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Text Grant
Planetary Response Organization
12
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Posted - 2013.06.22 13:06:00 -
[1] - Quote
instead of a matchmaking process imo a meta level battle would keep protostomping limited and allow us to still use proto gear if we want to. Not allowing anything but 0 would be a militia battle. If someone tried to use a suit with meta level higher than the battle specified it would show up as a red suit like you were out of copies or had insufficient skill to use it. Any pro can join any meta level 0 battle and any noob can join any officer level battle (10 if you go by mods individually maybe 100 total on a logi suit?) |
MercilessFisting
BetaMax Beta CRONOS.
3
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Posted - 2013.06.22 13:13:00 -
[2] - Quote
Or perhaps just a simple set of filtration filters.
Battles have set limits on the gear or suit levels that can be brought in, and can be chosen from the battle finder screen. |
Zuiller
xCosmic Voidx
27
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Posted - 2013.06.22 14:27:00 -
[3] - Quote
I was thinking why not base it off of your kill / death ratio.
If you are in a squad the average of your full squad would be used.
Maybe include a few other filters, like MercilessFisting stated, would work too. |
Text Grant
Planetary Response Organization
12
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Posted - 2013.06.22 14:44:00 -
[4] - Quote
You are both just putting the best players against each other. What I am trying to do is keep protostomping out of public matches. It is completely fair to be steamrolled by the best players using strategy in militia suits. |
Text Grant
Planetary Response Organization
12
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Posted - 2013.06.22 16:45:00 -
[5] - Quote
bump |
Text Grant
Planetary Response Organization
12
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Posted - 2013.06.22 19:26:00 -
[6] - Quote
yeah i know its a new concept. that isnt a horrible thing |
Meeko Fent
Seituoda Taskforce Command Caldari State
96
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Posted - 2013.06.22 19:55:00 -
[7] - Quote
MercilessFisting wrote:Or perhaps just a simple set of filtration filters.
Battles have set limits on the gear or suit levels that can be brought in, and can be chosen from the battle finder screen. I think I Suggested the Same thing in another Thread.
And It is a Pretty Good Idea.
Its basically necessary as to Prevent Noew Guys from instantly Dying, Sooo....
+Infinite ( Was going to use the Infinity Symbol, but I can find it on mah Keyboard ) |
Zhul Varju
Templars Old Guard
1
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Posted - 2013.06.22 21:55:00 -
[8] - Quote
I also suggested this in another thread. Protostomping makes people stop playing. Separating tech levels is the best solution if you want new players to keep playing - just be sure we get to select what level we want to join. |
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
15
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Posted - 2013.06.22 22:56:00 -
[9] - Quote
Zuiller wrote:I was thinking why not base it off of your kill / death ratio.
If you are in a squad the average of your full squad would be used.
Maybe include a few other filters, like MercilessFisting stated, would work too. This would not really work. AV guys often have low KDRs because pilots jump out in the last second. On the other hand Snipers have high KDRs. This means Proto AV guys would fight militia vehicles and militia snipers would fight protos. |
Text Grant
Planetary Response Organization
16
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Posted - 2013.06.23 09:06:00 -
[10] - Quote
bump |
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Zuiller
xCosmic Voidx
28
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Posted - 2013.06.23 11:59:00 -
[11] - Quote
Sigbjorn Foerik wrote:Zuiller wrote:I was thinking why not base it off of your kill / death ratio.
If you are in a squad the average of your full squad would be used.
Maybe include a few other filters, like MercilessFisting stated, would work too. This would not really work. AV guys often have low KDRs because pilots jump out in the last second. On the other hand Snipers have high KDRs. This means Proto AV guys would fight militia vehicles and militia snipers would fight protos.
Yeah, you can run in to that problem.
That is why it wouldn't be based completely off KDR., would need to use some other filters too. |
Zhul Varju
Templars Old Guard
1
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Posted - 2013.06.23 20:40:00 -
[12] - Quote
I don't think using KDR in the equation is necessary. Simply being able to choose battles by loadout item levels would be beneficial. |
Jathniel
G I A N T EoN.
495
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Posted - 2013.06.23 21:08:00 -
[13] - Quote
How about just introducing a "character meta level"? Calculated by averaging the meta of their highest unlocked gear.
Instead of needing to filter through a person's fittings and equipment to determine what match they should be allowed in, just filter based on what meta level that character has actually unlocked.
In turn, if someone with a substantially lower meta level is partied with people with higher metas, the match automatically filters everyone into a higher meta level map. Without regard for Academy. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
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Posted - 2013.06.23 21:10:00 -
[14] - Quote
I think a better way to set them up would be to add the meta of the gear together. Proto suit is 7 + the module's meta fitted to the suit. This way you could set a total meta of say 15 or 20 for a certain battle which would allow people to use a total meta level of not more than the set amount (if you want some proto you are gonna run some lower level gear too). This would allow a person to bring a Wyrkomi Nanite Injector in along on his BPO suit to help keep bodies up but not be overpowered while also allowing someone to bring in a Duvolle Assault Rifle but only Militia shield extenders on a basic or advanced frame keeping his total within the meta level specified.
Although some people may be able to field a full suit of proto, others cannot, this allows people to use some gear that is high level while maintaining a Meta Balance so that the battle is not onesided and more strategic in the way equipment is fitted to suits. This is also helpful for those of us who like to run full proto (all gear) in that the ones who cannot are more likely to opt for a lower meta battle and perhaps not feel they are at such a disadvantage.
This also allows mercs who want to run BPO suits the ability to do so verses BPO suits. This would mean if you que up for a Meta 15 battle, your total meta would be calculated for the battle and all suits above the meta due to higher level modules/suits/weapons would be invalid for that battle. You could indicate in the fitting a total meta level number in the attributes section to make it easy to set up a suit for any given battle. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
33
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Posted - 2013.06.23 21:40:00 -
[15] - Quote
Definitely. Make Militia, Standard, Advanced and Prototype tier matches for us to choose, and we're only allowed to use the equivalent or below in gear. It'd be a nice way to emulate the hisec-nullsec dynamic in Eve. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
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Posted - 2013.06.23 21:49:00 -
[16] - Quote
Pseudogenesis wrote:Definitely. Make Militia, Standard, Advanced and Prototype tier matches for us to choose, and we're only allowed to use the equivalent or below in gear. It'd be a nice way to emulate the hisec-nullsec dynamic in Eve. I can use a Proteus (T2) or a Talos (T3) or Nemesis (T2) in high/low/null sec. The only limiting factor are jump bridges for missions that don't allow above a certain level of ship (ie bs or bc on a lvel 1 mission). If I wanty to use a T3 Battle Cruiser on a mission that allows battle cruisers I can. Capital ships are limited to low sec and null sec but they are what proto gear is to dust. Anyone who can run a Proto suit is already out of the noob area (Academy) so the idea X level or lower doesn't follow with you reasoning.
This is why I suggested a total meta level not just an arbitrary X level for all the gear or lower. This way you can still benefit from my proto hives while running around in a militia heavy with militia armor plates and a six kin HMG. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
483
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Posted - 2013.06.24 01:11:00 -
[17] - Quote
So many people shout out for "matchmaking based on item level".
But no almost one thinks what that means. What meta item one has in inventory? What meta item fittings has one created? What meta item fittings has one created but not in inventory? What meta items one has opened up in skill tree, but not using? What if someone has high meta items in inventory, but gotten them from salvage/bought accidentally? What if someone has opened up some one insignificant SP tree to complex level (like a sidearm or nanohive whatever) but the rest are crap combatwise?
It's really NOT a simple thing to balance matchmaking on.
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Jefe Del Cartel
El Cartel Del Caribe
0
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Posted - 2013.06.24 02:31:00 -
[18] - Quote
Look ccp ill put easyer
Militia Mode: only militia gear Mercenary mode: any gear but prototype Elite Mode: all gear incuding proto gear- include in this mode P.c. And f.w. and all the good stuff |
Text Grant
Planetary Response Organization
17
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Posted - 2013.06.24 03:22:00 -
[19] - Quote
KEROSIINI-TERO wrote:So many people shout out for "matchmaking based on item level".
But no almost one thinks what that means. What meta item one has in inventory? What meta item fittings has one created? What meta item fittings has one created but not in inventory? What meta items one has opened up in skill tree, but not using? What if someone has high meta items in inventory, but gotten them from salvage/bought accidentally? What if someone has opened up some one insignificant SP tree to complex level (like a sidearm or nanohive whatever) but the rest are crap combatwise?
It's really NOT a simple thing to balance matchmaking on.
None of this matters. It's based on what you can use. So if you join a militia battle on your battle finder and try to use a fitting with meta level 5 items your screen would read something like "exceeds meta level requirements " and force you to choose a lower teir suit |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
33
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Posted - 2013.06.24 05:24:00 -
[20] - Quote
Draco Cerberus wrote:Pseudogenesis wrote:Definitely. Make Militia, Standard, Advanced and Prototype tier matches for us to choose, and we're only allowed to use the equivalent or below in gear. It'd be a nice way to emulate the hisec-nullsec dynamic in Eve. I can use a Proteus (T2) or a Talos (T3) or Nemesis (T2) in high/low/null sec. The only limiting factor are jump bridges for missions that don't allow above a certain level of ship (ie bs or bc on a lvel 1 mission). If I wanty to use a T3 Battle Cruiser on a mission that allows battle cruisers I can. Capital ships are limited to low sec and null sec but they are what proto gear is to dust. Anyone who can run a Proto suit is already out of the noob area (Academy) so the idea X level or lower doesn't follow with you reasoning. This is why I suggested a total meta level not just an arbitrary X level for all the gear or lower. This way you can still benefit from my proto hives while running around in a militia heavy with militia armor plates and a six kin HMG.
I said emulate nullsec play, not make a carbon copy. It would be similar in that higher tier matches (Proto and the like) would be greater risk, greater reward. This isn't just a system for noobs either, it's for anyone who wants to decide whether they want to play competitively or not. |
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ixaT redruM
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.24 07:52:00 -
[21] - Quote
Just introduce a BPO category... u know... 'infinite' suits and gear ONLY... PLUS itll sell AUR and MERC PACKS... for those who DONT want to invest... we ALL have 4frees, and an LAV... THIS WILL WORK! |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
89
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Posted - 2013.06.24 09:51:00 -
[22] - Quote
They could fix this by simply introducing a CoD-ish 'mercenary' gameplay style.. No squads.. Running pro is fine, running pro with 5 of your buddies on comms is where the real problems occur. |
Zhul Varju
Templars Old Guard
1
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Posted - 2013.06.24 15:21:00 -
[23] - Quote
The main thing is, the way it currently works makes people stop playing. When I have three straight matches where I get protostomped I stop playing (sometimes for several days) because it just isn't worth the frustration and isn't fun. |
ixaT redruM
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.24 16:14:00 -
[24] - Quote
in case u havent noticed... the ONLY opposition are the ADMITTED PROtoSTOMPers... THEY CANT WIN ANY OTHER WAY... "i worked for it, im gonna use it" ... so go use it against OTHERS OF UR LIKE! stop killing the game! YOU ALL SUCK, if ur opposed to 'equal' playing... its why ppl play the OTHER fps's... they have a chance... we're not REQUESTING an END to the current gameplay styles; just and OPTIONAL 'fair play' ZONE, that has some (successfull) kind of equalising factors; ergo: BPO-ZONE... scaled (lvl) meta restrictions, etc... |
ixaT redruM
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.24 16:16:00 -
[25] - Quote
Kekklian Noobatronic wrote:They could fix this by simply introducing a CoD-ish 'mercenary' gameplay style.. No squads.. Running pro is fine, running pro with 5 of your buddies on comms is where the real problems occur. "pleeeeeeze let me keep PROtoSTOMPing!!!" |
ixaT redruM
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.24 16:29:00 -
[26] - Quote
KEROSIINI-TERO wrote:So many people shout out for "matchmaking based on item level".
But no almost one thinks what that means. What meta item one has in inventory? What meta item fittings has one created? What meta item fittings has one created but not in inventory? What meta items one has opened up in skill tree, but not using? What if someone has high meta items in inventory, but gotten them from salvage/bought accidentally? What if someone has opened up some one insignificant SP tree to complex level (like a sidearm or nanohive whatever) but the rest are crap combatwise?
It's really NOT a simple thing to balance matchmaking on.
i see where ur going with this... which is why i suggest a BPO- ZONE.. an ADV- ZONE.. or a PRO- ZONE. where an ADV suit fitted with SIX KIN, or 3COMPLEX shields, or a DUVOLLE isnt ok... make DUST SEC LVLS... "MLT-STD" (BPO-ZONE), ADV-ZONE (this is where most of the game will take place), and PRO-ZONE (no holds barred, anything goes!)... i remind u that MOST vehicles fit into ADV-ZONE |
ixaT redruM
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.24 16:33:00 -
[27] - Quote
Jefe Del Cartel wrote:Look ccp ill put easyer
Militia Mode: only militia gear Mercenary mode: any gear but prototype Elite Mode: all gear incuding proto gear- include in this mode P.c. And f.w. and all the good stuff lol... ditto... replied before i got here... BPO... ADV... PRO |
Text Grant
Planetary Response Organization
17
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Posted - 2013.06.25 04:56:00 -
[28] - Quote
Bump |
Stands Alone
Ultramarine Corp
26
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Posted - 2013.06.25 05:46:00 -
[29] - Quote
I think all of you are making this way too complicated....
Use suit specified or lower
Pub matches have 3 tiers. militia/basic, advanced, no restriction match.
vehicles are up for debate on what is allowed, so yall can discuss that.
merc battles have no restrictions
PC has no restrictions
if you want to stomp some protos in militia gear then go into the no-restriction tier... if you are proto and want to stomp some militia, then go into the no-restriction map or merc battle and hope that a lot of lower tier mercs join.
simple... mostly...
other than vehicles... maybe a 1.5 mil sp req to do merc battles? |
Text Grant
Planetary Response Organization
24
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Posted - 2013.06.25 16:18:00 -
[30] - Quote
bump |
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Vell0cet
Royal Uhlans Amarr Empire
12
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Posted - 2013.06.25 17:01:00 -
[31] - Quote
I think a much more elegant solution is for people to get a ranking based on how good they are, K/D ratio, amount of damage done, amount taken, accuracy with weapon, average rank in WP at end of match, modify these numbers for their favorite weapon, vehicle, suit types, and skill points and come up some final number that determines how "good" of a player you are.
Based on this number, matchmaking should try to assign 2 teams each with similar sums of the player's number. In other words, it's ok to have good and bad players, high and low skill point players on the battlefield as long as they're in roughly equal proportions for each team. This should keep the matches close and check pub stoming with having other people on your side that can counter them.
Additionally, pubstomping should be countered by making proto gear unaffordable to be used profitably. You should have to save up ISK in the pub matches using economical fits to be able to afford proto for important matches (or be willing to take steep losses to your wallet if you just want to have fun in the best gear in unimportant matches). Risk/reward.
AFKing also needs to be addressed for this system to work (since it will make good players appear artificially weaker than they are). This should be easy to track: how much damage to enemy players have they done? Are they looking left/right/up/down? Are they in close proximity to an objective? Are they gaining WP?
This data will look very different for a player just starting out as a sniper on the red-line with a crappy rifle, lots of sway, and not enough DPS to get kills/assists, and someone past the red-line crouch-walking into a mountain with a rubber-band on the joystick. |
Text Grant
Planetary Response Organization
24
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Posted - 2013.06.26 00:03:00 -
[32] - Quote
Vell0cet wrote:I think a much more elegant solution is for people to get a ranking based on how good they are, K/D ratio, amount of damage done, amount taken, accuracy with weapon, average rank in WP at end of match, modify these numbers for their favorite weapon, vehicle, suit types, and skill points and come up some final number that determines how "good" of a player you are.
Based on this number, matchmaking should try to assign 2 teams each with similar sums of the player's number. In other words, it's ok to have good and bad players, high and low skill point players on the battlefield as long as they're in roughly equal proportions for each team. This should keep the matches close and check pub stoming with having other people on your side that can counter them.
Additionally, pubstomping should be countered by making proto gear unaffordable to be used profitably. You should have to save up ISK in the pub matches using economical fits to be able to afford proto for important matches (or be willing to take steep losses to your wallet if you just want to have fun in the best gear in unimportant matches). Risk/reward.
AFKing also needs to be addressed for this system to work (since it will make good players appear artificially weaker than they are). This should be easy to track: how much damage to enemy players have they done? Are they looking left/right/up/down? Are they in close proximity to an objective? Are they gaining WP?
This data will look very different for a player just starting out as a sniper on the red-line with a crappy rifle, lots of sway, and not enough DPS to get kills/assists, and someone past the red-line crouch-walking into a mountain with a rubber-band on the joystick. Elegant isnt needed. We should have the option to fight how we want. High risk high reward or low risk low reward. |
Gaelon Thrace
DUST University Ivy League
11
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Posted - 2013.06.26 00:23:00 -
[33] - Quote
Again
Gaelon Thrace wrote:http://youtu.be/-mv_zxFjP6Q?t=20m42sNow can everybody please stop posting about it until the next patch is released? I'm tired of seeing threads about stuff that's already being addressed. Wait a few weeks for the next patch. |
Halcyon MI1
Blackwater Voodoo N.O.M.A.D.S
1
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Posted - 2013.06.26 00:39:00 -
[34] - Quote
YES! Make Standard, Advanced and Prototype matches! That way the playerbase would be divided but not forcefully! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
29
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Posted - 2013.06.26 00:50:00 -
[35] - Quote
It should be based on total gear meta that way players can sacrifice performance in one or more areas to increase it in another area.
Here is a topic I made describing a similar system. |
Text Grant
Planetary Response Organization
24
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Posted - 2013.06.27 06:59:00 -
[36] - Quote
Bump |
Vell0cet
Royal Uhlans Amarr Empire
22
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Posted - 2013.06.27 07:29:00 -
[37] - Quote
Text Grant wrote:Elegant isnt needed. We should have the option to fight how we want. High risk high reward or low risk low reward. We already have this, it's called Planetary Conquest and Faction Warfare.
Making tiers based on gear really negates the whole point of gearing up in the first place. Matches should be fair, and by that, I mean both sides should have teams with roughly equal skill on each side. People seem to want safe pools to play in, and that goes against the entire ethos of New Eden. In EVE, a person with a billion isk ship can suicide gank the ship you've spent the first month saving up for in highsec for the LOLs, but there are major consequences (they're going to be out a lot of ISK) which deter this behavior. It should be similar in DUST. Proto suits should be 10x more expensive, and too expensive to waste in pub matches. I'd also support the idea of a 2nd tier to the academy where you'd be sheltered until you have your first 2 million SP or so. After that, all bets are off. |
Text Grant
Planetary Response Organization
24
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Posted - 2013.06.27 07:32:00 -
[38] - Quote
Vell0cet wrote:Text Grant wrote:Elegant isnt needed. We should have the option to fight how we want. High risk high reward or low risk low reward. We already have this, it's called Planetary Conquest and Faction Warfare. Making tiers based on gear really negates the whole point of gearing up in the first place. Matches should be fair, and by that, I mean both sides should have teams with roughly equal skill on each side. People seem to want safe pools to play in, and that goes against the entire ethos of New Eden. In EVE, a person with a billion isk ship can suicide gank the ship you've spent the first month saving up for in highsec for the LOLs, but there are major consequences (they're going to be out a lot of ISK) which deter this behavior. It should be similar in DUST. Proto suits should be 10x more expensive, and too expensive to waste in pub matches. I'd also support the idea of a 2nd tier to the academy where you'd be sheltered until you have your first 2 million SP or so. After that, all bets are off. I would be okay with this too. Because proto gear being 10X more expensive would still cause less protostomping |
Cai Mo
Tritan's Onslaught RISE of LEGION
2
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Posted - 2013.06.27 12:31:00 -
[39] - Quote
Text Grant wrote:Vell0cet wrote:I think a much more elegant solution is for people to get a ranking based on how good they are, K/D ratio, amount of damage done, amount taken, accuracy with weapon, average rank in WP at end of match, modify these numbers for their favorite weapon, vehicle, suit types, and skill points and come up some final number that determines how "good" of a player you are.
Based on this number, matchmaking should try to assign 2 teams each with similar sums of the player's number. In other words, it's ok to have good and bad players, high and low skill point players on the battlefield as long as they're in roughly equal proportions for each team. This should keep the matches close and check pub stoming with having other people on your side that can counter them.
Additionally, pubstomping should be countered by making proto gear unaffordable to be used profitably. You should have to save up ISK in the pub matches using economical fits to be able to afford proto for important matches (or be willing to take steep losses to your wallet if you just want to have fun in the best gear in unimportant matches). Risk/reward.
AFKing also needs to be addressed for this system to work (since it will make good players appear artificially weaker than they are). This should be easy to track: how much damage to enemy players have they done? Are they looking left/right/up/down? Are they in close proximity to an objective? Are they gaining WP?
This data will look very different for a player just starting out as a sniper on the red-line with a crappy rifle, lots of sway, and not enough DPS to get kills/assists, and someone past the red-line crouch-walking into a mountain with a rubber-band on the joystick. Elegant isnt needed. We should have the option to fight how we want. High risk high reward or low risk low reward.
Deciding how we fight should not mean picking battle classes, dividing on gear seperates the sandbox vision rather then bringing it together.
I support the idea to have some fancy formula for the public matches, taking all those various stats into account they are already tracking, avg wp per battle, sp, k/d, miles travelled, avg shots fired, etc. This should slowly balance people/squads into battles with equals, while it can still be manipulated which sounds EVE universe style imho, no risk/reward without :effort: |
Text Grant
Planetary Response Organization
27
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Posted - 2013.07.11 04:09:00 -
[40] - Quote
Bump |
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