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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bleeding Knight
 Sardaukar Merc Guild
 General Tso's Alliance
 
 0
 
 
      | Posted - 2013.07.06 20:32:00 -
          [1] - Quote 
 I was using (review subject) and having fun. That was until the damaged dropped off. Yes the Laser Rifle that's suppose to be good only at a distance is "no bueno" anymore.
 
 All I ask is for the Laser Rifle to have the same amount of damage output once it reaches it optimal range. It's already gimped at close quarters so I imagined it be decent at extreme range.
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        |  Green Living
 0uter.Heaven
 
 498
 
 
      | Posted - 2013.07.06 22:19:00 -
          [2] - Quote 
 We have been whining since Uprising dropped about Laser Rifles. Hopefully 1.3 will provide a slight boost to a fun weapon to use.
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        |  Talos Alomar
 Subdreddit
 Test Alliance Please Ignore
 
 1105
 
 
      | Posted - 2013.07.07 04:08:00 -
          [3] - Quote 
 I'll sign this.
 
 The LR is/was a really fun weapon. It needs to be relevant again.
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        |  KING CHECKMATE
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 185
 
 
      | Posted - 2013.07.07 04:15:00 -
          [4] - Quote 
 
 Bleeding Knight wrote:I was using (review subject) and having fun. That was until the damaged dropped off. Yes the Laser Rifle that's suppose to be good only at a distance is "no bueno" anymore.
 All I ask is for the Laser Rifle to have the same amount of damage output once it reaches it optimal range. It's already gimped at close quarters so I imagined it be decent at extreme range.
 
 I use SCRAMBLER rifles and feel you pain. Now a CHEAP GEK can destroy you at any range no prob.
 Still Assault scrambler rifles have always sucked.
 
 Laser weapons need their ''SIGHT'' back, its almost unusable with that iron sight.
 For gods sake, even the SMGs have one....
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        |  Bleeding Knight
 Sardaukar Merc Guild
 General Tso's Alliance
 
 2
 
 
      | Posted - 2013.07.10 21:43:00 -
          [5] - Quote 
 
 KING CHECKMATE wrote:Bleeding Knight wrote:I was using (review subject) and having fun. That was until the damaged dropped off. Yes the Laser Rifle that's suppose to be good only at a distance is "no bueno" anymore.
 All I ask is for the Laser Rifle to have the same amount of damage output once it reaches it optimal range. It's already gimped at close quarters so I imagined it be decent at extreme range.
 I use SCRAMBLER rifles and feel you pain. Now a CHEAP GEK can destroy you at any range no prob. Still Assault scrambler rifles have always sucked. Laser weapons need their ''SIGHT'' back, its almost unusable with that iron sight.  For gods sake, even the SMGs have one.... 
 I imagine that a red dot sight would work better for the Laser. Maybe one day, we'll be able to customize our weapons.
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        |  CLONE117
 Planetary Response Organization
 
 33
 
 
      | Posted - 2013.07.10 22:10:00 -
          [6] - Quote 
 laser is still useless it may never get fixed....
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        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 415
 
 
      | Posted - 2013.07.10 22:47:00 -
          [7] - Quote 
 I'm a fan of the laser rifles even now with the iron sights, though if there's one thing that bothers me is the damage drop off at range. It's a laser, it should have a the same damage output at max range as it's optimal, then simply dissipate. It's a bit annoying that I have come across ranges where I will get the hit markers and hold it on the enemy until I overheat, only to see that I barely scratched their shields.
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 542
 
 
      | Posted - 2013.07.10 22:49:00 -
          [8] - Quote 
 
 Aero Yassavi wrote:I'm a fan of the laser rifles even now with the iron sights, though if there's one thing that bothers me is the damage drop off at range. It's a laser, it should have a the same damage output at max range as it's optimal, then simply dissipate. It's a bit annoying that I have come across ranges where I will get the hit markers and hold it on the enemy until I overheat, only to see that I barely scratched their shields.  Logically speaking though lasers should be short range weapons and its on the frequency crystals we use the determine that the hottest point of the laser is further away from us at distance X....past that distance the heat produced just simply drops off....
 
 Its a shame we can still tag people out at 100+ meters but do nothing to them.....
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        |  D legendary hero
 Strong-Arm
 
 346
 
 
      | Posted - 2013.07.11 02:18:00 -
          [9] - Quote 
 i never used laser rifles. but i will sign because im tired of seeing ARs on the kill feed
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        |  Cormack's Modified Griefer
 Expert Intervention
 Caldari State
 
 29
 
 
      | Posted - 2013.07.11 02:19:00 -
          [10] - Quote 
 Signed, because I want my mini lolacle back.
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        |  Mobius Wyvern
 BetaMax.
 CRONOS.
 
 2417
 
 
      | Posted - 2013.07.11 04:27:00 -
          [11] - Quote 
 For the love of whatever God, give it back the Scope!
 
 A long-range weapon having only ironsights that aim right through the blinding glow the damn thing makes when it fires is no bueno.
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        |  Principus Shmoof Triariian
 Defective by Design
 
 32
 
 
      | Posted - 2013.07.11 04:42:00 -
          [12] - Quote 
 moar damage!!!!!!!!!!!!
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        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 546
 
 
      | Posted - 2013.07.11 04:45:00 -
          [13] - Quote 
 
 CLONE117 wrote:laser is still useless it may never get fixed.... Big wrong call there mate Im doing the best Ive ever done armour taking with this thing. Praise the Empire, Praise the Empress, Praise Viziam, and Praise the Lord Almighty himself.
 
 Bring the Faith to the Minnie Renegades.
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        |  Talos Alomar
 Subdreddit
 Test Alliance Please Ignore
 
 1151
 
 
      | Posted - 2013.07.11 04:48:00 -
          [14] - Quote 
 
 Bleeding Knight wrote:
 I imagine that a red dot sight would work better for the Laser. Maybe one day, we'll be able to customize our weapons.
 
 
 I wonder just how many issues CCP will fix by adding that feature.
 
 Personally I like the aesthetics of the LR sight, but I'd rather put it on the scrambler rifle (not because it'd be more effective, but because it would be fun to use iron sights sometimes) and have a red dot for my LR.
 
 
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        |  Green Living
 0uter.Heaven
 
 563
 
 
      | Posted - 2013.07.11 15:00:00 -
          [15] - Quote 
 MOAR LASER TALK
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        |  Malkai Inos
 Opus Arcana
 Covert Intervention
 
 647
 
 
      | Posted - 2013.07.11 16:09:00 -
          [16] - Quote 
 Laser rifles should have a different range pattern from other weapons as follows:
 
 # = Optimal
 + = Falloff
 ~ = Absolute
 
 Hybrid/Projectile weapon:
 
 #########+++++++~~~~~~~
 
 Laser Rifle:
 
 ++++++#########++++++++~~~~~~~
 
 Laser Rifles are a mid/long range weapon and should therefore have a significantly better range/damage ratio than the other currently available light weapons. This would be justified by having a loss in damage when too close. It also makes sense lore wise to have the focal point of the lense closer to the intented engagement distance than up close.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 841
 
 
      | Posted - 2013.07.11 16:14:00 -
          [17] - Quote 
 meh... i like it for more ranged combat over the TAR.
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        |  nukel head
 Knights of No Republic
 The Superpowers
 
 52
 
 
      | Posted - 2013.07.11 16:22:00 -
          [18] - Quote 
 
 KING CHECKMATE wrote:Bleeding Knight wrote:I was using (review subject) and having fun. That was until the damaged dropped off. Yes the Laser Rifle that's suppose to be good only at a distance is "no bueno" anymore.
 All I ask is for the Laser Rifle to have the same amount of damage output once it reaches it optimal range. It's already gimped at close quarters so I imagined it be decent at extreme range.
 I use SCRAMBLER rifles and feel you pain. Now a CHEAP GEK can destroy you at any range no prob. Still Assault scrambler rifles have always sucked. Laser weapons need their ''SIGHT'' back, its almost unusable with that iron sight.  For gods sake, even the SMGs have one.... 
 What if the laser rifles had a red dot sight similar to the scrambler? I haven't used LRs since Uprising, so I don't know how the iron sight is.
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        |  Sytonis Auran
 Valor Coalition
 RISE of LEGION
 
 55
 
 
      | Posted - 2013.07.12 00:36:00 -
          [19] - Quote 
 
 Green Living wrote:MOAR LASER TALK 
 Cross posted from https://forums.dust514.com/default.aspx?g=posts&m=1046424#post1046424
 
 Aiming:
 
 -The iron sights are obstructive.
 -The 'zoom' reduces your peripheral vision.
 -The only way i can tell if I am on target is if the UI shows up with their suit type and shield/armour and I see their shields go down.
 -I can only tell if i am hitting if their health is going down.
 -Theres one particular surface texture and mood lighting which makes the ground really shiney. Shooting from an elevated position down on it I can't see targets.
 -Hip fire is unusable due to the ranges it needs to operate at.
 
 Aiming isn't the only problem to using the laser effectively. As the only dedicated laser user in my corp, I get asked if the laser is worth using. It is, but with very heavy caveats:
 
 - You need to dedicate your play style to use it effectively. This includes positioning yourself in effective areas with wide and long fields of view.
 - You need to learn what range is with no visual clue other than the UI showing dropsuit stats when on target. You need to know 66-74 or 85, the optimal and effective ranges (at least of the standard laser in the ranges thread.) Its something you need to get an innate sense of. I've had to learn the new ranges and have gone from 79 longest kill to 84.
 - You need to be able to put the laser on target and be able to keep it on target as they move. With the obstruction I have noted above with the beam and iron site, this is not straightforward.
 - To operate the laser effectively you need to switch to a sidearm and be comfortable using it. Switch if within 40m or someone gets the jump on you. My preference is the SMG.
 - You need to have a sense of timing with the ammo as you keep your continuous fire. You don't have time to watch the ammo count and keep the laser on target. With the reduced damage compared to Chromosome you need to get the laser heated to the point of overheat, without going over. With Viziam Laser 33 is the overheat point on all suits, the Amarr Assault Proto is 11. 33 is not enough to kill heavily tanked suits or most proto. I cant give the figures for other lasers or Amarr suits as I dont use them. Learn how long you can keep this fire going and stop before 11. I've got the knack of stopping at 12 or 13. Getting to 12 allows you to 'swipe' 2 people as long as they are both close.
 - I've yet to suicide outside the initial Uprising learning curve but the overheat causes problems outside just damage to yourself and inability to run or switch to sidearm. Even when you have weapons free you still need to reload. There's a glitch where quite often you try to reload and your unable so you need to switch to sidearm and then back. The time from overheat to having a fully reloaded weapon can make the difference between having area control and having enemies close or get multiple fire points on you.
 
 Even with all of the above, the laser is my favourite weapon. I can only recommend it if people go Viziam and Proto Amarr Assault and dedicate their play style to it.
 
 And:
 
 Remove the iron sights and go back to the old 'camera' view. It's a laser, the beam is the aim function. Its a laser pointer! The weapon already has enough 'quirks' and the beam equally targets and let's your enemy know where you are.
 
 With this change I'd be fine with the excessive overheat problems and the constraints on range where its usable. I can't comment on lower tier lasers but I'm fine with the damage output of the Viziam.
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