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BL4CKST4R
WarRavens League of Infamy
493
|
Posted - 2013.07.09 15:17:00 -
[1] - Quote
In a previous post I worked that this game needs faster deaths, and it has come to my attention that Dust 514 is supposed to be a tactical shooter where CCP stated that they did not want to create another twitch shooter. But, lets say that Dust 514 took the way other FPS game work, where you easily die in 3-5 shots, and merged that with the way death is punished by losing ISK. Would this not make the most tactical game ever?
You see the problem with most FPS games is that you are always fighting the same maps, doing the same thing over and over again; after a while they lose their flavor, also when you die you yell at the TV press the spawn button and your good as new. In Dust 514 the maps are always* different, if you play PC or FW your actually fighting for something, and if you die you lose your ISK and suit, but in Dust 514 your survivability is extremely high it takes around 9-10 shots just to take out the shields of a medium suit. But if you could die in 3-5 shots from a regular rifle and SMG, and those other weapons that currently have a shots to kill at around 20-30, while at the same time being punished for dying this would make for an extremely tactical game where sticking with the team, and working as a team is what wins the game, not the lone wolves who would be instantly mowed down. |
steadyhand amarr
Royal Uhlans Amarr Empire
795
|
Posted - 2013.07.09 15:47:00 -
[2] - Quote
Your arguments would have merit if the average intelligence of the shooter coummunty was above that of a complete moron. Sadly people are having enough trouble as it is let alone making it harder for them |
stlcarlos989
SVER True Blood Public Disorder.
243
|
Posted - 2013.07.09 15:51:00 -
[3] - Quote
I've never seen anything about CCP stating they want this to be a tactical shooter, if you have a link to that then post it. When I first heard about this game almost 4 years ago CCP stated they wanted it be be a cross between MAG and Halo. The gunplay of Halo mixed with the Teamplay of MAG is the perfect combination for Dust requiring skill and teamwork.
What you're stating would be everyone in militia suits and using prototype weapons, then its just about who shoots first not the skill of the players. |
BL4CKST4R
WarRavens League of Infamy
493
|
Posted - 2013.07.09 15:58:00 -
[4] - Quote
stlcarlos989 wrote:I've never seen anything about CCP stating they want this to be a tactical shooter, if you have a link to that then post it. When I first heard about this game almost 4 years ago CCP stated they wanted it be be a cross between MAG and Halo. The gunplay of Halo mixed with the Teamplay of MAG is the perfect combination for Dust requiring skill and teamwork.
What you're stating would be everyone in militia suits and using prototype weapons then its just about who shots first not the skill of the players.
I will never find that post because it was during beta that I read that.
Well they have missed both games and make something that is nowhere similar to those two points.
There isn't much skill required in the Dust gunplay, its just dance around and hide when you get shot, or spam a flaylock at the ground, what I am stating is that the people be easier to kill yet still be punished for it, so although in other games it is about who shoots first, when your punished for dying its more like "should I shoot you now or later because I cannot afford to die if your team is right around the corner." This pushes the goal of the game to that of survival, and winning the game, not how many kills can you rack up so you can "look" like a bad-ass player. |
stlcarlos989
SVER True Blood Public Disorder.
245
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Posted - 2013.07.09 16:07:00 -
[5] - Quote
BL4CKST4R wrote:stlcarlos989 wrote:I've never seen anything about CCP stating they want this to be a tactical shooter, if you have a link to that then post it. When I first heard about this game almost 4 years ago CCP stated they wanted it be be a cross between MAG and Halo. The gunplay of Halo mixed with the Teamplay of MAG is the perfect combination for Dust requiring skill and teamwork.
What you're stating would be everyone in militia suits and using prototype weapons then its just about who shots first not the skill of the players. I will never find that post because it was during beta that I read that. Well they have missed both games and make something that is nowhere similar to those two points. There isn't much skill required in the Dust gunplay, its just dance around and hide when you get shot, or spam a flaylock at the ground. What I am stating is that the people be easier to kill yet still be punished for it, so although in other games it is about who shoots first, when your punished for dying its more like "should I shoot you now or later because I cannot afford to die if your team is right around the corner." This pushes the goal of the game to that of survival, and winning the game, not how many kills can you rack up so you can "look" like a bad-ass player.
I agree about the Flaylocks and also MDs and contact grenades but strafing and maintaining aim on a target who is also strafing takes a lot of skill especially when using the DS3. There is a punishment, a squad of militia will always beat a solo prototype player and that single death usually means that the prototype player will break even if not lose money that match while the militia players gain a huge profit. squads who actually run together and use teamwork alway prevail against the lone wolfs. Just because dust has fast strafing and high HP doesn't mean teamwork is useless it just makes it so that player skill is more important than player SP level. |
James-5955
Internal Error. League of Infamy
215
|
Posted - 2013.07.09 16:11:00 -
[6] - Quote
The words "Dust" and "tactical" being used in the same sentence... it makes me die a little inside. I saw another thread about this before and I'll share my opinion again, Dust is not even close to tactical. It has the tactical elements of any other shooter, and some planning with fits/counters (again, in many other shooters) but when it comes to the gameplay I agree that the main thing that holds it back from being tactical is the amount of damage you can take before dying. I don't think players are punished enough for making bad decisions in the heat of the moment for it to be considered a tactical game.
I was able to do a lot of stupid things without dying thanks to being in a well tanked suit and against lowbies (SP)/people with bad aim. I believe that truly tactical shooters are harsh on players for making bad decisions, not giving people the chance to turn around after being shot several times to get behind cover and be auto-healed up afterwards. Examples: Rainbow Six Vegas, Socom, The Last of Us.
Though I believe I saw a quote by CCP at one point stating that they weren't planning for Dust to be a tactical shooter. I've still seen people argue that Dust is a tactical shooter so I thought I'd share.
This game has about as much punishment as any other run of the mill FPS game. Nothing really setting it apart from your average shooter in that regard. ISK loss, w/e, good players can run proto and not lose isk; and even then downgrading to adv to gain isk is still easy enough. Running into a group of enemies alone doesn't really count IMO, because that's a poor decision that better be punished in any shooter but in Dust you've actually got a chance at making it out alive if you're exploiting whatever is broken at the time. I watched a few vids of Diggy simply sprinting through groups of enemies dropping RE's, thanks to the time to kill in this game he was able to get a lot of kills by doing that.
Staying together > Lone Wolfing, again, that's something that's typical for any shooter. |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:14:00 -
[7] - Quote
stlcarlos989 wrote: I agree about the Flaylocks and also MDs and contact grenades but strafing and maintaining aim on a target who is also strafing takes alot of skill especially when using the DS3. There is a punishment, a squad of militia will always beat a solo prototype player and that single death usually means that the protype player will break even if not lose money that match will the militia players gain a huge profit. squads who actually run together and use teamwork alway prevail against the lone wolfs. Just because dust has fast strafing and high HP doesn't mean teamwork is useless it just makes it so that player skill is mpre important than player SP level.
Yes doing that does require skill but its just a ridiculous way to win a gunfight and makes the gunplay look equally ridiculous. I run a proto suit 24/7 and I always make profit, and I have plenty of strategies to ensure my survival solo. So unless I am in an open field chances are I will decimate that squad of militia suits. The strafing and high HP dumbs the gunplay, and the gameplay, down to who can be a better wiggler and who has more ammo, not who can actually aim his shots, make the right shots, and synchronize with his team to take out the "good" targets. The best teamwork you can get out of this game is when the entire squad just rushes an outpost being guarded by one or two people, and that's just winning by sheer numbers not by strategy or any form of tactics. |
Riam Riam
Fraternity of St. Venefice Amarr Empire
5
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Posted - 2013.07.09 16:16:00 -
[8] - Quote
stlcarlos989 wrote:What you're stating would be everyone in militia suits and using prototype weapons, then its just about who shoots first not the skill of the players.
Funny, for me it's exactly the opposite. I guess maps makes a huge difference here but, if you have big battlefield, like in BF, positioning, squad coordination and understanding of one roles makes a lot of difference. And those factors are all tactical. As for now i don't really see the skill factor coming into play. If you have your nice proto suit you're going to blast any player with inferior equipment. Let's face it, the equipment gap can be simply overwhelming in this game. I've never seen such a disparity in any shooter. As long as there isn't a matchmaking skill won't ever come into play... |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:17:00 -
[9] - Quote
James-5955 wrote:The words "Dust" and "tactical" being used in the same sentence... it makes me die a little inside. I saw another thread about this before and I'll share my opinion again, Dust is not even close to tactical. It has the tactical elements of any other shooter, and some planning with fits/counters (again, in many other shooters) but when it comes to the gameplay I agree that the main thing that holds it back from being tactical is the amount of damage you can take before dying. I don't think players are punished enough for making bad decisions in the heat of the moment for it to be considered a tactical game.
I was able to do a lot of stupid things without dying thanks to being in a well tanked suit and against lowbies (SP)/people with bad aim. I believe that truly tactical shooters are harsh on players for making bad decisions, not giving people the chance to turn around after being shot several times to get behind cover and be auto-healed up afterwards. Examples: Rainbow Six Vegas, Socom, The Last of Us.
Though I believe I saw a quote by CCP at one point stating that they weren't planning for Dust to be a tactical shooter. I've still seen people argue that Dust is a tactical shooter so I thought I'd share.
This game has about as much punishment as any other run of the mill FPS game. Nothing really setting it apart from your average shooter in that regard. ISK loss, w/e, good players can run proto and not lose isk; and even then downgrading to adv to gain isk is still easy enough. Running into a group of enemies alone doesn't really count IMO, because that's a poor decision that better be punished in any shooter but in Dust you've actually got a chance at making it out alive if you're exploiting whatever is broken at the time. I watched a few vids of Diggy simply sprinting through groups of enemies dropping RE's, thanks to the time to kill in this game he was able to get a lot of kills by doing that.
Staying together > Lone Wolfing, again, that's something that's typical for any shooter.
I never called Dust 514 a tactical shooter, I am just saying what it should be, and how it could get there. The fact that it punishes death is a +1 for its path as a tactical shooter, but the fact people have so much survivability dumbs the game down. |
James-5955
Internal Error. League of Infamy
215
|
Posted - 2013.07.09 16:19:00 -
[10] - Quote
BL4CKST4R wrote:James-5955 wrote:The words "Dust" and "tactical" being used in the same sentence... it makes me die a little inside. I saw another thread about this before and I'll share my opinion again, Dust is not even close to tactical. It has the tactical elements of any other shooter, and some planning with fits/counters (again, in many other shooters) but when it comes to the gameplay I agree that the main thing that holds it back from being tactical is the amount of damage you can take before dying. I don't think players are punished enough for making bad decisions in the heat of the moment for it to be considered a tactical game.
I was able to do a lot of stupid things without dying thanks to being in a well tanked suit and against lowbies (SP)/people with bad aim. I believe that truly tactical shooters are harsh on players for making bad decisions, not giving people the chance to turn around after being shot several times to get behind cover and be auto-healed up afterwards. Examples: Rainbow Six Vegas, Socom, The Last of Us.
Though I believe I saw a quote by CCP at one point stating that they weren't planning for Dust to be a tactical shooter. I've still seen people argue that Dust is a tactical shooter so I thought I'd share.
This game has about as much punishment as any other run of the mill FPS game. Nothing really setting it apart from your average shooter in that regard. ISK loss, w/e, good players can run proto and not lose isk; and even then downgrading to adv to gain isk is still easy enough. Running into a group of enemies alone doesn't really count IMO, because that's a poor decision that better be punished in any shooter but in Dust you've actually got a chance at making it out alive if you're exploiting whatever is broken at the time. I watched a few vids of Diggy simply sprinting through groups of enemies dropping RE's, thanks to the time to kill in this game he was able to get a lot of kills by doing that.
Staying together > Lone Wolfing, again, that's something that's typical for any shooter. I never called Dust 514 a tactical shooter, I am just saying what it should be, and how it could get there. The fact that it punishes death is a +1 for its path as a tactical shooter, but the fact people have so much survivability dumbs the game down.
Oh I didn't mean to make it seem like you said that. I just figured people who wanted to argue the other way would eventually stumble across this thread. Agreed. Not a big fan of circle strafing and spraying from the hip, if I was I probably would've liked Halo more. |
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Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:21:00 -
[11] - Quote
BL4CKST4R wrote:IIn a previous post I worked that this game needs faster deaths, and it has come to my attention that Dust 514 is supposed to be a tactical shooter
But that's wrong.
BL4CKST4R wrote: But, lets say that Dust 514 took the way other FPS game work, where you easily die in 3-5 shots, and merged that with the way death is punished by losing ISK. Would this not make the most tactical game ever?
Maybe, but this isn't those games, even an across the board HP nerf wouldn't transform this game into one of those games. Too many of the game mechanics are based around withstanding and surviving damage to make this anything other but a completely pointless hypothetical exercise. Furthermore, if this was a hardcore tactical shooter, there wouldn't be much incentive to skill out of the militia and basic suits, or to spend IRL money for any reason whatsoever. |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:31:00 -
[12] - Quote
Oso Peresoso wrote:BL4CKST4R wrote:IIn a previous post I worked that this game needs faster deaths, and it has come to my attention that Dust 514 is supposed to be a tactical shooter
But that's wrong. BL4CKST4R wrote: But, lets say that Dust 514 took the way other FPS game work, where you easily die in 3-5 shots, and merged that with the way death is punished by losing ISK. Would this not make the most tactical game ever?
Maybe, but this isn't those games, even an across the board HP nerf wouldn't transform this game into one of those games. Too many of the game mechanics are based around withstanding and surviving damage to make this anything other but a completely pointless hypothetical exercise. Furthermore, if this was a hardcore tactical shooter, there wouldn't be much incentive to skill out of the militia and basic suits, or to spend IRL money for any reason whatsoever.
Your right it isn't those games because those games do not punish games like Dust does. If this game were to become a tactical shooter, with an actual purpose of playing (FW and PC and more), it would gives this game more life than any other FPS shooter out there. Because the gameplay will never get old, and there are an infinite number of possibilities to the game itself.
There really is no reason to spend IRL money in this game now, since most items can easily be acquired with ISK and they still require you spend the SP. Also the incentive to skill into those suits would be the same as it is now, except it would even be more necessary. For example a militia suit would die in 3 shots, a ADV suit would die 4 shots, and a Proto suit in 5 shots.
The way I calculate the shots to kill is by taking 800 HP which is the average of a proto medium suit in HP, and divide it by 5, then take that numer and divide it by the average HP of the basic, and ADV suits. which is 2.81, 3.75-4.06, and 5.31 shots. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
621
|
Posted - 2013.07.09 16:36:00 -
[13] - Quote
Considering the RPM of an AR, I really don't see the incentive to skill into anything past a basic if the Proto suit would still die instantly in a split-second of burst fire. Blacklight Retribution is an example of how meaningless armor can be when people are so fragile as only in rare and specific cases do you ever notice it.
I do enjoy tactical shooters, I just don't think that it is a style meant for DUST. |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:39:00 -
[14] - Quote
Xocoyol Zaraoul wrote:Considering the RPM of an AR, I really don't see the incentive to skill into anything past a basic if the Proto suit would still die instantly in a split-second of burst fire. Blacklight Retribution is an example of how meaningless armor can be when people are so fragile as only in rare and specific cases do you ever notice it.
I do enjoy tactical shooters, I just don't think that it is a style meant for DUST.
SPEC into AR to make the Basic more user friendly since it has really high kick and dispersion, or switch to the proto to get that extra edge versus a basic user since you have higher range, accuracy, and damage... |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
621
|
Posted - 2013.07.09 16:43:00 -
[15] - Quote
Are you seriously saying that you want increased damage against a basic user when you already stated it would take two shots to kill them?
Again, most tactical shooters I've played like the modded Arma series or Blacklight or whathaveyou; accuracy, RPM and scopes are a man's best friend, damage or armor be damned as everything is already absurdly lethal as a single mistake costs you your life. |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:49:00 -
[16] - Quote
Xocoyol Zaraoul wrote:Are you seriously saying that you want increased damage against a basic user when you already stated it would take two shots to kill them?
Again, most tactical shooters I've played like the modded Arma series or Blacklight or whathaveyou; accuracy, RPM and scopes are a man's best friend, damage or armor be damned as everything is already absurdly lethal as a single mistake costs you your life.
No the way damage I was calculating the 2 shots was using a proto gun, so basic and advanced would be slower to kill |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
288
|
Posted - 2013.07.09 17:06:00 -
[17] - Quote
steadyhand amarr wrote:Your arguments would have merit if the average intelligence of the shooter coummunty was above that of a complete moron. Sadly people are having enough trouble as it is let alone making it harder for them Spoken like a true member of the shooter community. |
The Attorney General
ZionTCD
228
|
Posted - 2013.07.09 17:12:00 -
[18] - Quote
As long as people are jumping to reload during firefights, or hopping to get away from the splash damage of their own flaylock or MD, the tactical tag goes right out the window.
My personal fav has to be swarm launcher users who can circle strafe and jump while locking on with their fire and forget weapon.
I enjoy parts of Dust, but if you think that these devs could ever create a tactical shooter you are out of your mind.
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
291
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Posted - 2013.07.09 17:12:00 -
[19] - Quote
The Attorney General wrote:As long as people are jumping to reload during firefights, or hopping to get away from the splash damage of their own flaylock or MD, the tactical tag goes right out the window.
My personal fav has to be swarm launcher users who can circle strafe and jump while locking on with their fire and forget weapon.
I enjoy parts of Dust, but if you think that these devs could ever create a tactical shooter you are out of your mind.
QFT |
semperfi1999
Internal Error. League of Infamy
622
|
Posted - 2013.07.09 17:26:00 -
[20] - Quote
Riam Riam wrote:stlcarlos989 wrote:What you're stating would be everyone in militia suits and using prototype weapons, then its just about who shoots first not the skill of the players. Funny, for me it's exactly the opposite. I guess maps makes a huge difference here but, if you have big battlefield, like in BF, positioning, squad coordination and understanding of one roles makes a lot of difference. And those factors are all tactical. As for now i don't really see the skill factor coming into play. If you have your nice proto suit you're going to blast any player with inferior equipment. Let's face it, the equipment gap can be simply overwhelming in this game. I've never seen such a disparity in any shooter. As long as there isn't a matchmaking skill won't ever come into play...
Not really....if I want I can run militia suits and I will destroy a majority of proto player I come up against all day long. In reality skill does come more into play when there is higher TTK. Lower TTK mean lower skill needed to kill someone and this actually leads to camping. THis game has little to no camping because of the higher TTK.
And yes this game is supposed to be a MAG/Halo hybrid.....not a tactical shooter (as far as true tactical shooters are concerned). |
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