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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4628
|
Posted - 2013.07.02 15:00:00 -
[1] - Quote
Reactive plates: basically shield extenders (low HP, self repairing), but with less HP, and have movement penalty. Not are the HP values lower than their shield counterparts, but their armor repair rates are so low (1 for STD and ADV, 2 for PRO) that they don't even come close to matching the shield recharge rate of the worst shield recharging dropsuit Reactive plates need to have at least as much HP as their shield extender counterpart, or else you're just better off using shield extenders.
Ferroscale plates: They need to have more HP than their shield extender counterparts, they may not have movement penalty (neither do shields), but they still can't repair themselves unlike shields, so they should have more HP to make up for that.
The PG/CPU costs compared to the regular armor plates are terrible for the reactives and ferroscales; they have to sacrifice HP to get what little advantages they possess, increased fitting cost on top of that is unnecessary |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
6
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Posted - 2013.07.02 15:21:00 -
[2] - Quote
The one thing I wanted ccp to fix and they didn't. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4631
|
Posted - 2013.07.02 18:43:00 -
[3] - Quote
Hopefully they can do a hotfix to buff them |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
54
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Posted - 2013.07.02 19:37:00 -
[4] - Quote
Yea I think CCP went a little too cautious with the stats. Im all for keeping the increased fitting requirements as long as the modules themselves get a bit of a buff. At least make them comparable to shields. |
Arkena Wyrnspire
Turalyon Plus
1581
|
Posted - 2013.07.02 21:36:00 -
[5] - Quote
This was predicted. |
Wojciak
Soldiers Of One Network Orion Empire
43
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Posted - 2013.07.02 21:45:00 -
[6] - Quote
I also want the skill bonuses to apply to the Reactive plates, i do not mind if the reactive need to have both plates and rep to be able to use them. |
N311V
DUST University Ivy League
14
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Posted - 2013.07.02 22:10:00 -
[7] - Quote
Opinion of a Gallente Logi. I'm going against the grain here, please don't hate too much.
I can see why some people are disappointed with the new armor, I thought I would be too, but as a Gallente Logi I'm pretty happy. I've replaced two Enhanced Armor Plates and an Enhanced Armor Repair module with two Enhanced Ferroscale Plates and an Enhanced Reactive Plate. For a loss of 70 HP and 2 HP/s repair rate I've gained 10% speed. I haven't really noticed the losses, probably because I'm also tanking shield and have a buffer of about 170HP before my armor is dented, however it's been great being able to keep up with my squad.
I'm just as vulnerable and my K/D is still about 0.4 but Resing, Repping and Resupplying on the run feels great. The speed boost was everything I was hoping for. |
BL4CKST4R
WarRavens League of Infamy
349
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Posted - 2013.07.02 23:07:00 -
[8] - Quote
For my Gallente Logistics it is impossible to stack the new plates, so even if they had good stat they would be impossible to use. |
N311V
DUST University Ivy League
14
|
Posted - 2013.07.02 23:34:00 -
[9] - Quote
BL4CKST4R wrote:For my Gallente Logistics it is impossible to stack the new plates, so even if they had good stat they would be impossible to use.
Why impossible? What are you fitting in your low slots? |
BL4CKST4R
WarRavens League of Infamy
349
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Posted - 2013.07.02 23:36:00 -
[10] - Quote
N311V wrote:BL4CKST4R wrote:For my Gallente Logistics it is impossible to stack the new plates, so even if they had good stat they would be impossible to use. Why impossible? What are you fitting in your low slots?
Fitting 5 complex reactive plates, which only give me 10 more HP than my current fitting, cost around 30% more CPU and 65% more PG. With less CPU, PG, and 10 less HP, I get 2.5 HP/s and I can afford to fit a gun and equipment. |
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Jathniel
G I A N T EoN.
559
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Posted - 2013.07.03 00:55:00 -
[11] - Quote
I've noticed that combining them with pre-existing plates and reppers gives a pretty decent balanced middle ground.
Example: 2 Enhanced Ferros + 1 Enhanced Armor plate, gives you decent armor capability, and not nearly as high a penalty in movement. Or 1 Enhanced Armor Repper + 2 Reactive Plates. Decent rep, and some extra armor, without a dedicated plate.
Mixing and matching to get a good patchwork armor setup works well.
All I would do is equalize the CPU/PG requirements. The new plates compliment armor well, per function, but they are NOT better than the original plates. No reason for them to cost more CPU/PG than the primary plates and reppers. If anything, by how they function, they should cost less.
So I'd say, simply reduce the CPU/PG cost for the new plates across the board to be slightly less than plates and reppers, and allow the repping bonus passive skill to apply to the reactive plates.
Then you might have something good there. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1248
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Posted - 2013.07.03 01:21:00 -
[12] - Quote
N311V wrote:Opinion of a Gallente Logi. I'm going against the grain here, please don't hate too much.
I can see why some people are disappointed with the new armor, I thought I would be too, but as a Gallente Logi I'm pretty happy. I've replaced two Enhanced Armor Plates and an Enhanced Armor Repair module with two Enhanced Ferroscale Plates and an Enhanced Reactive Plate. For a loss of 70 HP and 2 HP/s repair rate I've gained 10% speed. I haven't really noticed the losses, probably because I'm also tanking shield and have a buffer of about 170HP before my armor is dented, however it's been great being able to keep up with my squad.
I'm just as vulnerable and my K/D is still about 0.4 but Resing, Repping and Resupplying on the run feels great. The speed boost was everything I was hoping for. Speed is great, and having more of it is a big deal. Having said that an improved speed doesn't fix any of the internal flaws within the armor line nor balance it against shields. It's great that the new plates are able to provide you with some use (totally sincere here) but they don't have to be completely without use to be underwhelming and broken on average.
0.02 ISK Cross |
N311V
DUST University Ivy League
14
|
Posted - 2013.07.03 05:32:00 -
[13] - Quote
Cross Atu wrote:Speed is great, and having more of it is a big deal. Having said that an improved speed doesn't fix any of the internal flaws within the armor line nor balance it against shields. It's great that the new plates are able to provide you with some use (totally sincere here) but they don't have to be completely without use to be underwhelming and broken on average.
0.02 ISK Cross
I totally agree. The majority of fits will likely find the new armor useless, the HPs are just too low given the slow repair rate. I don't doubt that I'm in the minority of people. Caldari Logis are probably laughing at our Ferroscale and Reactive plates. |
Kevall Longstride
DUST University Ivy League
306
|
Posted - 2013.07.03 08:29:00 -
[14] - Quote
I understand they were cautious with the release of new mods and I'd rather CCP buff than nerf as a general rule but Armour is still not a viable alternative to shields at the moment.
But it's closer.
I think the Ferroscale has enough HP but the armour repair buff of the reactive should be higher OR get a bonus from being used in combination with a stand alone armour rep or from the Nanocircuity skill.
I also think across the whole armour range they should get a 3% per level damage resist from the Armour Plating skill rather than a 2% per level in their efficiency. With Level V Armour Plating and 200% bonus to HP repaired per second from the reactive armour if used with a stand alone Armour Rep mod should bring shields and armour to a level of parity.
Just my thoughts. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4708
|
Posted - 2013.07.06 02:24:00 -
[15] - Quote
Buff it! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4710
|
Posted - 2013.07.06 11:34:00 -
[16] - Quote
No more armor QQ to fuel the thread?
/me adds catnip to thread |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
12
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Posted - 2013.07.06 11:58:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Reactive plates: basically shield extenders (low HP, self repairing), but with less HP, and have movement penalty. Not are the HP values lower than their shield counterparts, but their armor repair rates are so low (1 for STD and ADV, 2 for PRO) that they don't even come close to matching the shield recharge rate of the worst shield recharging dropsuit Reactive plates need to have at least as much HP as their shield extender counterpart, or else you're just better off using shield extenders.
Ferroscale plates: They need to have more HP than their shield extender counterparts, they may not have movement penalty (neither do shields), but they still can't repair themselves unlike shields, so they should have more HP to make up for that.
The PG/CPU costs compared to the regular armor plates are terrible for the reactives and ferroscales; they have to sacrifice HP to get what little advantages they possess, increased fitting cost on top of that is unnecessary
I have been trying to prove this point to players. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4997
|
Posted - 2013.07.16 06:46:00 -
[18] - Quote
They suck, fix them. |
Killar-12
Intrepidus XI EoN.
316
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Posted - 2013.07.24 21:32:00 -
[19] - Quote
Agreed, Bump |
Niuvo
The Phoenix Federation
292
|
Posted - 2013.07.24 21:35:00 -
[20] - Quote
Buff to armor! so we can bring the fight to the enemy and survive better. |
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