minutes after the first one ends. Just suicide a couple, as it's equivalent to selling them.
The district generates clones only once since it lost a single attack. It does this RIGHT when the second battle starts. The district is now at 250 clones. You let the defender win this one, but suicide the 100 clones from the pack.
- You purchase geno pack. -30 mil
- Attacker suicides 100 clones. 15 mil
So your net by this point is:
44.2 (previous) - 30 (clone pack purchase) + 15 (clone goo from pack) = 44.2 - 15 = 29.2 mil
Step 3
Now you reattack at the first opportunity. Keep in mind that since this is always right after the reinforcement timer you will have 2 generations occur again. The district will be at 249 clones and will generate 200 by the time of the battle. One the next day, and one RIGHT when the battle starts. You will then be able to repeat the initial step where you suicide 149 clones on the district defense, so net by this point is:
- You purchase geno pack. -30 mil
- District generates once. Clone total at 349.
- District generates twice. Clone total at 350. Sell 149 overflow. 7.35 mil
- Defender suicides 149 clones. 22.35 mil
- Attacker steals 50 clones. 7.5 mil
- Attacker sells 149 clones. 14.85 mil
29.2 (previous) - 30 (clone pack purchase) + 7.35 (clone overflow) + 7.5 (stolen clones) + 14.85 (clone goo from geno clones) + 22.35 (defensive clones dead) = 51.25 mil.
At this point you repeat Step 2 and 3. This will continue to generate revenue. You will lose 15 million in the step where the attacker loses, and you will gain 22.05 million in the step where the defender loses. The net is positive 7.05 mil per cycle.
Kain is right in saying that this process can potentially be interrupted. If an astute observer notices what you're doing, they could potentially attack your district in the seconds before you did somewhere in this process. The good news is that you're net positive at every step, so really there's no risk of losing money. It's also going to be really hard for that observe to know the right time because only YOU know when the attacks begin and end. Thus you have exclusive knowledge of when the district is vulnerable within an hour long window. Team up with a buddy or two and it's practically impossible that anyone could beat you to the punch given the way the map updates.
Good catch OP. Does anyone see if I went wrong in that calculation, or need clarification? This looks potentially bad.
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