Vyzion Eyri
The Southern Legion RISE of LEGION
940
|
Posted - 2013.07.14 09:29:00 -
[1] - Quote
I agree with increasing shield tanks' basic passive regeneration rates. Would certainly make missiles more worthwhile as they're still very effective outside blaster range, which means they can easily stay behind the frontline, but can't hide in the redline.
The only thing that can stop a railgun tank in the redline is a forge gun atm. Now, if CCP removes the redline or at least pushes it back and limits boundaries with natural terrain, at least then there's always a way to get to those tanks hiding away. If we aren't going to change redline mechanics, implementing things which make hiding in it viable would just make the game even more painful for those who haven't invested in long-range weaponry.
So, buff large missile turrets and shield tank passive regeneration. Using missile turrets will also alleviate problems with fitting around the extremely limiting PG of shield tanks too.
I'm not going into infantry involvement much, but no one else really has either. So I feel it's worthwhile to mention here that this isn't just between tanks. Buffing vehicle damage mods means shield tanks can stand alone against armour tanks, but also means that infantry are going to get kittened if tankers start avoiding each other because their tanks are so balanced against each other, and only aim for other vehicles (our poor dropships, for instance) and infantry.
Buff large missiles by giving them a tad bit more range and splash damage to be able to kite blasters (which involves constantly damaging them whilst staying out of range, but baiting/pulling them along to follow you, like a kite) and still be a threat to infantry. Furthermore, it appears their turret design should allow missiles to have better elevation angles than a railgun/blaster, which should be implemented to make them effective anti-air (for aircraft slower than dropships, when they're implemented) as well as effective when the tank is on a sharp downward slope (although if you're in this position you're going to get hurt).
Shield tank passive regeneration should support usage of missiles, in that it's not so fast as to mean you don't need boosters, but it's fast enough that if you're only getting hit at the very limits of a blaster's range, you'll not need to pop a booster until much later (and won't have to at all if you have someone shield transporting you). |