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Exmaple Core
Hellstorm Inc League of Infamy
471
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Posted - 2013.07.08 19:50:00 -
[1] - Quote
dropships are litterally the worst investment of dust atm and no tank, rail to missle has difficulty destroying them now. Why do we need a tank specifically made to destroy these flying poops? no one is going to skill into them, or dropships |
DUST Fiend
OSG Planetary Operations Covert Intervention
4687
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Posted - 2013.07.08 19:50:00 -
[2] - Quote
For the same reason that we need a Bomber Dropship, duh. |
Exmaple Core
Hellstorm Inc League of Infamy
472
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Posted - 2013.07.08 19:58:00 -
[3] - Quote
DUST Fiend wrote:For the same reason that we need a Bomber Dropship, duh. hahah, yeah when that comes out ill still one hit it in my railgun from a distance were my spool speed dont matter |
Chunky Munkey
Amarr Templars Amarr Empire
696
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Posted - 2013.07.08 20:02:00 -
[4] - Quote
Let assault dropships whack swarm launchers on their front turret, THEN we can have a discussion about AA tanks. |
Exmaple Core
Hellstorm Inc League of Infamy
472
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Posted - 2013.07.08 20:07:00 -
[5] - Quote
Chunky Munkey wrote:Let assault dropships whack swarm launchers on their front turret, THEN we can have a discussion about AA tanks.
Even if the DS gets buffed enough to be a force again rails and expescially the OP forge gun will OHK your best dropships. AA tanks are just overkill i dunno why we would have them. especially sence AA tanks are supposedly (not deffenetly) the next tank were getting. worthless in all reguards |
Skihids
Bullet Cluster
1696
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Posted - 2013.07.08 20:22:00 -
[6] - Quote
CCP should stop introducing counters to the dropship before it develops a real mission for it. As of this moment the only mission it has is "Clay Pigeon". |
DUST Fiend
OSG Planetary Operations Covert Intervention
4691
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Posted - 2013.07.08 20:23:00 -
[7] - Quote
Skihids wrote:CCP should stop introducing counters to the dropship before it develops a real mission for it. As of this moment the only mission it has is "Clay Pigeon". The only difference is that you can actually miss Clay Pigeons
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Dominic Kalte
Brotherhood and Associates Inc.
1
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Posted - 2013.07.08 21:23:00 -
[8] - Quote
What if they are meant to strike back at spaceships in EVE? They would be useful later with combat ships and bombers and stuff, but right now they could only possibly counter spaceships, since it's really overkill using a specialised tank to shoot down dropships and makes no sense adding a tank that doesn't counter anything and thus have no purpose.
Plus, they do say in this link that HAVs can be used to take out orbiting spaceships... What do you think? Maybe? http://dust514.com/universe/vehicles/ |
Nguruthos IX
Hellstorm Inc League of Infamy
824
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Posted - 2013.07.08 21:35:00 -
[9] - Quote
Dominic Kalte wrote:What if they are meant to strike back at spaceships in EVE? They would be useful later with combat ships and bombers and stuff, but right now they could only possibly counter spaceships, since it's really overkill using a specialised tank to shoot down dropships and makes no sense adding a tank that doesn't counter anything and thus have no purpose. Plus, they do say in this link that HAVs can be used to take out orbiting spaceships... What do you think? Maybe? http://dust514.com/universe/vehicles/
Not at all possible because that type of eve interaction is years and years off. Whereas this 'AA tank' is Soon.
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Sollemnis Aelinos
89th Infantry Division
58
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Posted - 2013.07.08 21:51:00 -
[10] - Quote
isnt it more smarter to fix the dropship *coughs*countermeasures*coughs* before adding the anti air vehicles? |
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Shadowswipe
WarRavens League of Infamy
134
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Posted - 2013.07.08 22:06:00 -
[11] - Quote
Sollemnis Aelinos wrote:isnt it more smarter to fix the dropship *coughs*countermeasures*coughs* before adding the anti air vehicles? If they make the DS upgrade you are suggesting without making a counter to the counter, then you will complain about it to no end for a month while the DS is OP and you have 6 flying around on each side. If you put AA HAV's in, then you accomplish two goals. You make sure you have a counter to the upgraded dropships you release later, and you get to see if the AA-HAVs are OP verse other tanks and infantry. If they are OP, oh well, railguns and other main turrets are already OP. If the are underpowered verse infantry and other ground vehicles, then mission accomplished, dropship upgrades are cleared to be put it.
These current dropships are also the medium, we have yet to see light or heavy aircraft. Maybe before implementing those completely new ships, they need AA in place or they will be too powerful.
Got to think at more than one angle. |
Principus Shmoof Triariian
Defective by Design
28
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Posted - 2013.07.08 22:09:00 -
[12] - Quote
Pilots+AAHAV=Fighters and bigger maps |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
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Posted - 2013.07.08 22:12:00 -
[13] - Quote
CCP hates dropship pilots...this is just the next logical step. Also, turrets will become totally immune against DS...and they'll double the FG damage (only against DS though, to keep things balanced). |
Sollemnis Aelinos
89th Infantry Division
58
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Posted - 2013.07.08 22:16:00 -
[14] - Quote
Shadowswipe wrote:Sollemnis Aelinos wrote:isnt it more smarter to fix the dropship *coughs*countermeasures*coughs* before adding the anti air vehicles? If they make the DS upgrade you are suggesting without making a counter to the counter, then you will complain about it to no end for a month while the DS is OP and you have 6 flying around on each side. If you put AA HAV's in, then you accomplish two goals. You make sure you have a counter to the upgraded dropships you release later, and you get to see if the AA-HAVs are OP verse other tanks and infantry. If they are OP, oh well, railguns and other main turrets are already OP. If the are underpowered verse infantry and other ground vehicles, then mission accomplished, dropship upgrades are cleared to be put it. These current dropships are also the medium, we have yet to see light or heavy aircraft. Maybe before implementing those completely new ships, they need AA in place or they will be too powerful. Got to think at more than one angle.
that make sense, i think the more viable fix would probably to get the red zone unresticted to flying vehicles like in bf3 |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
374
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Posted - 2013.07.08 23:21:00 -
[15] - Quote
If you're really curious, the reason for the AA HAV was given in this E3 interview. They felt that the Assault Dropship was dominating the game too much, and opted to introduce a counter to it. |
Jason Pearson
Seraphim Initiative. CRONOS.
1781
|
Posted - 2013.07.09 00:06:00 -
[16] - Quote
Because this is what the game needs, isn't it obvious?
Don't worry CCP, I know what you're doing, DUST is too expensive, just run it into the ground so you can go back to EVE. Your plans are safe with me. |
Skihids
Bullet Cluster
1712
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Posted - 2013.07.09 19:07:00 -
[17] - Quote
The ADS was dominating too much? In what world?
My experience was that any side gunners would have a very hard time maintaining targeting if the pilot was manuvering for a shot of his own. That meant you either had one or two active guns which is no more than a standard dropship.
Maybe it seemed so because the ADS is the only one that had any manuverability left after all the handling nerfs.
Personally I think the ADS is weak. I shot one down as a door gunner in a logistics dropship during a dogfight because its pilot had to fly and shoot while my pilot could concentrate on running away and letting his two gunners pound the enemy. |
Soldiersaint
Reaper Galactic
76
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Posted - 2013.07.09 19:10:00 -
[18] - Quote
Exmaple Core wrote:dropships are litterally the worst investment of dust atm and no tank, rail to missle has difficulty destroying them now. Why do we need a tank specifically made to destroy these flying poops? no one is going to skill into them, or dropships because.........JETS ARE COMING......WE TANKERS MUST PREPARE FOR THIS UPRISING |
Mobius Wyvern
BetaMax. CRONOS.
2292
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Posted - 2013.07.09 19:11:00 -
[19] - Quote
DUST Fiend wrote:For the same reason that we need a Bomber Dropship, duh. BURN
Also: https://forums.dust514.com/default.aspx?g=posts&t=93240&find=unread |
CharCharOdell
Shining Flame Amarr Empire
327
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Posted - 2013.07.09 19:13:00 -
[20] - Quote
Chunky Munkey wrote:Let assault dropships whack swarm launchers on their front turret, THEN we can have a discussion about AA tanks.
They really should be able to put forge guns as their turrets |
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
626
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Posted - 2013.07.09 19:18:00 -
[21] - Quote
I'm willing to bet that just to screw with everyone the AA tanks will follow the same thing that the Sentinels do, give you a massive bonus against something that is not out yet.
Imagine, an AA tank that gives a role bonus of "-10% lock-on time per level..." And that is literally it. |
The Attorney General
ZionTCD
232
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Posted - 2013.07.09 19:27:00 -
[22] - Quote
Until Blam gives us some feedback on why shield tanks are so UP right now, asking why these new ridiculous concepts are coming in is an exercise in futility.
At this point it is seemingly safer to just assume they don't know what they are doing and enjpy the ride.
After the match against maple yesterday, something needs to be done to make shield tanking viable. It cannot simply be that if someone pulls out a Madrugar you have to do the same. |
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