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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:29:00 -
[1] - Quote
Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:32:00 -
[2] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
Because :CCPlogic:
lol thought so. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:33:00 -
[3] - Quote
Setaceous Prime wrote:Even my paintball marker has more range and accuracy than the assault weapons in this game
The sad part is thats completely factual. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:35:00 -
[4] - Quote
Buddha Brown wrote:I hear that if you get closer or aim better it's a lot easier
Kind of defeats the point of a gun now doesnt it Einstein?
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:39:00 -
[5] - Quote
Forlorn Destrier wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfmPlease also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving.
I was waiting some some wannbee nerd to post something like this. Try to remember its a video game and since there is no bullet arc then that makes you look like a reet. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:41:00 -
[6] - Quote
Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless.
Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range.
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:50:00 -
[7] - Quote
Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun.
Umm name one other game with the same mechanic? |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:55:00 -
[8] - Quote
Promethius Franklin wrote:BOOOGERTRON BORTZORG wrote:Forlorn Destrier wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfmPlease also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving. I was waiting some some wannbee nerd to post something like this. Try to remember its a video game and since there is no bullet arc then that makes you look like a reet. So if the "it's just a videogame and reality need not apply" excuse is valid, why did you make this thread? They have ranges as a tool for balance and weapon distinction as well as to assist in giving the game some scale.
Is that a fancy way of saying they are so bad at making a game their best idea to balance the guns were to just put a magical drop off range instead of using recoil and bullet drop as a means to actually balance it properly? Thought so. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
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Posted - 2013.06.27 23:56:00 -
[9] - Quote
Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun. Umm name one other game with the same mechanic? Game in general? Microsoft Combat Flight Simulator
Lol.
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
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Posted - 2013.06.28 00:05:00 -
[10] - Quote
Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it? |
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
311
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Posted - 2013.06.28 00:24:00 -
[11] - Quote
Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't.
We talking Delta Force blackhawk down? CUz I loved that game. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
311
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Posted - 2013.06.28 00:25:00 -
[12] - Quote
The Robot Devil wrote:BOOOGERTRON BORTZORG wrote:Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it? Tears
Lol fanboy |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
313
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Posted - 2013.06.28 00:31:00 -
[13] - Quote
Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes. EDIT: same gameplay though.
AHh I missed that and the first one I played was the one I talked about. I think that was my first online FPS if memory serves me. Awesome game none the less. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
313
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Posted - 2013.06.28 00:36:00 -
[14] - Quote
Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes. EDIT: same gameplay though. AHh I missed that and the first one I played was the one I talked about. I think that was my first online FPS if memory serves me. Awesome game none the less. For comparisons sake (and to keep on topic), my best sniper kill was a 1.5 kilometre headshot.
A game from the 90s has better balance than this mess lol.
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