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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
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Posted - 2013.07.08 22:20:00 -
[1] - Quote
Scheneighnay McBob wrote:I've been doing some thinking about sidearms lately, and I realized something about why people complain abut flaylocks. I've seen similar complaints in every online game I can think of.
It deals burst damage
I don't mean a 3 shot burst; I mean it deals its full damage potential in a very short period of time.
Look at the other prototype sidearms next to the core flaylock, aside from nova knives- they don't deal as much damage as a flaylock within the first 2 seconds (unless it's a scrambler headshot), but deal more damage per clip. While the other weapons are potentially more dangerous, the flaylock just seems more powerful (and scarier) because it deals its clip worth of damage most quickly.
So, how do you counter burst tactics? Well, coming from my experience in dealing with them in other games: teamwork. As soon as those first 3 shots are done, the flaylock user is reloading and the buddies of whoever they killed are stomping on them. If they back off to cover when they reload, well, that's just tactics.
Admittedly, the flaylock is one of the more unique burst weapons/classes I've seen in that it also deals AOE damage. Not saying it's necessarily overpowered, but if CCP does feel the need to nerf it, I think slowing down its reload speed is exactly what would work best.
TL;DR: flaylocks aren't all that powerful- they just scare the **** out of you because they go through their clip so quickly.
THIS!!
If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
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Posted - 2013.07.08 22:21:00 -
[2] - Quote
low genius wrote:the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed.
I get the same range with my scrambler pistol...and it takes me about the same amount of shots to get a decent hit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
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Posted - 2013.07.08 22:23:00 -
[3] - Quote
DUST Fiend wrote:Scheneighnay McBob wrote:low genius wrote:the problem is the range. some d-bag can sit on top of a building and drop splash damage on guys 40 feet down. it's foolish, and needs to be fixed. Like I said- it's called tactics. Someone with an AR can sit on top of a building and spray at guys 40 meters down Someone with a mass driver can sit on top of a building and drop splash on guys 40 meters down Someone with a sniper rifle can sit on top of a building and snipe guys 40 meters down Someone with a laser rifle can sit on top of a building and spray at guys 40 meters down Someone with a forge gun can sit on top of a building and drop splash on guys 40 meters down Light Weapon Light Weapon Light Weapon Light Weapon Heavy Weapon Sidearm?
Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.08 22:34:00 -
[4] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range. It's really just the Godlock that's an issue. 2.0 splash with powerful damage on a sidearm = Iceland has some damn good weed.
I actually don't think it's OP. At distance most shots miss just like when I'm using a scrambler pistol. Up close it does more damage than my scrambler pistol (unless I hit the head), but has to reload after only 3 shots while I keep going.
If anything, fitting stats need to be changed slightly to bring it more in line with other sidearms.
One of the problems is that people mostly focus on the core flaylock...yet most of those people haven't really bothered trying the other proto sidearms. They're all really strong...but have their drawbacks.
With the SP, I get more shots and damage against shields...the flaylock rocks against armor but sucks against shields and only has 3 shots...the nova knife wins against anything if it's in striking distance...and the SMG requires less accurate aim while rocking against armor (but sucks against shields).
Most of the complaints are from people who use non-proto suits/mods and then complain about getting slaughtered by a proto gun.
Wait until more people use the scrambler pistol, they're outright scary in the right hands (and out-damage the SR btw).
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.08 22:41:00 -
[5] - Quote
People should really skill up to proto level for the other sidearms...they too deserve their fair share of whining
I used proto knives and SMGs before the last voluntary respec...and both were pretty godly. After the last respec I went flaylock and SP proto.
At proto levels they're all quite similarly powerful...and all really devastating against non-proto suits...as they should be. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.08 22:42:00 -
[6] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Wait until more people use the scrambler pistol, they're outright scary in the right hands (and out-damage the SR btw).
To be fair, my head is a much smaller target than the ground near my feet :/
Agreed, but in return I have almost 4 times the amount of shots with my SP compared to the flaylock....so I have enough shots to try and get my headshot.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.08 22:49:00 -
[7] - Quote
Vitoka79 from SVK wrote:Just get rid of the splash damage.Those small rockets should have only penetrating power to armor.I dont think that they are OP but do we realy need a secondary weapon that has bigger splash damage like a small missile turet?
Given the travel time of flaylock projectiles...no, that's a horrible idea and would render them almost useless.
And compared to a small missile turret, the flaylock has to reload every 3 shots, so that's a really bad comparison. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.08 22:52:00 -
[8] - Quote
Cosgar wrote:Finally someone else that understands burst/spike damage. Like the MD, sniper rifle, forge gun, nova knives and shotgun, the Flaylock deals all of its damage at once vs DoT like any full auto or burst fire weapon. Guns in this game deal damage proportionate to their relative clip size and since the flaylock only has 3 shots, (4 on a Minmatar assault) that damage is massive. Also since it's explosive, it has a blast radius too. But even with all these strengths, the flaylock has terrible range and it's clumsy in open, level ground unless you're good at leading shots I rarely die to them because I stay out of CQC range and assume that everyone is carrying a flaylock. The times I do die are because someone is above or gets the drop on me.
What you describe is called "tactics"...and that requires thinking....most aren't willing to strain their brains like that and to actively look for a counter tactic is too much of a challenge |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.08 23:20:00 -
[9] - Quote
Acezero 44 wrote:Its a good theory, and I bet its true in some games.. but,.
/cough,
But this is Dust, the fine line between weapon OP/ Balance is,
is the core flaylock to easy to use ?
Like I dont care what anyone says, the scrambler pistol is HARD to use, It has burst potential second to SG and it would never be called op.
It's just a different playstyle. Play both for 20hrs and you will crush using either of them.
With the SP I can aim directly at people and fire without really having to guess which direction they'll run next...with the flaylock I have to lead my shots a lot more. Splash damage is nice, but you won't kill decently fit opponents with a single clip just using splash damage. With decently fit I mean "proto"...because after all, we're talking about a proto weapon, so it's only fair to compare it against proto suits.
With the SP I can miss a bit and still take down my opponent using the same clip without reloading. The flaylock doesn't give you that luxury. Also, at range it's much easier to hit something if your shot connects quickly. If it has travel time like the flaylock, it's tough to hit a non-stupid opponent at range. Of course if the other dude is running in a straight line without looking around, or if he stands still (lol), then yeah, I stand a decent chance at hitting with splash damage at range. Direct hits against moving targets at range are VERY lucky, comparable to headshots with the SP.
If you don't believe me, shoot something that moves at 40m with a flaylock and count how many bullets you require until you get a direct hit. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.08 23:24:00 -
[10] - Quote
Aythadis Smith wrote:
As for the Core, my scout is one shot dead, my Gal armor tanked is one shot dead, my Min As- is one shot dead.
If there's a suit that is quick enough to outmanoeuvre a flaylock, it's a scout suit. So if you get hit using a scout suit, you're simply not a good scout player. Also, yes, 2 shots kill most scouts...but they're supposed to have low HP, they get amazing speed in return.
As for the Minmatar assault, that's simply not true if you fit it in a decent way...at least not when it comes to the proto suit. And you should compare it against the proto suit because it's a PROTO gun. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.08 23:30:00 -
[11] - Quote
Yup, the Minmatar Assault is pretty good as a shotgunner...decent speed if you add a mod :) |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.08 23:56:00 -
[12] - Quote
Just for the record, watch this: http://www.youtube.com/watch?v=qIJkDmzRK_A
Count how long it takes him to take down opponents with SMGs...it's really not any longer than with flaylocks.
As for the range comparison, yes, at short range many sidearms are better than light weapons...it's one of the reasons many of us focus on them rather than longer range weapons.
You can dual wield any sidearm you want (well, knives are kinda stupid to dual wield), in all cases you trade of range for not having to reload as quicly. Dual SMGs are godly too at closer ranges, just like the flaylock. As soon as you're in the open though, you lose unless the opponent is a bad player.
At short range you'll lose to a snort range light weapon user like the shotgun assuming both players have the same level of skill and hp. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.09 00:06:00 -
[13] - Quote
The other sidearms aren't inferior at proto level...I tested all of them including the knife. They all slaughter non-proto suits, as they should. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
155
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Posted - 2013.07.09 00:10:00 -
[14] - Quote
ZDub 303 wrote:R'adeh Hunt wrote:Just for the record, watch this: http://www.youtube.com/watch?v=qIJkDmzRK_ACount how long it takes him to take down opponents with SMGs...it's really not any longer than with flaylocks. As for the range comparison, yes, at short range many sidearms are better than light weapons...it's one of the reasons many of us focus on them rather than longer range weapons (especially in CQC). My SP slaughters SR users at QCQ....and an SMG user will beat an AR user too. You can dual wield any sidearm you want (well, knives are kinda stupid to dual wield), in all cases you trade off range for not having to reload as quicly. Dual SMGs are godly too at closer ranges, just like the flaylock. As soon as you're in the open though, you lose unless the opponent is a bad player. At short range you'll lose to a snort range light weapon user like the shotgun assuming both players have the same level of skill and hp. This video means nothing. He's killing stationary targets in MLT/STD gear in chromosome. Completely irrelevant to the discussion at hand. We're talking kill proto suits in PC within 1-2 seconds at 0-20m with rockets that require no aim whatsoever. You couldn't do that with an SMG, not consistently.
So wait, on one hand you're complaining the guy in the video only goes after easy stationary targets...just to then turn around claiming the flaylock doesn't require aiming?
The flaylock requires you to lead shots way more even accounting for splash damage. Direct shots are almost impossible other than at very close range due to bullet travel times...your shots don't connect quickly enough to hit anything non stationary (which is why I actually prefer the SP at range). To kill anything not **** fit you need your entire clip using splash damage...and even that isn't enough against protos. So you're bound to reload at least once unless you get the occasional direct hit (which you only really get against stationary targets or at very close range).
Without its splash damage, the weapon will become totally pointless other than at very close range against stuff that doesn't move. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:21:00 -
[15] - Quote
Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???)
Against proto suits the proto flaylock is perfectly fine. Of course it will slaughter non-proto suits with puny little 3 extender tanks!
Ohter sidearms slaughter non-proto suits too in the right hands. In the case of the proto knife, it will also easily slaughter proto suits (at the trade-off of having to be really really close).
The difference is, most ppl don't spec their sidearm to proto level. Some did with the flaylock because A) it was a new gun and B) it was hyped. A proto SP/SMG is just as deadly in the right hands and will also melt non-proto suits. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:24:00 -
[16] - Quote
Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though.
The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned.
You can't "balance" a gun based on the number of whine posts on a forum! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:28:00 -
[17] - Quote
Acezero 44 wrote:R'adeh Hunt wrote:
Without its splash damage, the weapon will become totally pointless other than at very close range against stuff that doesn't move.
This is BS, the only flaylock iv used is the 15 AUR one to try them out, and yes I had to hit people with it, I even OHK a few scouts with headshots, But I had to work for it, its not day dream easy,.. But I never used a corelock so i cant by my rules say its OP. I will say its pretty dam strong in CQC so i hope its not a holiday weapon for ratio padding..
The amount of direct hits you get absolutely pale in comparison to splash damage due to bullet flight time...unless you only fight at super CQC. Direct hits aren't easy, even for people with good aim...you have to lead shots too much for that (unless you fight stupid ppl, but you can't balance a game based on those).
It should kill scouts quickly if it hits them...it only has 3 tries...against a suit who's specialty is to outmanoeuvre others. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:31:00 -
[18] - Quote
I feel dirty using an Amarrian scrambler pistol in my pretty duct tape Minmatar costume |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:38:00 -
[19] - Quote
Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN.
They really don't have substance and reason...mostly because they're whining about a proto gun killing non-proto suits. It's a good gun in the right hands, especially against non-proto users...but so are the other proto sidearms.
Of course burst damage in good squads works really well...it's the same reason you sniper BS gangs in EVE or some gank squad. But just like in EVE, there are counters and drawbacks. In EVE you often give up tank if you gank fit your ship for burst damage. In Dust, you sacrifice range and the number of shots you can fire before reloading. In both cases, you can use that knowledge as a counter. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 00:43:00 -
[20] - Quote
Aythadis Smith wrote:Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN. Ok. i guess start the ask how and what kills us. What are we using (suit, mods, gun) vs this Flaylock user. Well, I made my post clear, A all ADV scout With 180 shields to 80 armor. Shotty, CRW charge scram. Sometimes a basic MD when I dont want to fight. Just make the target leave me alone.
If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 06:36:00 -
[21] - Quote
DUST Fiend wrote:R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
Did he actually just suggest that it's easier to kill a scout with an SMG than a Flaylock? .....all you need is the advanced one, lead your shot a little, and never aim above their feet. If they jump, just watch their trajectory. as they come towards the ground, shoot right around where they'll land. Collect 50 or 60 WP. You basically can't ADS the smg against that scout the whole time, and now that we have hoverboards that just makes it all the more difficult. The flaylock? Why would you bother? Nevermind the Corelock. I just. I can't. Why did. It's just that.
Yes, it's just as easy to kill a scout with the SMG. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2013.07.09 06:59:00 -
[22] - Quote
Galvan Nized wrote:R'adeh Hunt wrote:
THIS!!
If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
DPS greatly favors the Flaylock, it's only restricted by the small clip so it's damage per clip may be lower. I don't feel it is just the damage it's the disproportionate fall off from splash damage. Basically it is such a minute difference that people do not aim for a direct hit they only aim for the feet thereby defeating skill. It has a high rate of fire too so you just blow your load right at a guys feet causing insane damage.
Yes, the small clip RESTRICTS DPS, that's exactly my point. On a DPS basis, it isn't overpowered at all. |
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