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Cat Merc
Oculus Felis
1234
|
Posted - 2013.06.28 19:24:00 -
[1] - Quote
I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence.
And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752 Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%). If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. The flaylock fires fast, and reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock....
And the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy?
So let me get this straight. You make a weapon designed to destroy the slowest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!
-Cat Merc, the forum cat |
DUST Fiend
OSG Planetary Operations Covert Intervention
4175
|
Posted - 2013.06.28 19:51:00 -
[2] - Quote
Cat Merc wrote:So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR! Classic DUST |
Cat Merc
Oculus Felis
1235
|
Posted - 2013.06.28 20:06:00 -
[3] - Quote
DUST Fiend wrote:Cat Merc wrote:So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR! Classic DUST Indeed. |
Cat Merc
Oculus Felis
1239
|
Posted - 2013.06.28 20:45:00 -
[4] - Quote
Meow |
DeadlyAztec11
Max-Pain-inc
583
|
Posted - 2013.06.28 21:12:00 -
[5] - Quote
The only problem is that it is better than the MD.
Buff the MD. While they are on that, buff the Laser rifle. |
Sgt Kirk
SyNergy Gaming EoN.
716
|
Posted - 2013.06.28 21:21:00 -
[6] - Quote
DeadlyAztec11 wrote:The only problem is that it is better than the MD.
Buff the MD. While they are on that, buff the Laser rifle. Buff armour... dawg. |
Cat Merc
Oculus Felis
1241
|
Posted - 2013.06.28 21:33:00 -
[7] - Quote
DeadlyAztec11 wrote:The only problem is that it is better than the MD.
Buff the MD. While they are on that, buff the Laser rifle. So basically, nerf armor even harder? Gotchya |
Forlorn Destrier
Bullet Cluster
1035
|
Posted - 2013.06.28 21:37:00 -
[8] - Quote
Cat Merc wrote:I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence. And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%), and does 70% damage to shields. If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. 300 SPLASH DAMAGE (If it was direct I would be fine with it)The flaylock fires fast, reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock.... And what's the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy? So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!-Cat Merc, the forum cat
Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type.
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Sgt Kirk
SyNergy Gaming EoN.
717
|
Posted - 2013.06.28 21:40:00 -
[9] - Quote
Forlorn Destrier wrote:Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type.
You must be slow, It's obvious he's talking about the suits. |
LT SHANKS
Amarr Templars Amarr Empire
27
|
Posted - 2013.06.28 21:58:00 -
[10] - Quote
During Uprising's release, I created a toon named FLAYLOCKED. I think I will finally use it to see what all the complaints are about. |
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Cat Merc
Oculus Felis
1242
|
Posted - 2013.06.28 22:02:00 -
[11] - Quote
Forlorn Destrier wrote:Cat Merc wrote:I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence. And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%), and does 70% damage to shields. If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. 300 SPLASH DAMAGE (If it was direct I would be fine with it)The flaylock fires fast, reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock.... And what's the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy? So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!-Cat Merc, the forum cat Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type. It's not that common actually. I actually went around and questioned people, most of them replied that their race is the same as the suit. |
FATPrincess - XOXO
Shining Flame Amarr Empire
31
|
Posted - 2013.06.29 07:13:00 -
[12] - Quote
Cat Merc wrote:Forlorn Destrier wrote:Cat Merc wrote:I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence. And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%), and does 70% damage to shields. If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. 300 SPLASH DAMAGE (If it was direct I would be fine with it)The flaylock fires fast, reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock.... And what's the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy? So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!-Cat Merc, the forum cat Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type. It's not that common actually. I actually went around and questioned people, most of them replied that their race is the same as the suit.
Cat Merc <3 <3 <3
-XOXO
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Arkena Wyrnspire
Turalyon Plus
1370
|
Posted - 2013.06.29 09:13:00 -
[13] - Quote
DeadlyAztec11 wrote:The only problem is that it is better than the MD.
Buff the MD. While they are on that, buff the Laser rifle.
Confirming that we need high powered splash damage weapons which do ludicrous amounts of damage to the slowest and weakest tank but laughable amounts to the strongest tank. |
Cat Merc
Oculus Felis
1259
|
Posted - 2013.06.29 10:22:00 -
[14] - Quote
Arkena Wyrnspire wrote:DeadlyAztec11 wrote:The only problem is that it is better than the MD.
Buff the MD. While they are on that, buff the Laser rifle. Confirming that we need high powered splash damage weapons which do ludicrous amounts of damage to the slowest and weakest tank but laughable amounts to the strongest tank. The sarcasm level is OVER 9000! |
Sgt Buttscratch
G I A N T EoN.
259
|
Posted - 2013.06.29 11:08:00 -
[15] - Quote
100% true OP.
I run gallente with a good chunk of armor, my bad I guess because other than the SR shield has an easy ride on this game, my main concern with the flaylock is that it is designed to **** armor uses up. The gun in all aspects of its design is a caldari fan/CCP's wet dream, other than that, its atrocious, thoughtless.
Peoples excuses come in line of learn to jump sideways, unpredictable patterns, which is fine but...i jump 1/4" off the ground and it uses all my stamina(exaggeration**). Others say, not easy to use...LIE. I would like to see a fluxlock pistol released, with damage to shield and armor reversed, and then watch the walls of every forum section light up with calamari scum. |
Rifter7
SyNergy Gaming EoN.
230
|
Posted - 2013.06.29 12:52:00 -
[16] - Quote
yeah my proto gallente logi gets ****** up in one clip by cores. hes got 3 complex armor plates on lol. |
Knightshade Belladonna
G.R.A.V.E
380
|
Posted - 2013.06.29 13:02:00 -
[17] - Quote
you tell em Cat!
70% to shield , 130-140% to armor ( who waddles like a duck and can't hop a curb half the time) totally working correct and as intended |
Thumb Green
THE STAR BORN Dark Taboo
158
|
Posted - 2013.06.29 14:30:00 -
[18] - Quote
Caldari logi suit user here to say, the flaylock ain't fine. Like I said in another thread in response to someone that said the ar was greater than the flaylock. I've been OHK'd by the flaylock many times and I'm running an advanced caldari logi with 2 complex shield extenders & 1 basic armor plate; I also have both my armor & shield skills maxed. Not even the Balac's or Krin's can do that. |
Coleman Gray
GunFall Mobilization Covert Intervention
360
|
Posted - 2013.06.29 14:33:00 -
[19] - Quote
Flaylocks need s flux variant ^^ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4612
|
Posted - 2013.06.29 15:09:00 -
[20] - Quote
Flaylock fires 3 shots in about 2 seconds, not exactly 2 seconds, but there is no way in hell its one second. I agree that armor is the problem, but I don't think the flaylock itself is OP. I'm now scared that shield tankers will start screaming my scrambler rifle is OP because it does high shield damage, but ignore the fact that it does low armor damage. I use an Amarr logi suit.
Did some calculations. https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unread
KAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield.
I was expecting it to come out OP, and even started typing ideas on a reasonable nerf, but I was surprised by the results. |
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Cass Barr
Red Star. EoN.
403
|
Posted - 2013.06.29 15:27:00 -
[21] - Quote
It's 1.5 seconds to empty a 3 round clip, I just tested it 8 times.
And holy **** I can't believe people can defend this gun with a straight face, I just went 20-8 on a 1 million SP alt using a standard basic minmatar assault, 2 core flaylocks, and 3 militia shield Extenders, nothing else. First time ever using the gun and spraying all over the damn place. Gotta hand it to you guys though it's ridiculously fun, many lol's were had
Edit: Of course anyone who doesn't fail at math knew the heavies claiming to be one shot by a flaylock were either full of it or missing something, but it took me 4 direct hits to kill one just now. |
Master Jaraiya
Ultramarine Corp
336
|
Posted - 2013.06.29 15:42:00 -
[22] - Quote
As a heavy I can confirm that they balance all weapons to be able to kill a heavy before he can kill you. |
Cass Barr
Red Star. EoN.
403
|
Posted - 2013.06.29 16:02:00 -
[23] - Quote
21 and 1 that time, I think I'm getting the hang of this!
Scary thought: The FP will be even stronger when they fix the projectiles bug in 1.2. Right now direct hits sometimes don't register at all, as others have said. I had 4 rounds go straight through someone who was standing still. |
Cat Merc
Oculus Felis
1272
|
Posted - 2013.06.29 16:51:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Flaylock fires 3 shots in about 2 seconds, not exactly 2 seconds, but there is no way in hell its one second. I agree that armor is the problem, but I don't think the flaylock itself is OP. I'm now scared that shield tankers will start screaming my scrambler rifle is OP because it does high shield damage, but ignore the fact that it does low armor damage. I use an Amarr logi suit. Did some calculations. https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unreadKAGEHOSHI Horned Wolf wrote:*All stats are from prototype level* *Ranges found here* [Comparison] Flaylock pistol Damage per shot: direct 239.8 / splash 214.5 Damage per second (DPS): 3 shots fired in about 2 seconds(used stopwatch), direct 359.7 / splash 321.75 Damage per mag: direct 719.4 / splash 643.5 Range: 60 m? (only the 'Splashbone' was checked) Scrambler pistolDamage per shot: 88 DPS: 733.33 (and that's not even with the crazy awesome headshot multiplier) Damage per mag: (+5 shots per magazine size skill bonus factored) 968 Range: around 61 m SMGDamage per shot: 25.3 DPS: 421.66 Damage per mag: 2024 Range: 44 m [Conclusion]The prototype flaylock pistol's DPS pales in comparison by hundreds of points, even with direct damage. The damage per magazine is also underwhelming, meaning it can kill less people with just one magazine in comparison to the other sidearms. What the flaylock pistol gets is splash (2.5 meters with maxed out operation skill), which makes it much easier to damage targets since just landing hits close to them does the job; this advantage however is in exchange for DPS. Basically the flaylock is more likely to do damage because of splash, but has much lower damage per second as a tradeoff. Seems fair to me. I really hope it isn't nerfed in 1.2 because I think its pretty balanced. A modest reduction in splash damage might be needed if there really are problems. /me activates flame shield. I was expecting it to come out OP, and even started typing ideas on a reasonable nerf, but I was surprised by the results. The game behaves weird when using the flaylock. You can't just spam the trigger to get maximum fire rate, there is a rythem you must learn to get maximum fire rate. It's weird like that. A second is the best time I got using it, but it's rare. I mostly get it in about 1.5 seconds.
Also, you fail to remember the ease of use, with the other sidearms you need to hit directly the person, with this weapon just aim in the general direction of their feet. |
ZDub 303
TeamPlayers EoN.
524
|
Posted - 2013.06.29 17:02:00 -
[25] - Quote
Core godlock is pretty much the equivalent of fused locus grenades.
It's stupid OP, the RoF is too high and explosives damage vs armor is also too high. Fitting cost is non existent, and min assault bonus is too powerful for it.
If anything there should be a 4 round lower damage variant or something... Min assault with dual godlocks and flux nades is just silly.
This comes from a cal logi shield tanker. |
Sgt Buttscratch
G I A N T EoN.
262
|
Posted - 2013.06.29 17:56:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:Flaylock fires 3 shots in about 2 seconds, not exactly 2 seconds, but there is no way in hell its one second. I agree that armor is the problem, but I don't think the flaylock itself is OP. I'm now scared that shield tankers will start screaming my scrambler rifle is OP because it does high shield damage, but ignore the fact that it does low armor damage. I use an Amarr logi suit. Did some calculations. https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unreadKAGEHOSHI Horned Wolf wrote:*SNIP*
I was expecting it to come out OP, and even started typing ideas on a reasonable nerf, but I was surprised by the results.
That all very well but the scrambler pistol HAS to hit, the flaylock just has to come close.
meaning, in a little gun fight, say the scramble misses 2 shots, lands 3, we have 264 damage done, at the same ratio(flaylock misses one, no splash either, lands 2) of the flay does 479.6, even close misses would land 429.
So DPS is great n all but its based around each shot hiting, this aint the case in reality |
Cat Merc
Oculus Felis
1272
|
Posted - 2013.06.29 17:59:00 -
[27] - Quote
Sgt Buttscratch wrote:KAGEHOSHI Horned Wolf wrote:Flaylock fires 3 shots in about 2 seconds, not exactly 2 seconds, but there is no way in hell its one second. I agree that armor is the problem, but I don't think the flaylock itself is OP. I'm now scared that shield tankers will start screaming my scrambler rifle is OP because it does high shield damage, but ignore the fact that it does low armor damage. I use an Amarr logi suit. Did some calculations. https://forums.dust514.com/default.aspx?g=posts&t=90366&find=unreadKAGEHOSHI Horned Wolf wrote:*SNIP*
I was expecting it to come out OP, and even started typing ideas on a reasonable nerf, but I was surprised by the results. That all very well but the scrambler pistol HAS to hit, the flaylock just has to come close. meaning, in a little gun fight, say the scramble misses 2 shots, lands 3, we have 264 damage done, at the same ratio(flaylock misses one, no splash either, lands 2) of the flay does 479.6, even close misses would land 429. So DPS is great n all but its based around each shot hiting, this aint the case in reality Indeed. The AR can kill most people in less than 10 shots, but most of the time you need more than that. Human error brings down the DPS of the weapon. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
396
|
Posted - 2013.06.29 18:45:00 -
[28] - Quote
Cat Merc wrote:Forlorn Destrier wrote:Cat Merc wrote:I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence. And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%), and does 70% damage to shields. If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. 300 SPLASH DAMAGE (If it was direct I would be fine with it)The flaylock fires fast, reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock.... And what's the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy? So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!-Cat Merc, the forum cat Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type. It's not that common actually. I actually went around and questioned people, most of them replied that their race is the same as the suit.
I'm Gallente and run Caldari suits.I would venture to guess that most people's race and suit's aren't the same.
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Cat Merc
Oculus Felis
1272
|
Posted - 2013.06.29 18:52:00 -
[29] - Quote
Th3rdSun wrote:Cat Merc wrote:Forlorn Destrier wrote:Cat Merc wrote:I noticed that when people talk about the flaylock pistol, there are three groups of people that either say it's OP/It's fine/Not sure. It's almost always Gallente who say it's overpowered. It's almost always Caldari/Minmatar who say it's fine. It's almost always Amarr who are on the fence. And why is that ladies and gentlemen? Because the flaylock is designed to punish an already weak and inferior tank type - armor. (Used by Gallente and half used by amarr) For further reading about armor < shields, refer to here: https://forums.dust514.com/default.aspx?g=posts&t=87752Through tests I have found that the flaylock does 135%~ damage to armor (Sometimes it was 130%, sometimes it was 140%), and does 70% damage to shields. If you crunch the numbers, with the damage skill maxed out, you pump out more than 300 damage against armor per shot. 300 SPLASH DAMAGE (If it was direct I would be fine with it)The flaylock fires fast, reloads fast, you can pump out a full clip, 3 shots, in a second~. That means 900 damage in a second. (For comparsion, an AR does 400~ depending on skills and damage mods) And after 2.5 seconds, you can pump out 900 more damage! Even the tankiest of armor suits can't handle this, and it's more than any other weapon DPS wise. And no, the scrambler rifle isn't a good comparison, as it does 120% to shields and doesn't have nearly the same DPS. It also doesn't have the biggest problem with the flaylock.... And what's the biggest problem? It has a SPLASH RADIUS. And why is that a problem? Because if you use complex plates on your Gallente suit, you are most likely moving at the speed of a heavy. And tell me, did you ever have a problem hitting a heavy? So let me get this straight. You make a weapon designed to destroy the slowest and weakest suits, and you give it SPLASH RADIUS? Are you nuts CCP? Before you make a weapon to counter armor,FIX ARMOR!-Cat Merc, the forum cat Question: how do you know what type of suits people wear? Curious because I wear Caldari, but am Minmater. I imagine most people use a suit other than their race type. It's not that common actually. I actually went around and questioned people, most of them replied that their race is the same as the suit. I'm Gallente and run Caldari suits.I would venture to guess that most people's race and suit's aren't the same. You guess, I gather data. 80% of the people I questioned said that their race and suit are the same. |
Sgt Buttscratch
G I A N T EoN.
266
|
Posted - 2013.06.30 14:28:00 -
[30] - Quote
Another thing people fail to realize on the forums, It's fine for us proto people to think that 240 per shot aint much. Remember we're also trying to create a game where new players can somewhat merge in with the 10miliion+ SP club, people who that insta die from these things.
between this and the LAV's, I think it can make new players just go elsewhere. |
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