R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.07.06 22:16:00 -
[1] - Quote
Cruxio wrote:Buster Friently wrote:Cruxio wrote:Buster Friently wrote:Cruxio wrote:2 Solutions to the Flaylock,
1) Increase the splash radius but reduce the direct damage by a lot (keeping its status as a lazy weapon)
2) 1 round magazine, keep the rest the same (keeping its status as a high damaging shot with decent splash)
My issue with the Flaylock is the sheer lack of skill it takes to just shoot around the feet and get that high damage, where as other sidearms need head shorts or good chaining for kills lol. Flaylock is fine. Once you see more flaylock kills in the killfeed than AR kills, you have permission to *****. Until then you're a whiny AR user. Also, the flaylock is harder to kill with than the AR, or the SMG. I never used the AR once, I wouldn't mind them getting some sort of mechanical function to limit their abilities as well. I mainly use shotguns, subs and scram pistols. As it stands, the Flaylock is literally the death of all heavies since they can't doge and with 20% bonus to armor, they can go down in two shots. As a scout myself they just have to hit one of those volley's relatively near me, the stamina nerf on the scout doesn't help either (MDs destroy me as well but as least they are balanced). The weapon also takes little player skill when compared to the mass driver which is not point and click weapon, the speed of the payload is also faster on the flaylock. If you have only roughly 500pts ehp in a heavy, something is terribly wrong. I had a battle last night against a heavy (probably proto) during which I unloaded six flaylock rounds into him. I hit either directly or with splash every time. He still gunned me down. I use both the Flaylock and MD and I can tell you that the Flaylock is not easier. It is different though. The three round magazine on the flaylock means that the flaylock is a more aggressive get in quick, get out quick kind of weapon, whereas the MD is a bit more sustained. Also the smaller splash on the flaylock is a major differentiator - you can't control space with it like the MD. Also, the flaylock has a shorter range, which again pushes it towards the get in quick get out quick mentality. Given these differences, it's not surprising to me that a scout might have more difficulty with a flaylock than a MD. Distance is traded for faster payload speed, even then it has the distance of a scram pistol without the distortion of optimal range damage. Also I believe the weapon takes thy least amount of cpu/pg than any other weapon. Since it is a sidearm with almost no cost associated with the suit, most point and click AR users have found them attractive. Edit: Honestly watch this and see how "accurate he has to shoot", also look as his distance https://www.youtube.com/watch?v=E-45RspYrxw
Right...let's decide if a weapon is OP by watching a cut together video that only shows the hits...and not the dozens of times the shooter lost. |