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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2013.06.20 19:21:00 -
[1] - Quote
I agree with some of your points; removing the old Gallente suit with two slots really brought diversity amongst the Light Frames way down, and Heavies are not exactly "Heavy" enough.
I'd definitely like to see the revival of Light and Heavy Frames to the game with some additional roles. I'd like to see some new roles for both Light and Heavy Frames such as Ranger, Light Assault and Gunner respectively. I don't necessarily have a problem with the Assault suits as they are, but I think adding to the other suits may help to "fix" the problem people have with too many Assault suits.
I've been working on some new role designs (only posted one, not too much feedback or attention, though) and one is regarding the pseudo-Logi to which you are referring. You may be interested in checking it out: Wingman Light Frame . |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.20 22:23:00 -
[2] - Quote
I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche job and the current Scouts suits reflect that well; however, I don't think the role's capabilities will be complete until we get Cloaks.
If there should be a Light suit with two E slots, I'd rather see it as a separate Light Frame role. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 03:06:00 -
[3] - Quote
mollerz wrote:hmm.. you might want to reexamine how you came to that decision. a proto suit should be well above an advanced suit, no? not just a blip of improvement. it's not well thought out. much like a lot of stuff.
What suit do you run? how many SPs do you have?
I just want to get a feel for your perspective on this.
Agreed, there are a number of balance issues, but I don't think many of them should be overly hard to fix.
I use three suits mainly: a Dragonfly Scout w/ AR & Uplinks, a Advanced or Proto Gallente w/ Plasma Cannon & Hive, and a Standard Gallente Logi w/ Shotgun & Hive, Rep Tool, Injector. I have around 7 mil sp.
I've used the Assault suits and I've honestly come to despise them. I would much rather use a Light Frame suit, but not many options are available. At heart, I'm a support guy. I don't like getting involved in mass slaughter or direct combat; I would much rather spend my time taking out key targets. However, there are currently no Dropsuit roles that fit my style of play. I've used the Scout suits, and I've found they fit their purpose well as being sneaky, swift, and mobile. Instead of trying to add to the Scout, I want to see more roles for Light Frames, hence why I have been selfishly trying to design some. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 03:17:00 -
[4] - Quote
loumanchew wrote:Maybe I did not explain myself clearly enough. My point is that instead of limiting the light suits to ''scouting and infiltration'', we should have the option to use the speed for something else than just looking at where the enemies are at, which is pretty damn obvious and next to useless if you have been playing for more than a month.
Before the current patch there were very few uses for the scout. 1. SG scout 2. Dual SMG 3. Sniper 4. Speedy logi In the current state the options are fewer with the exception of the flavor of the month which is the jumping godlock and is sure to meet the nerf stick.
I never heard anyone screaming that the 2 or 3 E slots the scout used to have were overpowered or imbalanced because to fill them you had to use the most basic equipment and most likely give up on proto gear or use one of the low slots to add to your CPU. I made a post about this in the past regarding the lack of PG and CPU but I never thought that the answer would be to just remove the E slots and give more slots to the logi along with a bonus to shields.
To me there is no rocket science regarding the balancing of this game. The medium suits have too much HP which makes them far superior to the light suits and by nature gimp out the heavies who are left with marginally higher HP with huge drawbacks on speed and lack of versatility. Why the makers of this game fail to see this is beyond my comprehension.
I think you explained yourself well and I agree: Light Frames need more substance and purpose. I understand there are few jobs the Scout can do, which is why it is a niche role and hence why I support adding more Light Frame roles.
Adding more E slots to the Scout wouldn't break or imbalance it, I just think at some point it would cease to serve as a "Scout" and more delve into the territory of a separate role. Having a Scout with a Light Weapon, Sidearm, and 2 E slots seems like a crippled Assault suit to me and not really a Scout. Plus, by carrying extra Equipment , the suit should be slowed down and thus fails to serve as a Scout suit.
I think the Medium suits are fine where they stand, but by adding new Dropsuit roles for Light and Heavy Frames, such as a Light Assault suit and the Commando Heavy suit, many of the current problems with the Assault suits may balance out because there would be more strategies and niches to counter other Frames. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2013.06.21 03:58:00 -
[5] - Quote
I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements.
I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
|
Posted - 2013.06.21 04:22:00 -
[6] - Quote
Ferren Devarri wrote:Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies for more direct confrontations. They are the EVE frigates of DUST, without the agility defense.
There is virtually no scenario in Light frames where taking damage does not equal instant/near-instant death, except for falling damage. Nothing stops you from equipping a repair/revive module, but their use strongly implies walking head-long into a situation where enemy fire is taking place. I agree: Light Frames entering direct combat would usually resuls in being on the losing end; however, I don't think this should stop them from engaging in direct combat and being effective. Even though there are stereotypes in place about Light Frames being quick and stealthy, nothing should be stopping there being a quick-draw Light Frame similar to an Assassin. If there are going to be Light Frames, I'd like to see diversity. |
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