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Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
1
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Posted - 2013.06.21 15:56:00 -
[1] - Quote
This is not about buffing or nerfing anything about the forge gun. But more about clarifying or fixing what may not be correct. I'm a dedicated Forge Gunner and run my Ishukone 90% of the time. What I seem to notice is that the splash damage radius doesn't seem to be correct in shots at close range splash damage. I've shot at targets 10 ft away from while aiming at their feet and with no effect. 3 meters is a fairly large radius. 3 meters is 9 feet from the point of impact. But it appears to be more like 5 feet. At times it seems like you have to literally aim right below the targets feet just to achieve any splash damage at all. And not to mention hit vertical walls to splash an enemy.
I'd really like to know if either the description is incorrect, or the actual effect itself is not fully taking effect 100% of the time. Again, this is just a request to clarify or fix one of these whichever is the issue. Not a buff or nerf. |
iceyburnz
Crux Special Tasks Group Gallente Federation
908
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Posted - 2013.06.21 16:08:00 -
[2] - Quote
Jake Diesel wrote:This is not about buffing or nerfing anything about the forge gun. But more about clarifying or fixing what may not be correct. I'm a dedicated Forge Gunner and run my Ishukone 90% of the time. What I seem to notice is that the splash damage radius doesn't seem to be correct in shots at close range splash damage. I've shot at targets 10 ft away from while aiming at their feet and with no effect. 3 meters is a fairly large radius. 3 meters is 9 feet from the point of impact. But it appears to be more like 5 feet. At times it seems like you have to literally aim right below the targets feet just to achieve any splash damage at all. And not to mention hit vertical walls to splash an enemy.
I'd really like to know if either the description is incorrect, or the actual effect itself is not fully taking effect 100% of the time. Again, this is just a request to clarify or fix one of these whichever is the issue. Not a buff or nerf.
Splash damage ois broken across the game.
Missile turrets. Mass Drivers.
The only one the seems to work is explosive greandes and remote explosives. Even flux doesn't do the splash they say they do. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
92
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Posted - 2013.06.21 16:39:00 -
[3] - Quote
When they say meters, they really mean feet. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
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Posted - 2013.06.21 16:58:00 -
[4] - Quote
Blamejudg3s KEQ wrote:When they say meters, they really mean feet.
My personal belief is that "m" stands for "measures." How long is a measure? Well, better get to measuring. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
1
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Posted - 2013.06.21 17:56:00 -
[5] - Quote
Blamejudg3s KEQ wrote:When they say meters, they really mean feet.
Lol. Yeah. You're probably right about that. |
Buster Friently
Rosen Association
744
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Posted - 2013.06.21 18:00:00 -
[6] - Quote
iceyburnz wrote:Jake Diesel wrote:This is not about buffing or nerfing anything about the forge gun. But more about clarifying or fixing what may not be correct. I'm a dedicated Forge Gunner and run my Ishukone 90% of the time. What I seem to notice is that the splash damage radius doesn't seem to be correct in shots at close range splash damage. I've shot at targets 10 ft away from while aiming at their feet and with no effect. 3 meters is a fairly large radius. 3 meters is 9 feet from the point of impact. But it appears to be more like 5 feet. At times it seems like you have to literally aim right below the targets feet just to achieve any splash damage at all. And not to mention hit vertical walls to splash an enemy.
I'd really like to know if either the description is incorrect, or the actual effect itself is not fully taking effect 100% of the time. Again, this is just a request to clarify or fix one of these whichever is the issue. Not a buff or nerf. Splash damage ois broken across the game. Missile turrets. Mass Drivers. The only one the seems to work is explosive greandes and remote explosives. Even flux doesn't do the splash they say they do.
QFT. Splash seems pretty nonfunctional ATM
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Severance Pay
Purgatorium of the Damned League of Infamy
441
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Posted - 2013.06.21 18:44:00 -
[7] - Quote
Jake Diesel wrote:This is not about buffing or nerfing anything about the forge gun. But more about clarifying or fixing what may not be correct. I'm a dedicated Forge Gunner and run my Ishukone 90% of the time. What I seem to notice is that the splash damage radius doesn't seem to be correct in shots at close range splash damage. I've shot at targets 10 ft away from while aiming at their feet and with no effect. 3 meters is a fairly large radius. 3 meters is 9 feet from the point of impact. But it appears to be more like 5 feet. At times it seems like you have to literally aim right below the targets feet just to achieve any splash damage at all. And not to mention hit vertical walls to splash an enemy.
I'd really like to know if either the description is incorrect, or the actual effect itself is not fully taking effect 100% of the time. Again, this is just a request to clarify or fix one of these whichever is the issue. Not a buff or nerf. What you are experiencing is not a splash range issue because sometimes it will deal damage within the correct radius, it is only sometimes that the splash doesn't hit. The issue here is hit detection, the splash is not being detected by the game. This is a bug from beta that we having asking for a fix for sometime. This happens to every weapon but weapona that shoot slower feel the most from this. |
Fox Gaden
DUST University Ivy League
535
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Posted - 2013.06.21 18:49:00 -
[8] - Quote
Last I heard the Devs had a fix for this that seemed to work on the development server, but it requires some client side changes, so it has to wait for the patch rather than just being hot fixed as they would do with server side issues. |
Cody Sietz
the tritan industries RISE of LEGION
226
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Posted - 2013.06.21 18:57:00 -
[9] - Quote
Sadly, it's true.
Use the MD or plasma cannon and you will see what we are talking about.
FLaylocks seem to work well however. |
Buster Friently
Rosen Association
745
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Posted - 2013.06.21 19:29:00 -
[10] - Quote
Cody Sietz wrote:Sadly, it's true.
Use the MD or plasma cannon and you will see what we are talking about.
FLaylocks seem to work well however. Flaylocks have the same issues. I've seen it myself. I think the reason that Flaylocks seem less affected is they have a small splash radius to begin with, so there's less WTF moments when splash isn't applied. |
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