Delta 749 wrote:
Yeah, spending time messing around with the female toons walking animations was a pressing matter the entire playerbase could get behind and support
I see what you did there. I also see that you forgot to include in your reply:
* Chat channels with more than 50 users (mercenaries or capsuleers) will now operate in delayed chat mode
* Improved speed of RDV vehicle delivery as well as applied tweaks to the RDV AI
* Improved server to client performance of projectile based weaponry
* Characters can now transfer ISK directly between each other and to any corporation
* Directors can now transfer ISK from the corporation mercenary wallet to any player or corporation
* Added SSAO
* Improved lighting & shadows
* Improved UI rendering performance
* Improved content streaming stability
* Improvements to the vehicle icons and driver name tags display
* Upward thrust not working when in first person view for dropships
* Ground speed limit being ignored has been fixed
* Fixed mail list, now player can roll down to bottom of the list to load up to 1500 latest emails
* Now the weapon switcher will display the remaining number of deployable equipment
* Now the MCC hit point indicator on spawn page will display in correct color, red for enemy and blue for friendly
* Unified the font case in several NEOCOM pages
* General UI polishing on NECOM pages and HUD
* Fixed multiple UI related issues
* New material types for ladders and snow
* New UI sounds
* Moment-to-moment audio improvements
* More information on taking hits
* 3rd person reload sounds
* Memory and CPU optimizations
* Fix ducking problem on killing enemies
* Fix echo problem in Biomass
* An issue where voice was not available for certain very old chat channels has been fixed
* Smooth sound of LAVs in the distance
* Manus Peak - fixed the issue where MCC shield would let bullets through
* Fixed navigation issue regarding movement along vertical covers/walls
* Fixed client/server mismatch on equipment deployment locations
* Fixed aiming friction on turrets when pitching so it is correctly applied
* Improvements to location of fallen character for revive
* Fixed slight misalignment with forge gun projectile
*
Implemented logging out character from NeoComAnd this isn't even the full list of patch notes, these are just fixes. I could've included all of the new content and features, but this thread is talking mostly about core mechanics.
But of course, you had to zero in on one thing and pick it apart. Classic.