Crash Monster
Snipers Anonymous
757
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Posted - 2013.06.24 17:13:00 -
[1] - Quote
Fixes should not detract from game play but enhance it. I've raised this issue several times in general discussion... and just wrote the following in a thread:
Quote:... but I find the solutions they put in place are rather ham fisted attempts at fixing things. The battle academy, for example is not a great in-game source of fun. They need to put in a lot more thought so they can find a game suitable solution that enhances the fun within imposing artificial barriers on players.
Just an off the cuff dumb idea and not a suggestion, so I hope I won't get roasted, but having some type of planet to planet transportation system, with costs based on the expected skill level, could allow people to self-segregate. The beginner would not have the coin to get there (to high level planets) and would get owned if they did. Also, due to the risk/reward concept the ISK and drops in those areas would attract higher level folks who wouldn't want to waste time stomping newbs.
To me, this is a lot more fun that slapping people into a battle academy. It has the chance to add to the concept of the game itself while serving a purpose. More fixes should end up with this type of effect instead of breaking something or acting like a clunky barrier that gets in the way of enjoyment.
I am not trying to be negative at all but posting in GD requires a bit of heat in your message. Anyway, I would suggest that more work needs to go into finding good solutions that enhance the fun factor of the game instead of accepting any old solution to a problem.
Heh, I'll add my sniper rifle quick scope fix alternate here as well, as another illustration of the issue.
Instead of forcing me to combat sway every time I scope how about having a dispersion effect that is reduced as the sniper rile warms up? A visible but not opaque circle could show the dispersion area and it could shrink down as the dispersion effect fades off. No need to fight the rifle every single scope action -- which is a lot.
This change would work in the technology of the era -- no reason a scope would not be integrated into the weapon and you've already got that red wire going somewhere on the sniper rifle. Obviously, I haven't tried it but I suspect this would protect targets from the quick scoping phenomenon while also allowing a sniper to maintain aim on a desired point. Somewhat of a win-win compared to the current solution.
Oh, another suggestion that might be enhancing fun for pilots without breaking game concepts, from a recent post...
Quote:mm, trying to make myself useful for a change, I can see the flight intelligence portion being hard to program into the pilot... since he's unmotivated being in a crap job.
Maybe just put up a moderate deflector screen around the RDV and "gently" push flying things away in an attempt to reduce collateral damage? it should be much easier to program and it fits in with our high tech environment. It would be nice if this also worked on deploying dropsuited mercs.
And, for crying out loud, make it moderate... it's okay if a high speed direct hit is not survivable!!!! |