Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The dark cloud
Seraphim Initiative. CRONOS.
1526
|
Posted - 2013.06.22 01:39:00 -
[1] - Quote
From my point of view PC would be more interesting with more Eve interaction. I have these ideas in my mind:
-Taking districts on a planet in 0.0. systems can only be done when the clones are beeing shipped from a lowsec system with a spaceship. basically you need to transport the clones with something like a hauler piloted by a eve pilot. -Genolution packs are prohibited in nullsec space to prevent dust corps of just taking tons of districts -genolution packs cannot be used to reinforce districts in nullsec -attackers must aswell transport their clones with a spaceship thats under the controll of a eve pilot -Districts can be taken with a single attack regardless how many clones are remaining after the match ended (prevents the dayly grinding) -districts can be attacked every 12 hours (basically 2 time windows) -to reduce clones on the district starships with LARGE turrets (battlecruisers/battleships) can launch orbital bombardments during those time windows -a single bombardment would take out around 50-80 clones but if the clone count on the district is under 100 no clones will be destroyed. This will cause siege situations where the dust corps afterwards attack the district with a advantage but eve players are not aible to take the district on their own. -If you have a district on the planet you can move the clones only on that planet to another district -once the district is full with clones the remaining clones are not going to be sold by default. You will need to ship them out of nullsec to sell them with a eve pilot.
Produktion, research and manufacturing: - On eve you will be aible to purchase BPO's from NPCs stations for standard equipment - Advanced-prototype lvl equipment must be "invented" in eve - Dust equipment must be produced at PC districts - BPO's can only be researched at PC districts
Drones and PC (only when Pve gets implemented for low+nullsec) - On PC districts you can produce drones to attack/defend districts - districts will have a drone count and a clone count - When the drones are successfull in defending a district no clones are destroyed but the drone count lowers - The drone amount is only half of the max amount of clones that could be storaged - if drones fail to defend a district you will loose 150 clones+ 50% of the drones that have beeing storaged - Drones can be sent to attack a district and game mechanics would be the same like regular matches - There should be different kinds of drones from small to X-large drones that have the size of a tank. - choosable set of drones like either you want mainly infantry drone setup, aerial drone assault, X-large drone focus etc.
Rewards in PC: -the rewards in PC should be in nullsec at least 3 times higher then they are in lowsec to motivate corps to form alliances with eve pilots. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
213
|
Posted - 2013.06.22 02:19:00 -
[2] - Quote
Some of that was great..... some was kinda bad.
I would have said simply make defenders feel like defenders and attackers feel like just that.
Allow defenders to terraform with turrets and buildings and such at the cost of ISK, but have reduced clone counts.
Let Attacks pre battle bombard the defending players, and have attackers leap from high orbit and have to set up a starting spawn zone before they even get a foot hold on the map.
Let player fight in different scenarios rather than skirmishes, like seek and destroy, sabotage, search and rescue, etc to affect a stability metre rather than clone counts. Stability being influenced by constant attacks, defending clones present, wins and losses , or that disctrict not being attacked for 24 hours. |
The dark cloud
Seraphim Initiative. CRONOS.
1526
|
Posted - 2013.06.22 02:22:00 -
[3] - Quote
True Adamance wrote:Some of that was great..... some was kinda bad.
I would have said simply make defenders feel like defenders and attackers feel like just that.
Allow defenders to terraform with turrets and buildings and such at the cost of ISK, but have reduced clone counts.
Let Attacks pre battle bombard the defending players, and have attackers leap from high orbit and have to set up a starting spawn zone before they even get a foot hold on the map.
Let player fight in different scenarios rather than skirmishes, like seek and destroy, sabotage, search and rescue, etc to affect a stability metre rather than clone counts. Stability being influenced by constant attacks, defending clones present, wins and losses , or that disctrict not being attacked for 24 hours. Wont work cause defenders would be at a massive advantage. How we have it now is a fair setup where both sites are starting off equally. |
|
|
|
Pages: 1 :: [one page] |