Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cat Merc
Oculus Felis
1373
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Posted - 2013.07.02 01:48:00 -
[1] - Quote
Would you guys want a system where you can spawn you want on the map? This is so that we won't be locked to CCP's terrible spawn system, that tends to spawn you in camped areas over and over and over again. Discuss. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2013.07.02 01:49:00 -
[2] - Quote
Sky spawns.
Bring on the sky spawns. |
Cat Merc
Oculus Felis
1375
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Posted - 2013.07.02 01:51:00 -
[3] - Quote
Cyrius Li-Moody wrote:Sky spawns.
Bring on the sky spawns. Yeah, orbital spawns like in Section 8. Ooooh I want it, I want it so bad. |
Croned
C0NTRA UNIT
21
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Posted - 2013.07.02 01:52:00 -
[4] - Quote
Cyrius Li-Moody wrote:Sky spawns.
Bring on the sky spawns. Time for orbital strikes using clones! |
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CCP LogicLoop
C C P C C P Alliance
208
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Posted - 2013.07.03 00:38:00 -
[5] - Quote
Cat Merc wrote:Would you guys want a system where you can spawn anywhere you want on the map? This is so that we won't be locked to CCP's terrible spawn system, that tends to spawn you in camped areas over and over and over again. Discuss.
II have brought the spawn system issue up with our programmers. There is a scoring algorithm that game design can tweak. We will have to study some heat maps to tweak this appropriately. We can tweak the values / percentages of these. We will be looking at heatmaps and determine better values. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4636
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Posted - 2013.07.03 00:46:00 -
[6] - Quote
I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. |
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CCP Draco
C C P C C P Alliance
95
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Posted - 2013.07.03 02:30:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location.
That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation.
Cheers, /CCP Draco
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Cat Merc
Oculus Felis
1581
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Posted - 2013.07.03 02:34:00 -
[8] - Quote
CCP Draco wrote:KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location. That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation. Cheers, /CCP Draco Get us far away from the enemy while keeping us as close as possible to friendlies.
Also, drop uplinks don't help if you get spawn killed by a tank 2 sceonds after you decloak. And if the tank doesn't get you, you can bet your ass those 5 proto suit people will.
I had this happen 6 times in a row in a match. Always spawn killed by a tank or if I got away I got killed by some proto people. And it's not like they were a decent distance away, no, I spawned practically touching the tank, and surrounded by the proto people. |
Taeryn Frost
Zumari Force Projection Caldari State
5
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Posted - 2013.07.03 02:54:00 -
[9] - Quote
CCP LogicLoop wrote:
II have brought the spawn system issue up with our programmers. There is a scoring algorithm that game design can tweak. We will have to study some heat maps to tweak this appropriately. We can tweak the values / percentages of these. We will be looking at heatmaps and determine better values.
The only thing I would ask is not to be spawned on top of reds. I've been spawned solo in a pack of reds, or with 2 or 3 teammates. Either way, its frustrating and a waste of a clone since even if you manage to kill one of theirs, its virtually impossible for you to escape with your life.
Don't mind being tossed in harm's way, but starting off an ambush with a 98% chance of death is to no one's liking. |
Iron Wolf Saber
Den of Swords
5596
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Posted - 2013.07.03 03:00:00 -
[10] - Quote
I think the largest complaint is recent kills would be desired because I have seen games where the spawn system has been 'gamed' to give the organized squad the means of boxing in a spawn point. |
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Gorra Snell
BetaMax. CRONOS.
13
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Posted - 2013.07.03 16:54:00 -
[11] - Quote
I'm in the 'just don't spawn me on reds' camp. I only really notice this happening at the start of matches, but it's such an obnoxious behaviour when it happens. The possibility of it forces you (well, me, anyway) to start every ambush in a cheap suit in case I get insta-ganked. I suppose I could wait to spawn until everyone else is already in the match, but that's a pretty unfun option. |
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CCP LogicLoop
C C P C C P Alliance
213
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Posted - 2013.07.04 00:38:00 -
[12] - Quote
Iron Wolf Saber wrote:I think the largest complaint is recent kills would be desired because I have seen games where the spawn system has been 'gamed' to give the organized squad the means of boxing in a spawn point.
This is an issue I have brought up with our team. There was a minor adjustment made to the score system, but it will be hard to tell if it has any worth while affect until we go over the heatmaps. I also am not sure if it went out with 1.2. If not then it would be in 1.3. |
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Cat Merc
Oculus Felis
1650
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Posted - 2013.07.04 00:48:00 -
[13] - Quote
CCP LogicLoop wrote:Iron Wolf Saber wrote:I think the largest complaint is recent kills would be desired because I have seen games where the spawn system has been 'gamed' to give the organized squad the means of boxing in a spawn point. This is an issue I have brought up with our team. There was a minor adjustment made to the score system, but it will be hard to tell if it has any worth while affect until we go over the heatmaps. I also am not sure if it went out with 1.2. If not then it would be in 1.3. Nope, got spawn camped in 1.2, 3 times in a row. Just let us spawn in where we want, even if that means you have to change the code, it will solve you a world of problems. |
M3DIC 2U
Hellstorm Inc League of Infamy
68
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Posted - 2013.07.05 18:12:00 -
[14] - Quote
I wish we spawned with our team... or base it like Skirmish/Domination does where you can choose one or two starting spawns, but after that remove them. Otherwise blueberries will continue to spawn repeatedly at those points and not the random spots because of button mashing.
*** I will make a new thread on my thought below as well *** Is there any way to build the mechanic to rotate open areas of the map, thus forcing an evacuation to a new area of play, wiping the field of placed uplinks, hives, etc and giving a "fresh start" at random times.
- So battle wages until one team drops to 3/4 clone count, then red zone and open area shifts. - Players are directed with something similar to the Rally Squad order (so people don't QQ about I got lost and couldn't find the open area so I lost my $$$$$$$ suit/tank/whatever) - Battle wages again until winnig team drops to 3/4 or losing now drops to 1/2. Revives do NOT figure into it as once number hit site rotation occurs, and occurs only once for that line being passed. - Rotation then occurs again at 1/4 left.
Think this would do a couple things, let losing teams regroup, force winning sides to step away from established mobile strong points, and change the terain so now everyone must adjust. Also, the rotation can be randomized on some of the larger maps so it is never the same terrain each time. I know I was tired of the same Manus Peak map in Chromosome and am heading that way in Uprising.
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Taeryn Frost
Zumari Force Projection Caldari State
10
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Posted - 2013.07.10 00:44:00 -
[15] - Quote
Thinking on it, after wasting some lives in a few ambush matches, I don't think I'd agree with the OP's suggestion of spawning anywhere. Last thing I need is snipers spawning all over the place and having their fun without having to actually move to the location.
One other thing, is it possible not to be spawned when a vehicle is on top of the drop uplink? Between that and being run over/grenaded before my player even becomes active is an issue for me. Though I can accept that fact that sometimes s**t just happens. |
Revan514
GRIM MARCH
0
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Posted - 2013.07.11 07:58:00 -
[16] - Quote
CCP Draco wrote:KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location. That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation. Cheers, /CCP Draco
IMHO, you should spawn away from the enemy and have to maneuver back to the battle lines. Drop links are the tools to bring team members into desired positions.
Currently if there is a DL on the field and you choose the random spawn, it still drops you near that DL. Get us further away from them, after all if we wanted to be on it we would have deployed on it.
Fix the issue of being killed on deployment before the world comes into play for you. Can't tell you how many times this has happened to me. Instant death on deployment frustrates and drives players away from a game.
If anywhere spawning would create a Red Line Sniper issue, then make the red line a force wall passable onto the battle field but not off. You could create spawning bunkers with multiple exists near the red line to give a small element of surprise where players might enter from. What about smoke grenades/ rounds to obscure? |
Vyzion Eyri
The Southern Legion RISE of LEGION
990
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Posted - 2013.07.17 10:13:00 -
[17] - Quote
I thought ambush'd be a little more interesting if, since the maps are so small, team spawns should rotate around the edges, remaining opposite each other, like boxers circling in a ring. If you keep choosing default spawn, your team will be scattered, although you could time it with your squad to all deploy at once at a single point once it rotates to your liking. (perhaps have visual indicators)
Would also make mobile CRUs and drop uplinks far more interesting if the default spawn is predictable but still moving. Essentially, a team could camp but they'd have to follow that default spawn point, but there are ways around that (making the spawn points rotate faster, reverse directions, etc.)
The gameplay would suit the gamemode's name, too, I reckon. Ambush after ambush as teams come from different directions, and are countered by the other team, constantly. |
Burntface man112
Onikanabo Brigade Caldari State
4
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Posted - 2013.07.22 04:17:00 -
[18] - Quote
CCP Draco wrote:KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location. That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation. Cheers, /CCP Draco What would be absolutely great is given at the beginning of the match have one team spawn at one end of the map and the other at another end of the map. This will allow More of a TDM play style allowing more tactical movements to control the battlefield. But this spawn system should only be implemented at the beginning of the game. Afterwards when you hit one minute in the game the spawns should go random allow players to control the battlefield with CRU's and drop links. |
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
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Posted - 2013.07.24 01:00:00 -
[19] - Quote
Today, I got spawned in front of an enemy tank, so I'd say there are at least two problems with the mode right now - tanks are allowed and enemy players are placed anywhere near each other. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
70
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Posted - 2013.07.30 18:54:00 -
[20] - Quote
Forced spawns on drop uplinks is nice as a logi running lots of uplinks, but it causes camping problems. Please bring back the ability to spawn at random. |
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Funkmaster Whale
0uter.Heaven EoN.
144
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Posted - 2013.07.31 03:29:00 -
[21] - Quote
The issue with spawning into combat is what really irks a lot of people. The spawn system should compensate for combat occurring in an area and not allow anyone to spawn there. This is especially problematic when you encounter a group of enemies and proceed to engage. It subsequently comes down to either (a) farming the enemy team with your squad as they spawn or (b) a group of enemy teammates mass spawning on you and wiping you out without warning.
I honestly don't even care if I spawn near my teammates or squad mates, as these things should be prioritized by the players in game rather than by the spawn system. Squad cohesion is a tactic that should be left up to the players. The most important thing is that I spawn and not have to immediately respond to several enemies firing at me or risk getting insta-killed. The invisible spawns helped alleviate the rush of things, but it is still aggravating to get "boxed in" and have no way to escape other than to wait until everyone dies and wait for the next mass spawn point. |
Dunk Mujunk
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.07.31 07:02:00 -
[22] - Quote
I'd like to see the option to legitimately exit an Ambush match before it is over if you die and your team has no clones left to spawn. It sucks having to wait for the game to end to go on about your business. Honestly it usually doesn't take to long for the match to end, but every now and then the wait really sucks.
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Church The Sniper
Cafe Speed Plains EoN.
3
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Posted - 2013.07.31 08:39:00 -
[23] - Quote
I'm not so sure about the spawn away from recent deaths idea, the issue being in the event someone takes out the squad of snipers hanging in the back does the system then take that and spawn me(I'm on the same team as the snipers) directly behind the main force? Also just today I had the situation where I was running my tank beneath a structure and cleaned out ( with the aid of infantry) about 10-12 people to my right, these same clones then spawned en mass on the left hand side of the same structure.
So more to the point, if the system has been tweaked then why despite the fact this wasn't just a few deaths was the majority of a team spawned almost exactly where they had been originally?
Also in regards to whether or not the map was a larger one, it was an Ambush that took place on a map with a bridge and two structures on the outside so there were plenty of other areas for these guys to be spawned.
[EDIT: meant to add " the main enemy force that is currently in transition but has yet to reach their target resulting in little to no kills in the area around them.] |
Johnny Guilt
Algintal Core Gallente Federation
215
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Posted - 2013.08.07 04:39:00 -
[24] - Quote
The current spawn system would work better if we werent playing on skirmish mode sized maps...
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paulus777
Osmon Surveillance Caldari State
0
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Posted - 2013.08.10 07:45:00 -
[25] - Quote
IGÇÖve just finished an ambush match where the GÇÿrandomGÇÖ spawn point was the same for me and my team for the entire game, safe to say the camping was epic! (Probably quite appropriate considering the name)
I donGÇÖt pretend to know how hard fixing these sort of issues are programming wise but if the random spawn points are fixed on a map can we not just spawn away from the mass death at the camping point? IGÇÖm not suggesting the complete other side of the map but just another spawn point with fewer recent deaths within say 25 meters? Then itGÇÖs up to the player to get back into the action.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
65
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Posted - 2013.09.11 15:45:00 -
[26] - Quote
CCP Draco wrote:KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location. That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation. Cheers, /CCP Draco i wouldnt care if i was around the corner from the entire red team if i atleast spawned with my squad at my back |
Bieomaxx
Forsaken Immortals Top Men.
4
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Posted - 2013.09.13 13:39:00 -
[27] - Quote
CCP Draco wrote:KAGEHOSHI Horned Wolf wrote:I would love that so much. Ambush spawning is very far from perfect, and putting things in the hands of the players would be the best idea. Drop uplinks and mobile CRUs are currently your best tools if you want to deploy at a specific location. That said, if you were to describe your desired Ambush deployment location, what would it be? Always far from any enemies? With your squad? Far from any recent kills? We can tune the current system quite a lot, but we need to understand what different people want, as no setting is perfect for everyone, or for every situation. Cheers, /CCP Draco
How about sliders/tick box of the options on the map/spawn screen so a player can set personal preference ? |
aaaaaaaaaaaaaaaaaaaaargh
Nyain San EoN.
0
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Posted - 2013.09.21 02:17:00 -
[28] - Quote
I think a good idea would be to to put a number next to the uplink to tell us The uplinks' height or elevation. So when an area is swarmed by uplinks, Snipers/ Forge Gunners can choose the higher elevation(such as on top of a building) and lower range players can spawn at an elevation closer to the enemies. Not sure how hard this is to do, but i think it's good idea. |
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