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Himiko Kuronaga
SyNergy Gaming EoN.
759
|
Posted - 2013.07.08 20:28:00 -
[1] - Quote
...might as well go all-out and add in the quick-dash techniques from Unreal Tournament. Seems like you guys are just throwing out the concept of normalized movement, might as well go all the way... |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
41
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Posted - 2013.07.08 20:49:00 -
[2] - Quote
Himiko Kuronaga wrote:...might as well go all-out and add in the quick-dash techniques from Unreal Tournament. Seems like you guys are just throwing out the concept of normalized movement, might as well go all the way...
could the faster movement be trying to counteract the LAVs? |
Oso Peresoso
RisingSuns
170
|
Posted - 2013.07.08 20:52:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
841
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Posted - 2013.07.08 20:52:00 -
[4] - Quote
Pretty much all I have to add to this dicussion is "get gud"
I love the new changes and I find the movement much smoother and more interesting. The strafing is a challenge and a step back in the right direction to the kind of gameplay that was in the original closed beta build. IE when it took skill and was fun to have a battle with someone, and gear upgrades actually were good, heavy was feared, assaults could dance, and scouts wrte invisible speed demons... |
Cosgar
ParagonX
2326
|
Posted - 2013.07.08 21:12:00 -
[5] - Quote
I love the new strafing. People can't hide behind their crazy HP buffer in slow as CaLogi suits, sidearms have a higher advantage to an AR in CQC, hybrid and regen tanking are more viable, and it makes complex plates less than an outright death sentence. People's complaints are coming from their horrible sustained aim being exposed and faster suits like Minmatar assaults and scouts being able to out strafe frame rate, making it look like they're teleporting. I can see why they nerfed stamina, but it was kind of unnecessary since biotics is such a huge SP sink and people haven't figured out how godlike sprint strafing is. To that one Minmatar assault that does have it down and duals Ishukones with damage mods, my CEO hates you with a burning passion. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
887
|
Posted - 2013.07.08 21:12:00 -
[6] - Quote
Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Kitten lier. |
Forlorn Destrier
Bullet Cluster
1064
|
Posted - 2013.07.08 21:37:00 -
[7] - Quote
Sotapopthegrey gay wrote:Himiko Kuronaga wrote:...might as well go all-out and add in the quick-dash techniques from Unreal Tournament. Seems like you guys are just throwing out the concept of normalized movement, might as well go all the way... could the faster movement be trying to counteract the LAVs?
There are no direct changes to faster movement . This is perception based on the performance changes that were made to increase the fluidity of the game and the frame rate, combined with better hit detection. |
5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
901
|
Posted - 2013.07.08 21:38:00 -
[8] - Quote
Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
Lying.
not the same, and very obviously. (strafe faster than forward...) |
Forlorn Destrier
Bullet Cluster
1068
|
Posted - 2013.07.08 21:40:00 -
[9] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Lying. not the same, and very obviously. (strafe faster than forward...)
I disagree - I haven't seen any noticeable differences personally. I tend to believe a man who has no reason to lie. Also, release notes didn't indicate this change, and this falls under what they would normally put in the notes.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4706
|
Posted - 2013.07.08 21:42:00 -
[10] - Quote
Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman I'm fairly certain this will live on as a DUST meme, for many, many years to come.
Forlorn Destrier wrote:I disagree - I haven't seen any noticeable differences personally. I tend to believe a man who has no reason to lie. Also, release notes didn't indicate this change, and this falls under what they would normally put in the notes. But the left....and the right....and the backwards.....how.....
My brain..... |
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5aEKUXeRJGJ27kCDnDVYak5
Ametat Security Amarr Empire
0
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Posted - 2013.07.08 21:45:00 -
[11] - Quote
DUST Fiend wrote:Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman I'm fairly certain this will live on as a DUST meme, for many, many years to come. Forlorn Destrier wrote:I disagree - I haven't seen any noticeable differences personally. I tend to believe a man who has no reason to lie. Also, release notes didn't indicate this change, and this falls under what they would normally put in the notes. But the left....and the right....and the backwards.....how..... My brain.....
CCP Wolfman wrote:Hi guys,
There have been no changes to X. The X settings in Y.Y are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman |
DUST Fiend
OSG Planetary Operations Covert Intervention
4706
|
Posted - 2013.07.08 21:47:00 -
[12] - Quote
I just tested it in my merc quarters.
My heavy moves faster backwards than he does forward.
I <3 performance boosts, a couple more of these and I'll be able to punch dropships out of the sky. |
Himiko Kuronaga
SyNergy Gaming EoN.
763
|
Posted - 2013.07.08 22:03:00 -
[13] - Quote
Forlorn Destrier wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Lying. not the same, and very obviously. (strafe faster than forward...) I disagree - I haven't seen any noticeable differences personally. I tend to believe a man who has no reason to lie. Also, release notes didn't indicate this change, and this falls under what they would normally put in the notes.
It's a proven fact that strafing is faster now, as well as several other movement inhibitions being removed ( fast directional changing after jumping, faster backpeddle in and out of warbarge, ability move after the impact from intertia dampeners, etc).
You can't disagree with proven facts. You can only be wrong. This isn't a matter of opinion. |
Kane Fyea
DUST University Ivy League
1131
|
Posted - 2013.07.08 22:06:00 -
[14] - Quote
Cosgar wrote:To that one Minmatar assault that does have it down and duals Ishukones with damage mods, my CEO hates you with a burning passion. I think I was in that guys squad today lol. I always keep my proto assault SMG on me though. |
Forlorn Destrier
Bullet Cluster
1070
|
Posted - 2013.07.08 22:16:00 -
[15] - Quote
Himiko Kuronaga wrote:Forlorn Destrier wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:Oso Peresoso wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Lying. not the same, and very obviously. (strafe faster than forward...) I disagree - I haven't seen any noticeable differences personally. I tend to believe a man who has no reason to lie. Also, release notes didn't indicate this change, and this falls under what they would normally put in the notes. It's a proven fact that strafing is faster now, as well as several other movement inhibitions being removed ( fast directional changing after jumping, faster backpeddle in and out of warbarge, ability move after the impact from intertia dampeners, etc). You can't disagree with proven facts. You can only be wrong. This isn't a matter of opinion.
Ok - how did you prove it? Where are the stats? What tools did you use to measure this? How did you account for the changes in performance indicated by someone who developed the game? Were you sure to take measurements before 1.2 came out, so you would have something to compare 1.1 it to empirically when 1.2 did come out:? Etc.
I've not seen anyone post this, and until I do I tend to believe the guy who works on the game, especially since my personal experience is different than yours. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4716
|
Posted - 2013.07.08 22:18:00 -
[16] - Quote
Forlorn Destrier wrote:Ok - how did you prove it? Where are the stats? What tools did you use to measure this? How did you account for the changes in performance indicated by someone who developed the game? Were you sure to take measurements before 1.2 came out, so you would have something to compare 1.1 it to empirically when 1.2 did come out:? Etc.
I've not seen anyone post this, and until I do I tend to believe the guy who works on the game, especially since my personal experience is different than yours. I'm just too lazy to chop up some clips from all the video I've been recording these past couple months. If you can't see the difference then you've either never played the old builds, or you've never paid a whole lot of attention while doing so. |
Forlorn Destrier
Bullet Cluster
1070
|
Posted - 2013.07.08 22:25:00 -
[17] - Quote
DUST Fiend wrote:Forlorn Destrier wrote:Ok - how did you prove it? Where are the stats? What tools did you use to measure this? How did you account for the changes in performance indicated by someone who developed the game? Were you sure to take measurements before 1.2 came out, so you would have something to compare 1.1 it to empirically when 1.2 did come out:? Etc.
I've not seen anyone post this, and until I do I tend to believe the guy who works on the game, especially since my personal experience is different than yours. I'm just too lazy to chop up some clips from all the video I've been recording these past couple months. If you can't see the difference then you've either never played the old builds, or you've never paid a whole lot of attention while doing so.
Been playing since May 2012; as for differences between Uprising 1.1 and 1.2, my stats are the same in terms of KDR and kill assists. Further, I do pay attention, and it feels the same to me as it did before.
As a matter of fact, I can tell you strafing is much improved from earlier builds and I've always noticed when it was changed before. I didn't notice a change here.
Also, if "you" (the general you, not you specifically) want to argue a point, and say it's a fact, please have proof to back it up. Without proof, you are just another person complaining without giving a solution. There are plenty of people here who give the numbers because they care enough. If you only care enough to make a blanket statement of "fact" without proof, then I will take your "fact" with a grain of salt, all things being equal. Again, general "you", and not you specifically. |
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