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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
27
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Posted - 2013.07.09 19:57:00 -
[1] - Quote
Zero Harpuia wrote:1. Why are the SMG BPOs better than the normal SMGs? I thought all AURUM weapons were supposed to be equivalent? 2. Similar gripe, the Prototype ISK contact grenades are weaker in every way to the AURUM standard ones. Both are BPOs of the Standard SMG, *NOT* the Militia version. Probably because they haven't added all of the AUM/ISK variants for everything.
Zero Harpuia wrote:4. Why does the Flaylock cost way less fitting than any other sidearm? I understand that missile systems rarely use powergrid, but it's also the cheapest CPU wise. 5. Why do certain weapons even HAVE cookie-cutter 'Ammo Capacity' skills? An AR gets a decent chunk of ammo from 5%, but a Swarm Launcher? It needs to get to level FOUR to get ONE new rocket, and level V does squat. Better question is why is the splash damage so high (around 90%+ of base damage) or so large? Because its an SP sink, and 1 extra ammo per reload could make or break your offensive.
Zero Harpuia wrote:6. Why do AR and SMG get a whole new skill? Can we get those for every other weapon in the game soon or what? 8. Why do we not have infantry remote shield transporters? Because they are the only full auto (base model) weapons in the game that need that skill. The HMG gets the same effect just from firing. Why don't we have deploy-able shields, or stealth modules?
Zero Harpuia wrote:9. Why do the skills 'Repair Tools' and 'Nanocircuitry' have no bonuses? For that matter, work out bonuses for 'Grenadier' and all the other unlock only skills as well. Polish what you have already :l 10. Why are the installation turrets weaker than Militia level tanks? You'd think that being bigger than a tank and not having to worry about mobility would give those suckers some kind of boost. My guess is prevent people from stacking too much good gear on a suit. So that they are able to destroyed by light AV.
Zero Harpuia wrote:11. Why are there no Laser AV weapons? Or Laser Turrets? Or Projectile Turrets for that matter? I know you need time to add new features but I'm pretty sure every time we get a new gun our tankers die alittle inside. Maybe if they got new toys they wouldn't run us over so much... Soon(TM)? |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
37
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Posted - 2013.07.10 01:26:00 -
[2] - Quote
Zero Harpuia wrote:@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait. Not according to the Dust wiki.
Stats from the game: Fitting Cost, all the same Stats from the Attributes all the same.
You were saying? |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
38
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Posted - 2013.07.10 02:59:00 -
[3] - Quote
Zero Harpuia wrote:Vin Mora wrote:Zero Harpuia wrote:@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait. Not according to the Dust wiki. Stats from the game: Fitting Cost, all the same Stats from the Attributes all the same. You were saying? Ok, the one thing I appear to have gotten wrong. I was right until the last build, but now they've fixed it, so good enough. What about the other eight or so? Also, you actually use the DUST wiki... lul. Which one? http://wiki.dust514.info
Pretty good set up.
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