Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ADAM-OF-EVE
Svartur Bjorn
76
|
Posted - 2013.07.03 19:09:00 -
[1] - Quote
easy fix. dont base it on isk or sp or wp, restrict gear instead.
ambush academy - militia gear upto(but not including) advanced ambush - upto advanced gear only ambush elite - advanced to prototype
do the same for all maps. if you join a battle then any suit with gear outside your match restrictions is red'ed out making your fit unweareable for that battle.
this i believe is the only fair way (even though i personally dont agree with matchmaking in war games)to put people on or near equal footing without matching people too closely. there still has to be some element of surprise.
any noob now is able to play against anyone in his bracket without being proto stomped by very advanced gear. at the same time vets can dumb down their gear and go back to basics in order to hone skills(real skill not sp) while still giving noobs a fighting chance.
at the same time noobs will not be able to join the elite bracket of fights untill they unlock at least 1 item of proto gear. this means noobs wont be in situations where they can be proto stomped.
also i would heavily suggest that in academy games that players are forced into squads automaticly. what this will do is get new players used to squads and when the time comes to join the harder fights they will choose to join squads themselfs because they at that time know what to expect |
Oso Peresoso
RisingSuns
105
|
Posted - 2013.07.03 19:13:00 -
[2] - Quote
No, that's stupid. Matchmaking should make no considerations for gear/equipment, and instead consider skillpoints. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
53
|
Posted - 2013.07.03 19:22:00 -
[3] - Quote
I don't think matchmaking should directly consider gear level. If it did, then it would reduce fitting meta. If I decide to run a std fit with nothing but high level shield extenders and a militia weapon, then I should be able to without fighting people with full proto. I'm sacrificing my capability in one area to buff it in another.
However, I also don't think we should use allocated SP, as that runs the risk of varying gameplay strategies between each skillpoint tier. This is evident in the transition from the Academy to regular play. In the Academy you can have a team generally run around doing what ever they want and still win. In the main player pool, this style is crushed by organized squad play. Someone coming from the Academy has to transition to the new play style.
I'll just leave this here. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
842
|
Posted - 2013.07.03 19:24:00 -
[4] - Quote
Nope.
It appears you are wrong OP. No one can live with it. |
ADAM-OF-EVE
Svartur Bjorn
76
|
Posted - 2013.07.03 19:27:00 -
[5] - Quote
Oso Peresoso wrote:No, that's stupid. Matchmaking should make no considerations for gear/equipment, and instead consider skillpoints.
considering the main gripe with noobs at the moment with matchmaking is players massively out gearing them. basing it on sp will not change anything at all as players with the knowledge would just proto out a skill and stay below sp brackets for fights but having a massive advantage over those who have trouble with the complex skill system.
if someone decided to play the system to that effect with my idea then they would hit a wall and would have to gear down. if a noob aims too high he can drop back down and continue to learn. if a vet decided to fit the maximum for a specific bracket he would not be that far ahead of the newer players |
Buster Friently
Rosen Association
847
|
Posted - 2013.07.03 19:39:00 -
[6] - Quote
ADAM-OF-EVE wrote:Oso Peresoso wrote:No, that's stupid. Matchmaking should make no considerations for gear/equipment, and instead consider skillpoints. considering the main gripe with noobs at the moment with matchmaking is players massively out gearing them. basing it on sp will not change anything at all as players with the knowledge would just proto out a skill and stay below sp brackets for fights but having a massive advantage over those who have trouble with the complex skill system. if someone decided to play the system to that effect with my idea then they would hit a wall and would have to gear down. if a noob aims too high he can drop back down and continue to learn. if a vet decided to fit the maximum for a specific bracket he would not be that far ahead of the newer players
No matchmaker can consider gear as anything but a tertiary consideration. Sp, wp, etc must be the main considerations.
This is because gear progression is an important part of the overall progression in Dust, as well as part of the economy and part of the way CCP makes money. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
843
|
Posted - 2013.07.03 19:41:00 -
[7] - Quote
ADAM-OF-EVE wrote: considering the main gripe with noobs at the moment with matchmaking is players massively out gearing them. basing it on sp will not change anything at all as players with the knowledge would just proto out a skill and stay below sp brackets for fights but having a massive advantage over those who have trouble with the complex skill system.
if someone decided to play the system to that effect with my idea then they would hit a wall and would have to gear down. if a noob aims too high he can drop back down and continue to learn. if a vet decided to fit the maximum for a specific bracket he would not be that far ahead of the newer players
No, the problem isn't proto gear, I keep telling everyone that. Yea when you face proto you get rolled, but the problem is teamwork and squads. You get full squads of people communicating on voice chat and you get ROFL STOMP WTF OMG PWNED IN THE FACE WITH A BRICK TILL YOUR BRAINS FALL OUT.
And all these squaddies all have proto gear. So thats why you see protogear as an issue.
instead, encourage people to go fight proto battles, Enhance the system.
Add a new mode that YOU can choose. 200 Isk/WP match and a 50 Isk/WP match. The protobears and squads will all NATRUALLY gravitate towards the big money, leaving less geared people to play in the low levels until they want to step it up. Anyone can choose whichever want they want to play, no one is limited. The community will seperate itself. |
Oso Peresoso
RisingSuns
108
|
Posted - 2013.07.03 19:43:00 -
[8] - Quote
ADAM-OF-EVE wrote:Oso Peresoso wrote:No, that's stupid. Matchmaking should make no considerations for gear/equipment, and instead consider skillpoints. basing it on sp will not change anything at all as players with the knowledge would just proto out a skill and stay below sp brackets for fights but having a massive advantage over those who have trouble with the complex skill system. if someone decided to play the system to that effect with my idea then they would hit a wall and would have to gear down. if a noob aims too high he can drop back down and continue to learn. if a vet decided to fit the maximum for a specific bracket he would not be that far ahead of the newer players
that's totally wrong though. A vet that fits the max for a specific bracket is still way ahead of a new player in the same gear-bracket. And a vet that's using cheap gear should not be able to meta-game his way into playing noobs, he should have to play against players (with the same SP) that may be willing to spend more isk. Of course I'm talking about balancing based on lifetime skillpoints, not just allocated ones, so you can't meta-game your way to be at the top of any bracket. Forcing people to gear down to be eligible for a gametype is never a good idea or a fun one. There are all kinds of reasons to mix militia, basic, advanced and proto gear in the same fit, putting up artificial barriers to complicate fittings even further is a horrible idea. |
|
|
|
Pages: 1 :: [one page] |