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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1477
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Posted - 2013.06.30 12:29:00 -
[1] - Quote
Enough is enough.....it is bad enough that we don't get a killcam or points us in the direction of the origin of the weapon that killed us. At least, last build you were able to hear the sniper bullets so you can determine if you got hit from the left or right, etc.
This build, however, it is as if the sniper rifles have suppressors or silencers on them. You don't know what happened until you see the killfeed. These maps are designed that gives incredible advantages to snipers. They can snipe you from behind the redline or on top of some ridiculous mountain or structure...covering the entire field. We need to, at the very least, hear the rounds so we can deduce where the shots are coming from. I can make a 360 and not see a red chevron anywhere.
Everytime I get sniped without hearing the bullets, I am going to bump this thread. |
2100 Angels
The Southern Legion RISE of LEGION
145
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Posted - 2013.06.30 12:36:00 -
[2] - Quote
Ydubbs81 RND wrote:Enough is enough.....it is bad enough that we don't get a killcam or points us in the direction of the origin of the weapon that killed us. At least, last build you were able to hear the sniper bullets so you can determine if you got hit from the left or right, etc.
This build, however, it is as if the sniper rifles have suppressors or silencers on them. You don't know what happened until you see the killfeed. These maps are designed that gives incredible advantages to snipers. They can snipe you from behind the redline or on top of some ridiculous mountain or structure...covering the entire field. We need to, at the very least, hear the rounds so we can deduce where the shots are coming from. I can make a 360 and not see a red chevron anywhere.
Everytime I get sniped without hearing the bullets, I am going to bump this thread.
Reinstall the game. I can hear the bullet whiz fine when I'm being countersniped. Also, FYI snipers have an effective range of <450m due to rendering issues, so we can't use the entire weapon range. This is hardly "the entire field", at best we could cover 1/4 - 1/3, provided there are no limiting structures.
The reason you don't see a red chevron is because your render range is limited by the weapon you hold,, which is an issue that should be fixed. Not that I agree you should be able to swing your weapon around wildly and find a red chevron... but you should at least have the opportunity |
Sinboto Simmons
SVER True Blood Public Disorder.
300
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Posted - 2013.06.30 15:23:00 -
[3] - Quote
Tufn up your tv?
Reinstall the game?
Not sure what to tell yaseems fine to me |
Scheneighnay McBob
Bojo's School of the Trades
1833
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Posted - 2013.06.30 15:39:00 -
[4] - Quote
I can still hear them perfectly fine. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1478
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Posted - 2013.06.30 16:45:00 -
[5] - Quote
Yep....twice in one game now |
Buster Friently
Rosen Association
815
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Posted - 2013.06.30 16:56:00 -
[6] - Quote
Ydubbs81 RND wrote:Enough is enough.....it is bad enough that we don't get a killcam or points us in the direction of the origin of the weapon that killed us. At least, last build you were able to hear the sniper bullets so you can determine if you got hit from the left or right, etc.
This build, however, it is as if the sniper rifles have suppressors or silencers on them. You don't know what happened until you see the killfeed. These maps are designed that gives incredible advantages to snipers. They can snipe you from behind the redline or on top of some ridiculous mountain or structure...covering the entire field. We need to, at the very least, hear the rounds so we can deduce where the shots are coming from. I can make a 360 and not see a red chevron anywhere.
Everytime I get sniped without hearing the bullets, I am going to bump this thread.
As everyone else has pointed out, the whiz sound still exists.
Also, for the record, the sniper rounds are supersonic. technically, you shouldn't be able to hear them before they hit you. |
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