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Eris Ernaga
Super Nerds
225
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Posted - 2013.06.17 04:54:00 -
[1] - Quote
These are some ideas to help tanks.
My ideas for tanks
Return the 25% missing pg from vehicle engineering. Add a beeping noise that can be toggled on or off when shield and armor reach a certain amount this amount can be set by the player. Add locked and unlocked mode to the vehicle. Only driver and owner can set mode. Owner of the tank can unlock and lock the tank even when outside of the tank. Add the tank names to the tank to help identify the tank. (When a bunch of similar tanks are being called in it was hard to identify which was mine the name of the tank would help identify our tank. Add shout get out of the tank! To everyone inside the tank so that driver can let the light gunners know they need to get out.
Player request for tanks |
Eris Ernaga
Super Nerds
225
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Posted - 2013.06.17 04:55:00 -
[2] - Quote
If you want something to be added to tanks write it in this thread. I will add it to the first post. |
Void Echo
Internal Error. Negative-Feedback
187
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Posted - 2013.06.17 06:54:00 -
[3] - Quote
since the "X" button on the controller has no current use in vehicle mode, adapt it to kick everyone but the driver out of the vehicle, this will prevent random blues from getting into the tank hoping for a joy ride and causing the team to lose because they have no idea how to play the game. |
Tankin Tarkus
Quafe Runners
44
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Posted - 2013.06.17 07:07:00 -
[4] - Quote
what about instead of giving players less of a reason to get in a tank adding something to tell them what to shoot at like point your turret at something and pressing x to mark it for your gunners to shoot at? |
Void Echo
Internal Error. Negative-Feedback
188
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Posted - 2013.06.17 07:13:00 -
[5] - Quote
Tankin Tarkus wrote:what about instead of giving players less of a reason to get in a tank adding something to tell them what to shoot at like point your turret at something and pressing x to mark it for your gunners to shoot at?
because the small turrets don't reach beyond 2 tank lengths and its annoying seeing them shoot into the air doing nothing of value.
instead of that make a useful turret that shoots down incoming swarm missiles at the cost of both small turrets on the tank that way youl only have to worry about 1 random blue dot but actually have a useful turret for long range. |
Void Echo
Internal Error. Negative-Feedback
188
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Posted - 2013.06.17 07:14:00 -
[6] - Quote
Tankin Tarkus wrote:what about instead of giving players less of a reason to get in a tank adding something to tell them what to shoot at like point your turret at something and pressing x to mark it for your gunners to shoot at?
id prefer it if there was no reason for people to get into my small turrets so then they wouldn't hop in and try to steal it when I get out and repair it (hasn't happened in months though) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
177
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Posted - 2013.06.17 07:14:00 -
[7] - Quote
Tanks should not take damage when riding on slopes and rough terrain. |
Tankin Tarkus
Quafe Runners
44
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Posted - 2013.06.17 07:17:00 -
[8] - Quote
Void Echo wrote:Tankin Tarkus wrote:what about instead of giving players less of a reason to get in a tank adding something to tell them what to shoot at like point your turret at something and pressing x to mark it for your gunners to shoot at? because the small turrets don't reach beyond 2 tank lengths and its annoying seeing them shoot into the air doing nothing of value. instead of that make a useful turret that shoots down incoming swarm missiles at the cost of both small turrets on the tank that way youl only have to worry about 1 random blue dot but actually have a useful turret for long range. well i use cycled missiles for my smalls so the range isnt an issue and the few ppl i have got into my tank that had mics seemed to enjoy them somewhat i just cant ever get gunners into the dang thing |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
177
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Posted - 2013.06.17 08:04:00 -
[9] - Quote
People love cycled missiles, i had a guy on my turret who entered and never stopped shoot, at least he had a good aim.
OT: there is lot of people with names from dark souls XD |
Pokey Dravon
OSG Planetary Operations Covert Intervention
832
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Posted - 2013.06.17 08:07:00 -
[10] - Quote
Give HAVs similar control scheme options to the ones available for LAVs. I want my Throttle/Reverse on R2/L2 like on the LAV. |
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raex001
GTITALIA WARRIORS
21
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Posted - 2013.06.17 09:16:00 -
[11] - Quote
look it
EJECT BUTTON PETITION FOR TANK |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
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Posted - 2013.06.17 10:34:00 -
[12] - Quote
I would really like vocal cues like " danger shields critical" or " shield booster off line" when cooldown starts. Would be really cool and add to the immersion factor.
Also an emp area of effect modual that when timed appropriatly could be used as a counter to swarms and mercr arround their tank much like a flux but bit bigger. |
Tankin Tarkus
Quafe Runners
45
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Posted - 2013.06.17 16:44:00 -
[13] - Quote
shaman oga wrote:People love cycled missiles, i had a guy on my turret who entered and never stopped shoot, at least he had a good aim.
OT: there is lot of people with names from dark souls XD i loved them on everything... then i put them on the nose of an assault dropship...... the 3rd person aiming was dreadful... and i couldnt get used to the 1st person aiming lol and i dont think ive seen any other DkS named players other than the 3 ive got
pegasis prime wrote:I would really like vocal cues like " danger shields critical" or " shield booster off line" when cooldown starts. Would be really cool and add to the immersion factor.
Also an emp area of effect modual that when timed appropriatly could be used as a counter to swarms and mercr arround their tank much like a flux but bit bigger. actually ya that would be nice maybe cues for online too so i dont accidentally turn my repper back off thinking it didnt turn on |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
184
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Posted - 2013.06.17 18:23:00 -
[14] - Quote
Tankin Tarkus wrote: i dont think ive seen any other DkS named players other than the 3 ive got Praise the sun my friend , idk you were the other 2.
Another thing to fix in tanks is the mass they have, they seem too light.
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Tankin Tarkus
Quafe Runners
46
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Posted - 2013.06.17 19:25:00 -
[15] - Quote
shaman oga wrote:Tankin Tarkus wrote: i dont think ive seen any other DkS named players other than the 3 ive got Praise the sun my friend , idk you were the other 2. Another thing to fix in tanks is the mass they have, they seem too light. \o/ lol what were the other names uve seen?
and too light in what way? i havent tanked since i got my respec when they had the ISK issue so i cant really remember |
Sgt Buttscratch
G I A N T EoN.
166
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Posted - 2013.06.17 19:29:00 -
[16] - Quote
command wheel for tank 1. lock tank 2. squad lock tank 3. Eject front gunner 4. Eject turret gunner 5. eject both gunners 6. underpants.
Also Current technology is allowing us to make tanks turn invisible/cloaked when stood still....in the future this isn't available? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
185
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Posted - 2013.06.17 21:21:00 -
[17] - Quote
Tankin Tarkus wrote: \o/ lol what were the other names uve seen?
and too light in what way? i havent tanked since i got my respec when they had the ISK issue so i cant really remember
i've seen a certain "knight solaire" and "oswald of carim", can't rember if i've seen someone called "patches the hyena".
When i say light i mean their mass, it's not easy for me to explain that, i don't know the words in english. Example: try to accelerate, near an obstacle, the tank will climb the obstacle, it should remain on the ground. |
Tankin Tarkus
Quafe Runners
46
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Posted - 2013.06.17 21:24:00 -
[18] - Quote
shaman oga wrote:Tankin Tarkus wrote: \o/ lol what were the other names uve seen?
and too light in what way? i havent tanked since i got my respec when they had the ISK issue so i cant really remember
i've seen a certain "knight solaire" and "oswald of carim", can't rember if i've seen someone called "patches the hyena". When i say light i mean their mass, it's not easy for me to explain that, i don't know the words in english. Example: try to accelerate, near an obstacle, the tank will climb the obstacle, it should remain on the ground. so u dont think they should be able to climb over things? i think that has more to do with the high torque in tanks than its mass lol
and none of those 3 are mine lol the other ones i have have "Havel" and "Artorias" in their names |
Eris Ernaga
Super Nerds
231
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Posted - 2013.06.19 00:44:00 -
[19] - Quote
Sgt Buttscratch wrote:command wheel for tank 1. lock tank 2. squad lock tank 3. Eject front gunner 4. Eject turret gunner 5. eject both gunners 6. underpants.
Also Current technology is allowing us to make tanks turn invisible/cloaked when stood still....in the future this isn't available?
I think locked and unlocked is simple enough. |
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