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DoomLead
Dead Six Initiative Lokun Listamenn
78
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Posted - 2013.07.02 16:38:00 -
[1] - Quote
SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg and cpu on all suits by 10 each
HEAVY 1.give them one extra slot on the high or low side depending on the racial variant (whenever they are released) which means 4 at basic 5 at advanced 6 at proto. this allows the heavy to increase either his surviveability damage or speed which allows the heavy to be a little bit more diverse 2. increase the turning speed for the heavy
do not do anything to the medium frames just add these features to what the community feels are the forgotten classes of this game |
Arkena Wyrnspire
Turalyon Plus
1553
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Posted - 2013.07.02 16:47:00 -
[2] - Quote
Your intended fixes don't really address the issues. It's not something as simple as shoving some slots and fitting on and being done with it. |
DoomLead
Dead Six Initiative Lokun Listamenn
78
|
Posted - 2013.07.02 16:51:00 -
[3] - Quote
Arkena Wyrnspire wrote:Your intended fixes don't really address the issues. It's not something as simple as shoving some slots and fitting on and being done with it. I actually am a proto heavy and I agree that increasing range of the hmg to 40m to 45m will fix the hmg however just cause your a heavy doesn't mean you can't use a tar or a scrambler but that's a different topic and if you think there is something else that will help balance out the heavy or scout feel free to add your own opinion |
Disturbingly Bored
The Strontium Asylum
365
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Posted - 2013.07.02 16:55:00 -
[4] - Quote
Honestly, as dedicated Heavy player, all we really need is more content.
Basic Amarr Heavy is a good suit. The problem is that it's incredibly stale. We've been staring at it since Dust came out with no other true options. Solution: more content.
The Amarr sentinel is stupid because it has a bonus that does not apply to any existing Heavy weapon. Solution: more content.
The Commandon't is triple nerfed in slots, HP, and price tag. Why? I have no idea, but that's a different thread.
Scouts need more stat tweaking than Heavy to be viable, IMO. We fatties just need some attention from the art department. |
DoomLead
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.04 06:52:00 -
[5] - Quote
Disturbingly Bored wrote:Honestly, as dedicated Heavy player, all we really need is more content. Basic Amarr Heavy is a good suit. The problem is that it's incredibly stale. We've been staring at it since Dust came out with no other true options. Solution: more content. The Amarr sentinel is stupid because it has a bonus that does not apply to any existing Heavy weapon. Solution: more content. The Commandon't is triple nerfed in slots, HP, and price tag. Why? I have no idea, but that's a different thread. Scouts need more stat tweaking than Heavy to be viable, IMO. We fatties just need some attention from the art department. that is a good point but our turning speed and hp is to low |
Niuvo
The Phoenix Federation
59
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Posted - 2013.07.04 07:08:00 -
[6] - Quote
2 grenade slots are a no, 2 equipment slots are a yes. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
62
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Posted - 2013.07.04 07:10:00 -
[7] - Quote
Why is this both in GD and Feedback/Requests? |
DoomLead
Dead Six Initiative Lokun Listamenn
81
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Posted - 2013.07.04 07:11:00 -
[8] - Quote
Niuvo wrote:2 grenade slots are a no, 2 equipment slots are a yes. do you use remote explosives at all you would be able to use those and lets say flux grenades or fused locus grenades and av grenades or proximity mines and and av grenades combos can be deadly in the hands of scouts that know what they are doing |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
26
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Posted - 2013.07.04 07:22:00 -
[9] - Quote
DoomLead wrote:Niuvo wrote:2 grenade slots are a no, 2 equipment slots are a yes. do you use remote explosives at all you would be able to use those and lets say flux grenades or fused locus grenades and av grenades or proximity mines and and av grenades combos can be deadly in the hands of scouts that know what they are doing
Yes but scouts would be better fulfilling utility roles such as scouting and uplink deployment rather than using grenades in CQC |
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