danny12343331 wrote:Well this game is starting to get on my nerves a few weapons and dropsuits in which should have been balanced a long time ago, but nope they just leave it as if it were nothing.
Flaylocks in general should have their damage slashed in half then splash damage will be fine as it is.
Mass drivers reduce the blast radius by a 1.2-1.5 between these numbers and you got yourself a balanced weapon, at lv 5 the boundless has 8.4 blast radius ridicules.
Caldari logi now this should have been tweaked a long time ago, but nope this is still out their being used as an assaults replace that stupid 5% to shield modules, at lv 5 a ADV c logi can out tank any dropsuit literally it should even be able to out tank a heavy.
Contact grenades mainly a fused locus grenade have its blast radius slashed in half and its balanced, tired of seeing people throwing two down before even shooting.
Grenades mainly the adv and the proto you shouldn't be able to spam these two as it were some skittles falling to the floor reduce the blast radius on these by half or at least make it so that you can resupply these at a slow rate because it always three nades before the shooting comes about.
Forge guns shouldn't even be used against infantry it's an AV weapon always see that ******** ass heavy and the ishukone forge gun at the roof camping, picking off people from the hack like seriously it shouldn't even be used like this reduce the blast radius please this is ********.
Shields and armor tanking again this topic is always out their why do you guy favor shield over armor is should even be like this, shouldn't shield be a bit more exposed to explosives rather than armor being the weak against explosives....
LLAV now this vehicle needs the nerf hammer really bad, for some strange reason this thing can out tank a tank, reduce the base damage resistance by 20% it shouldn't even be used as a road killing lav wtf it should be more supportive by reping people as intended to also add a supply depot module tired of have the only one supply depot blown bu by randoms.
CCP do you even play your own game before you start updating these things should have been fixed a long time ago, but nope gotta get that road-map in check making sure this game gets more op weapons and more ******** ways to die.
CCP your losing players for a reason and your player base is really low you better start doing something about these if you want new players to join dust and see how unique this game is, but for now its unique for its high explosive weapons being used.
Flaylocks are only killers until the proto.
Mass drivers are just fine. Your using a proto mass driver as a argument. Its Proto for a reason and the cost of ISK for it is high. If you see it in a pub match. Kill them 2 times maybe 3 and they lose ISK.
Caldari logi. I agree with this.
Armor modules need a buff + there dropsuit to have a balance with shields and armor.
Forge gun sniping is crap. Dont know how to fix that. You cant make it lock on.
Hint to help: GET A DROPSHIP. Fly it up there and drop off a few players. A logy dropship can take some hits.
LAV's shouldn't be able to take tank at all its called LAV FFS. It takes more hits then most tanks.
They need to make it when you run someone over its like hitting a wall. It hurts and stops you.
If your dying a hole lot for explosive weapons try not using armor and going to shields.
Explosive weapons has a +20% damage to armor and on top of that the modules they have for armor junk . They should add in a module to add explosive resist as a High slot . If given the chance I would have waited for them to come out with a shield heavy.
Dust is dust. Everyone QQ about everything that kills them. If you die by a mass driver don't QQ about its a GRENADE LANCHER. I hate them but i will defend them on this. Im happy to see me as a heavy to be killed by something besides an AR. The only things I see that should be nerfed is the Caldar logi, LAV's, and the forge guns(killing infi and not tanks)
My work here is done. On to the next QQ thread