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Burn rate
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.06.27 05:29:00 -
[1] - Quote
So in a vehicle if you have a base shield of 1000 and extenders for another 1000 your total shield will be 2000.
Now if you put on a module which increases your shield amount by 10% your shield will now be 2100. The effect only works on the base shield.
My question is does this work the same for resistance modules (both passive and active)? With a 15% resistance mod would I get an EHP of 2150 or of 2300? Does anyone know or know where to find out? I haven't read anything on this.
From my experience it seems like the resistance modules only effect the base shield similar to the shield amount effect but I may be wrong and just like seeing the high numbers on the screen for shield points. |
richiesutie 2
Mannar Focused Warfare Gallente Federation
62
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Posted - 2013.06.27 05:43:00 -
[2] - Quote
Resistance mods reduce the damage of weapons and will stack with normal penalties |
Vyzion Eyri
The Southern Legion RISE of LEGION
776
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Posted - 2013.06.27 05:49:00 -
[3] - Quote
A 15% resistance modifier means what usually deals 100 damage now deals 85 damage.
If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive resistance bonus.
ie. If your VSU skill is at level 3, you take 94% damage. So applying the 15% resistance modifier then would result in taking 94*(1-.15), around 80%, damage.
Hopefully that's right. |
Altina McAlterson
Not Guilty EoN.
570
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Posted - 2013.06.27 06:00:00 -
[4] - Quote
Vyzion Eyri wrote:A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive resistance bonus. ie. If your VSU skill is at level 3, you take 94% damage. So applying the 15% resistance modifier then would result in taking 94*(1-.15), around 80%, damage. Hopefully that's right. Yea that's how you calculate resistance your resistance.
And to the OP there isn't a module that increase your shields by a percentage. It's a set amount for each module. Rechargers increase your rate by a percentage, but not extenders, |
Burn rate
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.06.27 06:08:00 -
[5] - Quote
Altina McAlterson wrote:Vyzion Eyri wrote:A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive resistance bonus. ie. If your VSU skill is at level 3, you take 94% damage. So applying the 15% resistance modifier then would result in taking 94*(1-.15), around 80%, damage. Hopefully that's right. Yea that's how you calculate resistance your resistance. And to the OP there isn't a module that increase your shields by a percentage. It's a set amount for each module. Rechargers increase your rate by a percentage, but not extenders,
Specifically the local power plant manager increases your shield amount by 7% but that shield bonus of 7% only applies to the vehicles base shield (and not any shield gotten from extenders). I am curious if by the same mechanic a resistance amplifier would only grant its resistance bonuses to the base shield amount.
It seems like it would be an unintuitive/strange way for it to function but that doesn't mean it isn't so. |
Altina McAlterson
Not Guilty EoN.
570
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Posted - 2013.06.27 18:45:00 -
[6] - Quote
Burn rate wrote:Altina McAlterson wrote:Vyzion Eyri wrote:A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive resistance bonus. ie. If your VSU skill is at level 3, you take 94% damage. So applying the 15% resistance modifier then would result in taking 94*(1-.15), around 80%, damage. Hopefully that's right. Yea that's how you calculate resistance your resistance. And to the OP there isn't a module that increase your shields by a percentage. It's a set amount for each module. Rechargers increase your rate by a percentage, but not extenders, Specifically the local power plant manager increases your shield amount by 7% but that shield bonus of 7% only applies to the vehicles base shield (and not any shield gotten from extenders). I am curious if by the same mechanic a resistance amplifier would only grant its resistance bonuses to the base shield amount. It seems like it would be an unintuitive/strange way for it to function but that doesn't mean it isn't so. It doesn't work like that because resistance isn't a modifier that is applied to your vehicle at all but is instead applied to the enemy weapon. Just think about taking each unit of damage from the enemy weapon independently. The '1' damage coming in is reduced by your resistance amount and then applied to the shields until your shields are depleted. Doesn't matter if the shields are the base amount or if they are from a module the damage will be reduced the same.
The only quirk about resistances is that the stacking penalty affects them a good deal more than it does something like damage modifiers and when using resistance mods of different values the penalty will be applied to them in an order that will give the least resistance which is the opposite of how it works for everything else.
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
212
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Posted - 2013.06.27 18:52:00 -
[7] - Quote
Actually, resistance modules technically do. See, if your reducing damage, your increasing how much damage you can take, therefore raising your tank by the same amount.
Peace, Godin |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
394
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Posted - 2013.06.27 19:04:00 -
[8] - Quote
Effective_HP = (Base) / (100-Total_Resistance)
Stacking penalties are as follows:
- @ 100%
- @ 87%
- @ 57%
- @ 28%
- @ 10.5%
- @ 3%
Only modules that explicitly say they suffer stacking penalties from similar modules will suffer a stacking penalty.
Also, for the record, there are modules that add percentage to shields, Local Power Diagnostic Systems for example add +7% to both PG and Shields. |
Altina McAlterson
Not Guilty EoN.
570
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Posted - 2013.06.27 19:34:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Effective_HP = (Base) / (1-Total_Resistance_In_Decimal_Form)
Stacking penalties are as follows:
- @ 100%
- @ 87%
- @ 57%
- @ 28%
- @ 10.5%
- @ 3%
Only modules that explicitly say they suffer stacking penalties from similar modules will suffer a stacking penalty. ________________________________________________________________________________________ For example, if you have 5800 shields, and two 15% ward shield modules: Total resistance is 15(1)+15(0.87)=28.05 EHP=5800/(1-0.2805)=8061 shields ________________________________________________________________________________________ Also, for the record, there are modules that add percentage to shields, Local Power Diagnostic Systems for example add +7% to both PG and Shields. Yea, I forgot about those PG modules but either way resistance still applies to all shields.
Also that's not how stacking works on modules.
It would be:
1 - ( 1 + ( -.15 ) * ( 1 + ( -.15 * .87 ) )= 26.09% total resistance. |
Burn rate
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.06.27 21:51:00 -
[10] - Quote
Altina McAlterson wrote:Burn rate wrote:Altina McAlterson wrote:Vyzion Eyri wrote:A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due to the skill's passive resistance bonus. ie. If your VSU skill is at level 3, you take 94% damage. So applying the 15% resistance modifier then would result in taking 94*(1-.15), around 80%, damage. Hopefully that's right. Yea that's how you calculate resistance your resistance. And to the OP there isn't a module that increase your shields by a percentage. It's a set amount for each module. Rechargers increase your rate by a percentage, but not extenders, Specifically the local power plant manager increases your shield amount by 7% but that shield bonus of 7% only applies to the vehicles base shield (and not any shield gotten from extenders). I am curious if by the same mechanic a resistance amplifier would only grant its resistance bonuses to the base shield amount. It seems like it would be an unintuitive/strange way for it to function but that doesn't mean it isn't so. It doesn't work like that because resistance isn't a modifier that is applied to your vehicle at all but is instead applied to the enemy weapon. Just think about taking each unit of damage from the enemy weapon independently. The '1' damage coming in is reduced by your resistance amount and then applied to the shields until your shields are depleted. Doesn't matter if the shields are the base amount or if they are from a module the damage will be reduced the same. The only quirk about resistances is that the stacking penalty affects them a good deal more than it does something like damage modifiers and when using resistance mods of different values the penalty will be applied to them in an order that will give the least resistance which is the opposite of how it works for everything else. EDIT: Forgot about the pg module that also grants shields. The reason that only applies to the base is because modules that grant set amounts aren't modified by anything else and are always applied last. It just has to do with the order the calculations are performed, the game doesn't differentiate between base shields and shields from an extender.
Thanks very much. That actually answers my question :)
I understand how the EHP and stacking penatly works but was pretty bare boned in my initial example so I guess a lot of people wanted to explain that also.
I do have another question though. What do you mean the stacking penalty affects resistance mods more than others. Is it just the order the penalty is applied as you say or are the %'s different? I haven't heard anything about that. |
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Altina McAlterson
Not Guilty EoN.
571
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Posted - 2013.06.27 23:42:00 -
[11] - Quote
Burn rate wrote:
I do have another question though. What do you mean the stacking penalty affects resistance mods more than others. Is it just the order the penalty is applied as you say or are the %'s different? I haven't heard anything about that.
No, it's just basic mathematics when dealing with multiplying numbers >1 or numbers<1.
With resistance mods you are decreasing the effectiveness of each mod when you stack them so as a result the stacking penalty becomes more pronounced. |
VinceVon
Red and Silver Hand Amarr Empire
5
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Posted - 2013.06.28 00:14:00 -
[12] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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